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Messages - Cassiebsg

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I just finished it. :-D Loved it, though the end was a bit disapointing, as I never actually figured out what was going on... :-[

I hope that you haven't had to die to figure out life... (wtf)

Unfortunately I had to use the walkthrough 3 times. :-[ First time I had actually tired (and failed) the solution, and thought it didn't work, the 2nd time I knew what I needed but couldn't find it and the last time I just got tired of dying... I think this one I might have solved if I had given it a bit more time, as I had actually thought the solution, but didn't got to try it.

Since the cubicle is perfectly solid and without any exits, he can't really see anything, as there's apparently no light source either... (laugh)

I'm currently playing Limbo on the xbox :)
But it's weird that one has to die (most of the time) to learn what do next... (roll)

Was there an opening in the cubicle?

The Rumpus Room / Re: *Guess the Movie Title*
« on: 09 Dec 2017, 11:28 »
Saving private Ryan?

The Rumpus Room / Re: *Guess the Movie Title*
« on: 09 Dec 2017, 09:58 »
K9 ?

Critics' Lounge / Re: City at distance during dusk
« on: 08 Dec 2017, 17:40 »
I like the darker too... but if you want what is more correct:

If you look at the electric masts, on the right, you'll notice that those farther away are lighter than those closer.

Now... if your sun is setting behind the buildings, the 1st lighter version is more correct to my eyes, the other one looks more like the sun is rising behind the viewer, only the sky gradient indicates (to me) that it's either rising/setting behind the skyline.

The Rumpus Room / Re: Can you solve this riddle?
« on: 08 Dec 2017, 17:28 »
a Tick?

AGS Games in Production / Re: Kanji Gakusei
« on: 08 Dec 2017, 17:06 »
I volunteer again. (nod)
Only Japanese I know was learned from this game, and 2 years... I'll be learning it again. (laugh)

Completed Game Announcements / Re: Dungeon Hands
« on: 06 Dec 2017, 18:03 »
Oh, you might want to emphasize the "two players"... as I thought the second player would be the AI... (laugh) (roll)

Hold down to your horses... I'll see if I can find time to try it out in the weekend. (laugh)

Completed Game Announcements / Re: Dungeon Hands
« on: 05 Dec 2017, 11:32 »
Congrats on the release! :-D
Looks like the perfect game to lay on my tablet. ;)

AGS Games in Production / Re: Commissar's Contrapasso
« on: 05 Dec 2017, 11:25 »
Nice crouch. (nod)
Keeping up the high standards in animation, I see. :-D

Thanks for the heads up. (nod)
Wonder if he found the ester egg. (laugh)

The Rumpus Room / Re: The Movie Quote Game
« on: 02 Dec 2017, 23:29 »
The mask?

I was going to but the game froze and now it won't start again. :-\

The Rumpus Room / Re: Can you solve this riddle?
« on: 02 Dec 2017, 10:11 »
Uhm...okay. would never have guessed it. (roll)

Of course you can do all that.

You just need to code it appropriately. The default templates here will be no help, and you probably won't be able to use the dialogues, but instead design your own "talk" gui(s), with buttons (the text bubbles) that do what you want, and add custom timers to turn on the options on-off... the you can just add character.Say("...") to make them talk and add other commands to make things happen (or not)...

Links are working just fine. (nod)
Thanks for for uploading them. :-D

Just thanks you for your great work yet again! (nod)
My latest MAGS game, Stable Pete and the Joust, is using your music and textures. :-D

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