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Messages - Cassiebsg

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I'm not really a coder, so disregard if this idea is completely bogus... How hard would it to have a little extra software on the side. Let's say a savegame file converted? So if anyone wanted to load an old save on a new engine, they could just load it on that program and "upgrade" the save (by making a new copy of the original) with the new standard?

Just an idea. Personally I've never loaded an old savegame on a new engine version... though maybe for those doing commercial games and pushing game updates that is not a wish but a requirement? would be interesting to hear they POV.

I don't see anything, what "doesn't work" exactly?

Also you can post the code like this:
[ code ]
remove the spaces inside the [ ] and copy/paste the code in here!
[ /code ]

This will give you:
Code: Adventure Game Studio
  1. function blabla_onClick()
  2. {
  3.     // more lines of code in here ...
  4. }

Also: You don't need any variable, just put your code after setting the music track like Khris showed... instead of starting a dialogue just put your "cutscene" character.say code instead of the start dialogue.

Bulbapuck, when I give feedback I tend to be honest. It's not meant to put you down or hack on you or anyone else. Personally I value honest feedback, no matter how cruel it may be, cause only then I know that someone cared enough to try and help me get better. And "jumped out" doesn't mean I didn't read the entire pitch. It just rubbed me the wrong way. And you also got some positive feedback from tzachs.
I can't say if the game would awesome or not, but the pitch just didn't sold. Kind of felt you were selling the game to 4-5 year olds, not pitching a game to other adults.

That better feedback? (wtf)

Guess it's time for some feedback before I run out of time again. (roll)

1. Lockdown
I enjoyed the pitch and seemed to be interesting, how ever the "And also you need to work out exactly what is really going on." was off put for me. :-\ I guess sometimes I like things to be simple, and that "twist" sounds more to me as "oh, I need more, I need a twist..." Sometimes less is more, and I would have probably voted for this one if not for that.
2. Small Pockets
Stealth, P&C and Real Time don't really sell it for me. I like traditional P&C...

3. Rodric Downes and the Pirate-Princess
Interesting story, but I couldn't see that much of a possibility of puzzling and the ship makes it "limited" space. Since it's from you, I guess the problem is solved since yours games tend to be more story driven than puzzle solving. ;) And I would play it just for that!

4. What A Feeling!
Interesting idea, but again there was no story behind this pitch (waves at CaptainD). Also the way it read it made me think this was more an interactive novel rather than an adventure game.

5. Major Arcana
Got my vote. I liked the idea of a card with magic powers and going on a "quest" to find the remaining cards of the deck. (nod) Looking forward to play this in the near future... start working! (laugh)

6. Cliffhung
To be honest I didn't like this one bit. :-[ For the first, as already pointed, it would require the player to know the movies. But the biggest problem I see is that "cliff-hangers" in movies is often what make awesome cause it makes you think about the endless possibilities... nicely neat wrapped endings... probably a cozy feeling and then you soon forget about the movie.
7. Mulled
This ended up being my runners up! Took me a very long while to decide which I liked best. (laugh) Like before, start working! I don't think the games needs to play exactly as 24 days... cause 1 "quest" here can very well be a "day". So I don't see why that would be a problem.

8. Two Strings Attached
This ended up being on 3rd favourite... ;) I haven't played the mentioned game(s) but the plot seemed a bit on the predictable, which is probably why it ended 3rd. I liked the idea and would be interesting to see how you'd pull that one out.

9. The Professor
I definitely doomed these poor souls. Entry didn't really caught my interest one bit and I "jumped out" at the third sentence.

10. [Untitled]
Story wise seems okay... I think you got penalized for not bothering with a title. I loved Discworld, even though it was rather insane on some of the puzzles, and I do like sierra games... though I've come to really dislike the interface.

11. A Hard Nut to Crack
Nothing really catchy. But could turn out good as a game for children. So if that was your intention, go for it. I'm sure the kids will love those furry cute characters. (nod)

1st - 4
2nd - 5
3rd - 6

@The Outer Zone, sure, just ask for beta testers, plenty of ppl in the forum will gladly beta test. (nod) It's encouraged to test any game before release... though sometimes with such a short time frame sometimes there's just no time for it.

The Rumpus Room / Re: I'm back. What did I miss?
« on: 19 Aug 2018, 15:42 »
Welcome back, I'm sure we all missed you! :-D

Edit: Oh yeah, I forgot to add that biggest latest news is that some people have released a few games... :-D

Actually I had noticed this, but for some reason I had forgotten to mention it. :-[

It does it on windows too (Win7 anyway), in fact it not only duplicated the project names for a new game, but also for the ones that were already done. It only shows on the start window to pick a recent project, it doesn't actually duplicate the folder (unless it's duplicating it some other place other than where I save them...)

Congrats to all entries! (nod)

Took me a very long time to decide on a entry... but I wouldn't have guessed that voting after last call would make a difference... congrats Major Arcana! I enjoyed that one the best, as it seemed to have and all intriguing adventure game vibe to it. (nod)
I'll comment on the other entries later on.

The Rumpus Room / Re: Name the Game
« on: 19 Aug 2018, 06:08 »
Uhm... Columbo ? Though I couldn't find any computer game under that name on Google, only a board game... (roll)

I don't know if you can do that, never tried it.
You can however use regular code inside dialogue scripts, you just have to indent the lines (add at least one space at the start of the code line).

I'm assuming you know how to do it in code, but if not, just ask again. (nod)

You can place the text where ever you wish, but for now just open your speech font (the one you are using for speech) and set OutlineStyle to Automatic. Should help. :D

AGS Games in Production / Re: Tardigrades ©
« on: 18 Aug 2018, 17:56 »
Cool! :)
They look great! Wonder if one will spend more time playing or appreciating all those wonderfully and rich BG? ;-D

AGS Games in Production / Re: Tardigrades ©
« on: 18 Aug 2018, 15:21 »
Depends on the weather... hot definitely swim! Otherwise read a book. (laugh)
That water effect always mesmerises me. 8-0 Though now all those lovely leafs seem way to still.. <hides> (laugh)

I'm not using XP, but it's now a fairly old and outdated OS, so I guess if ppl want to use XP they can always use an older version of the engine. So I vote drop.

It's not a surprise for us, you normally have already finished and uploaded the game... (roll) (laugh)

The Rumpus Room / Re: *Guess the Movie Title*
« on: 17 Aug 2018, 17:09 »
Dogs? (laugh) (roll)

@Slasher, please don't replace them, just add the new keys as alternates but leave the "default" ones that we're so used to. ;)

I thought the same thing, but guess if they make the theme a lot more specific, it makes it difficult for people to jump start?
Like: Your game must be in space with an alien character doing X.... or ... 1900 London... if you jump started with a 2018 city you would have to trash it and start over. (laugh)

Seems like fun, if anyone wants to team up, I can contribute with BGs, sprites and eventually code if you don't want to code your self. ;)

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