You can change the ZOrder of one so that you can have the order you want.
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Show posts MenuQuoteIs it possible to play the video somehow not blocking and not fullscreen in a room
uniform float iTime;
uniform int iGameFrame;
uniform sampler2D iTexture;
uniform vec2 iTextureDim;
uniform float iAlpha;
varying vec2 vTexCoord;
void main()
{
// this is both direction and speed, should be lower than 1.
vec2 dir = vec2(0.15, 0.05);
// width and height of the texture
vec2 wh = iTextureDim;
vec2 uv = vTexCoord;
vec2 scroll = mod(uv * wh + dir * iTime * wh, wh);
vec2 uv_1 = vec2 (scroll.x / wh.x , scroll.y / wh.y);
vec4 color = texture2D(iTexture, uv_1);
gl_FragColor = color;
}
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