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Messages - KyriakosCH

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1
BTW, speaking of the artistic style and its connection to gameplay.
Check these couple of minutes in the video:

Add spoiler tag for Hidden:
https://youtu.be/39WkeNLfQX4?t=654

First player sees something "purple" in the window of a house.
Then he enters the house, and sees a picture of a family, where the daughter is drawn in purple color.
Player immediately makes a connection.
I think that is as simplistic as genius.

"MORTIS"

 (nod)

2
I don't mind it that much, because it also sounds weird. Though the human sounds like that too, which does make it less ominous (laugh)

I totally agree with you about simplicity of style being sometimes a bonus. :) And yes, the old 8bit games did have that going for them.
I think part of the effect is that the player has to accept the world as 8bit graphics, so the player already is more sunk and runs less of a risk to find something as unrealistic due to how it is drawn. (eg in a game with intricate gfx you have to spend a lot more time making everything be of the same style).

3
I agree, yet there is some magic in them, due to being so rid of any detail ^^

Also, the teaser for Faith2 is very cool:


4
General Discussion / Re: the blender 3D thread
« on: 22 Apr 2018, 14:29 »
^Nice :)

I don't know how to do that. (never used 2d shapes as a start; i'd edit a 3d one to go 2, then manually alter it further, but never used the set curves)

5


I like the style, but am wondering if using such gfx can be popular with many people...

The atmosphere was very good in this game :) And given i started using computers with an 8bit machine (the ignoble and generally crap Amstrad CPC6128) i do see some magic in such gfx.

6
Does the new version have a demo template using the script for typewriter-styled text? As in jrpgs (and rpg maker) :)
Cause that is one cool AGS script, and i think it will get a lot of use if it is included in a template. (nod)

7
In a large window (1200 x something ^^ )

8
I will give this a try 8-)

Edit: Hm... why did it end so abruptly? :/ Was it ever continued? 8-)

Nice game. I liked the style & the mechanics.

9
Hm, i like atmosphere, so the story has to be good. Also a bit ominous. :)

Most games either don't have much of a story, are trope-ridden, OR (when they do have a story) are more like interactive novels (despite typically being games).
It is an issue tied to the difference between a story and a game. In a story you can't go anywhere else. You follow, by reading. In the game you are supposed to experience the environment, and form the game by being there. What in a game is crucial (eg not be willing to do something, out of fear) in a story will be done for you as long as you keep reading.

10
General Discussion / Re: Which story? :)
« on: 17 Apr 2018, 14:30 »
Re your avatar, many years ago i had written a small novella about a pianist who was being haunted by a monkey - the latter didn't allow the pianist to achieve much, and would at times play some false notes on the piano.
8-)
Maybe i should try to rewrite that story in the future. It generally alluded to psychological issues getting in the way of achievement.

11
General Discussion / Re: the blender 3D thread
« on: 16 Apr 2018, 17:43 »
A very brief animation i did a while ago:


12
General Discussion / Re: Which story? :)
« on: 15 Apr 2018, 11:09 »
Thank you all ^^

Hopefully at some point in time my work will become more known. Currently i estimate that point arriving in 200 years (laugh)

13
Critics' Lounge / Re: Strategy game models
« on: 07 Apr 2018, 09:44 »
I will have to replace the other generic buildings with something a little better. The cathedral isn't finished either.


14
The game has to be the army marching over your bridge, and making it collapse due to the vibration. (nod)

15
Critics' Lounge / Re: Strategy game models
« on: 04 Apr 2018, 00:21 »
Selmiak maybe you can help find a team of modders interested in a strategy game, so i can supply some of the gfx? (nod)

Anyway, some wip of the medieval western euro. Apart from the Donjon (french fort/castle centerpiece) which i half-decently modelled, the rest of the stuff in this set are really very poorly "modelled" and mostly faked, but in this size it possibly won't matter (laugh)


16
General Discussion / Re: the blender 3D thread
« on: 31 Mar 2018, 20:28 »
I will make some of my models available for free, in the following address: (the files will have .blend and .3ds form)

https://gumroad.com/byzantinemaker

Currently there is only the Holy Apostles byzantine church (the one in Thessalonica, Greece), which isn't free, but in the future i will upload a few free ones ;)

17
General Discussion / Re: the blender 3D thread
« on: 29 Mar 2018, 21:40 »
Radiozoa:


18
General Discussion / Re: the blender 3D thread
« on: 29 Mar 2018, 20:13 »
It could be the overlord of some personal nightmare, though a more radiozoic form would work better as that ^^

19
Delphine's "Another World" was very important for me, when i was 13. Because i completely identified with the main character; i felt i was banished in another world. My parents divorced that year, and there were other issues too. :)


20
General Discussion / Re: the blender 3D thread
« on: 26 Mar 2018, 11:59 »
Nice; i didn't know about the denoising feature. I will try it for large-scale renders :)

One of my own creations, the Hagia Sophia:




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