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Messages - KyriakosCH

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BTW, speaking of the artistic style and its connection to gameplay.
Check these couple of minutes in the video:

Add spoiler tag for Hidden:

First player sees something "purple" in the window of a house.
Then he enters the house, and sees a picture of a family, where the daughter is drawn in purple color.
Player immediately makes a connection.
I think that is as simplistic as genius.



I don't mind it that much, because it also sounds weird. Though the human sounds like that too, which does make it less ominous (laugh)

I totally agree with you about simplicity of style being sometimes a bonus. :) And yes, the old 8bit games did have that going for them.
I think part of the effect is that the player has to accept the world as 8bit graphics, so the player already is more sunk and runs less of a risk to find something as unrealistic due to how it is drawn. (eg in a game with intricate gfx you have to spend a lot more time making everything be of the same style).

I agree, yet there is some magic in them, due to being so rid of any detail ^^

Also, the teaser for Faith2 is very cool:

General Discussion / Re: the blender 3D thread
« on: 22 Apr 2018, 14:29 »
^Nice :)

I don't know how to do that. (never used 2d shapes as a start; i'd edit a 3d one to go 2, then manually alter it further, but never used the set curves)


I like the style, but am wondering if using such gfx can be popular with many people...

The atmosphere was very good in this game :) And given i started using computers with an 8bit machine (the ignoble and generally crap Amstrad CPC6128) i do see some magic in such gfx.

Does the new version have a demo template using the script for typewriter-styled text? As in jrpgs (and rpg maker) :)
Cause that is one cool AGS script, and i think it will get a lot of use if it is included in a template. (nod)

In a large window (1200 x something ^^ )

I will give this a try 8-)

Edit: Hm... why did it end so abruptly? :/ Was it ever continued? 8-)

Nice game. I liked the style & the mechanics.

Hm, i like atmosphere, so the story has to be good. Also a bit ominous. :)

Most games either don't have much of a story, are trope-ridden, OR (when they do have a story) are more like interactive novels (despite typically being games).
It is an issue tied to the difference between a story and a game. In a story you can't go anywhere else. You follow, by reading. In the game you are supposed to experience the environment, and form the game by being there. What in a game is crucial (eg not be willing to do something, out of fear) in a story will be done for you as long as you keep reading.

General Discussion / Re: Which story? :)
« on: 17 Apr 2018, 14:30 »
Re your avatar, many years ago i had written a small novella about a pianist who was being haunted by a monkey - the latter didn't allow the pianist to achieve much, and would at times play some false notes on the piano.
Maybe i should try to rewrite that story in the future. It generally alluded to psychological issues getting in the way of achievement.

General Discussion / Re: the blender 3D thread
« on: 16 Apr 2018, 17:43 »
A very brief animation i did a while ago:

General Discussion / Re: Which story? :)
« on: 15 Apr 2018, 11:09 »
Thank you all ^^

Hopefully at some point in time my work will become more known. Currently i estimate that point arriving in 200 years (laugh)

Critics' Lounge / Re: Strategy game models
« on: 07 Apr 2018, 09:44 »
I will have to replace the other generic buildings with something a little better. The cathedral isn't finished either.

The game has to be the army marching over your bridge, and making it collapse due to the vibration. (nod)

Critics' Lounge / Re: Strategy game models
« on: 04 Apr 2018, 00:21 »
Selmiak maybe you can help find a team of modders interested in a strategy game, so i can supply some of the gfx? (nod)

Anyway, some wip of the medieval western euro. Apart from the Donjon (french fort/castle centerpiece) which i half-decently modelled, the rest of the stuff in this set are really very poorly "modelled" and mostly faked, but in this size it possibly won't matter (laugh)

General Discussion / Re: the blender 3D thread
« on: 31 Mar 2018, 20:28 »
I will make some of my models available for free, in the following address: (the files will have .blend and .3ds form)

Currently there is only the Holy Apostles byzantine church (the one in Thessalonica, Greece), which isn't free, but in the future i will upload a few free ones ;)

General Discussion / Re: the blender 3D thread
« on: 29 Mar 2018, 21:40 »

General Discussion / Re: the blender 3D thread
« on: 29 Mar 2018, 20:13 »
It could be the overlord of some personal nightmare, though a more radiozoic form would work better as that ^^

Delphine's "Another World" was very important for me, when i was 13. Because i completely identified with the main character; i felt i was banished in another world. My parents divorced that year, and there were other issues too. :)

General Discussion / Re: the blender 3D thread
« on: 26 Mar 2018, 11:59 »
Nice; i didn't know about the denoising feature. I will try it for large-scale renders :)

One of my own creations, the Hagia Sophia:

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