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Messages - Cassiebsg

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1
Adventure Related Talk & Chat / Re: Left/Right clicking
« on: 19 Nov 2018, 13:56 »
Which is why I prefer the clicks the other way around. Left click = walk+look and right click to interact. That avoids "accidental" interactions and makes the interaction a concious decision. That said I can't even remember if I change the default of the BASS when I use it for MAGS games... (laugh)(roll)

2
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 18 Nov 2018, 18:00 »
hi alahuim

That's because the Sun Cross is just an "information" piece, not an interactive piece. ;)

3
General Discussion / Re: the blender 3D thread
« on: 18 Nov 2018, 17:57 »
Ah :)
Neat. (nod)

4
I like the theme. (laugh)

I've picked a Sivatherium. ;)

5
The Rumpus Room / Re: *Guess the Movie Title*
« on: 17 Nov 2018, 16:00 »
I couldn't see it either. But it didn't felt real somehow either. I had to look at the topic at least twice to make sure I was on the movie thread and not on the game one. (laugh)

And just to be on topic: Roulette ?

6
I still have as much as last time I posted, so don't expect anything from me... unless inspiration hits and I speed through it.

7
1. Cleanic
2. arj0n
3. selmiak

8
AGS Games in Production / Re: Space Residents
« on: 17 Nov 2018, 13:01 »
Loving it, keep up the good work. (nod)
Only thing I'm not sure works is the characters black outline, think I would prefer a light/dark outline, as the black sorta blends with the background. Might be worth painting one of the characters outline and see if it helps or not. ;) But maybe the limited colour palette makes it hard to find the right tone?

9
Also, since this might not be intuitive, I would suggest you to make the 1st inventory puzzle as a tutorial so that you/the character explains where the inventory item is and how to use it. ;)
Not doing this might just en up frustrating the player cause he/she can't find the item he just picked up and wants to use.

10
General Discussion / Re: the blender 3D thread
« on: 17 Nov 2018, 12:42 »
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)

11
Without trying to be a "smartass" I suggest you add ESC to bring down the menu as well as Tab (I'm assuming you are not using ESC for anything else, of course).

Reason for it is that I suspect that a lot of players, like me, will press ESC automatic and if that doesn't work they will most likely assume "there's no menu"... and the go on posting about how to access the save menu. Unless you specifically tell the player that the menu can be accessed my Tab key (not on a readme.txt but in game).... then you'll probably just annoying those that instinctively press ESC before they think it's the tab key. (laugh)(roll)

12
Yeah, sorry. I remember I had this problem last year also. Not your fault.
Hope AGA gets the site fixed soon.

13
The Rumpus Room / Re: What's on TV?
« on: 11 Nov 2018, 14:31 »
Post another screenshot and/or give some clues. (nod)

14
Site & Forum Reports / Re: Change "download demo" button
« on: 10 Nov 2018, 15:37 »
Sorry to bump this thread again, but I'm again having the same problem as last year. I find a commercial game, click the "download demo" and I'm sent to a site where there is no demo. >:(

15
Congrats on the release...

but where is the demo? I was going to try it, but the link only seems to have a EULA pdf and no demo. 8-0

16
Looking cool Blondbraid. (nod)

17
To be honest, I haven't even grasp the concept that good.
Does the player get to play or just vote on actions that you then program and release as a video or is more to it...?

I did enjoy the humour on the video and would love to play the game, but right now I just feel like I'm just watching a show or a cut-scene on YT. Is that the intention?


18
Beginners' Technical Questions / Re: basic if statement
« on: 09 Nov 2018, 11:13 »
I'll add that you can change caropen==false to !caropen as putting a ! in front of a bool will make it negative.
 

19
AGS Games in Production / Re: Metaphobia
« on: 07 Nov 2018, 22:01 »
Good luck with the release!
It's looking great and the animations are looking very smooth! Good job, looking forward to it. (nod)

20
Quote
Or have it brought to life

Damn, my vague idea is already taken. :P Basicly that's the story, it gets life... and then you, as the scarecrow, need to figure out how to not be alive anymore...

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