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Messages - LeonDaydreamer

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I appreciate the support, Frodo!  :)
I'll think about it again in a little while.

Hey guys, our Kickstarter wrapped up at 76% ~ we didn't quite reach our goal, but thanks for all the support over the past few weeks!  :)

Really want this game to get made!  :cheesy:
Thanks Frodo (I want to say Mr. Frodo every time  :P )! I'm really grateful for all the support I received, no matter how the campaign wraps up.  :)

Hey guys!
We're coming down to the last hours on our Kickstarter Campaign. It's been a wild ride, but we're still only at about 60% of the mark, and will need a lot more support to reach our goal.

Also, there is now a Russian version of our Prologue, as well - You can find it on our page... you know, if you dig Russian.  :P

Please consider sharing and supporting our project, we only have a short while left on our campaign!


Our Kickstarter Update #11 - Psychology and Darkness in A Near Dawn talks about some of the darker and deeper aspects of our adventure game.

We have only 4 days to go in our Kickstarter Campaign! It has been a wild ride, and at 55% we will need all the help we can get to reach our goal!

Its music is very good too :)
[Clock Tower OST Track]
I made the mistake of listening to the soundtrack one time when I was at work. After a while I thought, 'why am I so creeped out?'... oh, right.  :P


For our Kickstarter Update #10: Mysteries and Science Fiction in A Near Dawn - well, like it says, I talk about some of the mysteries and science fiction in our story! I also mention another of my major influences (can you guess what it is?).  :)

The original Clock Tower for the SNES! It was so well done and SO creepy! Still gives me the chills thinking about it...

So many people are making psychological thriller adventures these days! :-D
This looks really great, Bastrick!

I just posted a new update on our Kickstarter Campaign:

Update #9: ANDROID For All!

The gist of it is that all our backers on Kickstarter at and above the Early Wakeup tier will receive a complimentary copy of the game on Android (for themselves or a friend) in addition to their other rewards!  :)

Delphine had the best art. :)
I didn't get too far in Cruise for a Corpse, because I think some things in the game were random - some doors open at different times. It was kind of annoying.

That is a pretty cool intro. The dude has some heavy duty calves, he must work out.  :P


Wow, we are up to 50% funded on our KickStarter!
We will definitely need more support to get to our goal, though. Please help share and support our campaign!  :)

Our KickStarter campaign has been teetering at the 40% mark for the past few days, but we've slowly had more attention given to the project, and Operation Rainfall wrote a really nice article about it.  :)

I'm sure you could do anything you like for your personal uses, especially if you're planning to use the sprites and script of the original game, I don't think anyone could accuse you of copyright infringement much more than kids tracing comic books to learn how to draw.  :)

P.S.... I thought Wally was a little kid who was really into maps when I first played Monkey Island 2 in DOS!
The Special Edition version really ruined that for me.  :P

And, A woodchuck would chuck no amount of wood since a woodchuck can't chuck wood.

I wrote about what it was like working with Voice Actors in my latest update on KickStarter. I never worked with voice actors before and it's been a very interesting experience working with them so closely, and really helping them along in realizing my vision, but at the same time picking up on their strengths and appreciating what they bring to the project.  :)

A Near Dawn - KickStarter Update #5

That was really good, I enjoyed it!  :grin:

I feel bad for poor Ally, the waitress.  :sad:

Thanks for sharing.  :cheesy:
Haha, thanks Frodo!  :)
I'm glad you liked it. But what about Harry? I feel bad for everyone... even though I did this to them.
No problem! I actually put it up then I realized it wasn't mobile-friendly and for like half an hour I was trying to fix it (adding support to my text-based prototype...), but my computer crashed part-way and corrupted some of the file I was working on. In the end I decided I spent enough time on this for now.  :)

One's own fantasy has the best graphics.
I sincerely hope that's true in this case.  :)

Yippee!  :grin:
Thankyou Leon :wink:

Alright guys... I have never been less excited to release a game.  :P
Since you asked for it, here is the original text-based prototype for Back To Reality A Near Dawn!

I actually developed a good half to two-thirds of the game in Twine before going graphical, but to avoid spoilers I ended this version at where the Prologue ends. And without voice or graphics... that's really like 2 minutes of gameplay.  :P  -  But you can see how things changed, and I never had the introduction where he is running in the woods in the original (I came up with that to spruce up the Graphical version). Also you will find that there is no mention of Richard Grave, because he came around later as the story developed more.

So, really, this is just a sad, lonely WIP from two years ago!  :)

You NEED to release the text version.  :cheesy:
Okay, I'll do it!  :)
But you may regret it... it doesn't have the visual kick of the graphical version.

Would really love to play the original text version, as well as the graphical version.  :cool:
I made it in Twine. Maybe I should release it some time?  :)
I went way past where the Prologue ends. I don't think I would share that far, to save the mystery for the actual graphic adventure. It's an interesting idea, though. I'll have to take a look if it's in decent enough shape to release a text-based version of the Prologue!

In my KickStarter Update #2, I talk about how A Near Dawn got started - from text-based adventure to fully graphical adventure game! :)

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