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Messages - Smarty

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1
The Rumpus Room / Re: The MSPaint game
« on: 17 Nov 2017, 08:12 »
A quick throw together...



Next up... A Dragon eating a human.

2
Congratulations Pilchard on your well deserved win! :)
Well done to everyone on some great entries!
The kids are totally stoked to have placed 2nd!
Looking forward to future MAGS, if we can conceive an idea.
Thanks for having us, now I'm off to cook some nice spring goose (nod) :P

3
The Rumpus Room / Re: Weird Dreams Thread
« on: 12 Nov 2017, 05:36 »
Thanks for sharing that Mandle :)
Isn't it amazing how dreams can be so vivid and wild that they just kinda make sense?

I had this weird dream a few years back that my wife gave birth to twins...  But they were tiny pink kangaroo joeys no bigger than a bean! (wtf)
I remember it was a home-birth and I fought back the tears as I delivered them and cut the umbilical cords.. :confused:
It seemed so normal during the course of the dream as I continued to help her nurse them with a tiny bottle, bathe & dress them etc.. (roll)
Just plain weird.
I guess it was a throwback of recycled memories from our days together as wildlife carers and having our own children years later?

4
Critics' Lounge / Re: Some wip rooms/characters
« on: 11 Nov 2017, 22:33 »
This looks really cool KyriakosCH :cool:
I especially like the isometric view, gives it a nice 3D feel.
The characters look crisp and have a sort of 'Sims' vibe.
Will be keen to play once finished! (nod)

5
Thanks for the feedback guys. :)
I've tried scaling down from the drawing (heavily outlined) but it's a nightmare to work with that many pixels when separating for transparency.
Currently the image fits into a 47 x 112 pixel box making it easy to work with.
I'm leaning toward going with the outlined image (far left) for ease of manipulation when making other sprites.

6
Cheers Mandle! I gave Redgum Joe a shadow...
I outlined the original in black? (far left)
I've re-drawn the main character in pencil? (middle)
Original (far right)


7
Thanks Cassiebsg! I may try a little bit of shadowing/shading on the background after some reflection...
The characters need a little 'oval' shadow at their feet too. Will update soon.
Appreciate the feedback! :)

8
Hey there people!
Just wanted some feedback/critique on my art.
The game will be called: Redgum Joe in: The beginning of the end.



I have a small cast made up also.. (the background is a photo of home & not for the game.)



Just want to make sure the style fits? ie. do the characters suit the background?



Obviously the characters are pixel art... how do you think it looks?
I am planning to make a series of episodes if the art style fits.

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No worries cob. :grin:

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Thanks for that Slasher! (nod)
As you can probably tell I'm a little modern PC/internet illiterate (laugh)
I long for my old 386DX40 I had back in the 90's.  That machine rocked! ;)

11
Hey Slasher,

Like I said Angus didn't even want to play your game, he was too freaked out by it! (laugh)
So you definitely succeeded in frightening him!

We created the game as a family, and as an ulterior motive I hoped the whole thing would cure Angus of his real life fear...
It worked!  He confidently strides right up to the goose and gander (who are very protective of their goslings) and chases them away.
All in all we are wrapped with our little game and I am totally stoked that my little man isn't afraid anymore! :-D

12
Quote
This game does lend a certain charm but it does have issues that need addressing...

I agree Slasher, just wish we had more time. 
We quite enjoyed your game, and after about the 4th attempt we cracked it in 36 seconds!
Angus was not keen... in his words: "That game is too creepy!"

Pilchard, the kids loved your entry and eagerly lined up to play it next.
It had that authentic 'old school' point and click feel and style to it... Well done!

Hortencya12 - The Frame on the wall... interesting story and graphics, creepy music...

Glenjamin - Just you and me... What an original style and theme! I really enjoyed playing this one.
It had a good flow, albeit a little glitchy if not followed correctly.  Especially liked the Jeep!

Thanks for an awesome variety of MAGS entries people ;-D we enjoyed playing them as much as creating our own...

May the best game win!  :)

13
Here is our MAGS entry made by the kids and us for October 2017 'Room of fear.'
Short Adventure based upon my children's Anatadaephopia - the irrational fear of ducks/geese/swans.

It is the night before halloween..
As Angus, conquer your fear of the farmyard goose.

Full voice acting!
Acoustic guitar background music.
Homemade sound FX!
Hand illustrated graphics!
Easter Egg (See if you can find it!)
2 Alternate endings!
End credits - Musical parody!








We got a little carried away with it and the game is 93MB!  Didn't realise the speech would eat up so much space!
Enjoy!
Download it - http://www.adventuregamestudio.co.uk/site/games/game/2205/

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Quote
Posted by: ClickClickClick  » Date: Today at 21:37 Insert Quote
Clever, using the AGS definition for "room".
Add spoiler tag for Hidden:
Did I screw myself over by just giving Mum the trowel instead of doing something with it?

Yeah its a big 'room' hey? Heh hee! (laugh)

And no you didn't
Add spoiler tag for Hidden:
screw yourself over :wink: just keep going!

15
Here is our MAGS entry made by the kids and us for October 2017 'Room of fear.'
Short Adventure based upon my children's Anatadaephopia - the irrational fear of ducks/geese/swans.

It is the night before halloween..
As Angus, conquer your fear of the farmyard goose.

Full voice acting!
Acoustic guitar background music.
Homemade sound FX!
Hand illustrated graphics!
Easter Egg (See if you can find it!)
2 Alternate endings!
End credits - Musical parody!







We got a little carried away with it and the game is 93MB!  Didn't realise the speech would eat up so much space!
Enjoy!
Download it - http://www.adventuregamestudio.co.uk/site/games/game/2205/

16
Quote
Posted by: Glenjamin  » Date: Today at 02:52 Insert Quote
My game should be done tomorrow. Not really scary like I planned but it's interesting enough.

But it's got monsters! It's got aliens! It's got an overly dramatic ending that doesn't fit the tone of the game at all! Oh yeah!

Quote
Like I said I'm a little embarrassed about asking, does anyone know? :-[

I know this isn't the place for it but...

You can circumvent this by having the player not say the dialogue choice, but having a cego.say("&152 Seeya!"); directly after the option is chosen.

AWESOME!!!!!  Thankyou so much Glenjamin! It works a treat!
Great advice thanks! ;-D
Will release on 31st!

17
I feel a little silly asking about this but anyhow..
When I create a new dialogue in 'Dialogues' lets call it dDialogue1:
I can't figure out why the numbered voice line: &123 - shows up with the text in the dialogue options?

In the options box I have as an example:      &152 Seeya!

...and the little '&152' shows up in the dialogue options when you play?

Like I said I'm a little embarrassed about asking, does anyone know? :-[

So close to finishing this little game, there's just this little annoyance and a couple of
Add spoiler tag for Hidden:
Easter Eggs and
things to do and we're done! :-D

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Quote
Posted by: Slasher  » Date: Today at 12:13 Insert Quote
Glenjamin
Pilchard
Smarty

Come on, show us your wares (nod)

Why are we waiting? You have me under the covers (laugh)

Mwooh hah ha ha ha! :-D
Just adding a few more touches...
Will release right on halloween for extra effect.. :-[
Not really, just need all the time we can get!
All will be revealed in time. :X
BTW Slasher et al, We're resisting downloading and playing your game until the release so we don't spoil ours ;)

19
Quote
Posted by: Glenjamin  » Date: 18 Oct 2017, 17:52 Insert Quote
As usual I start with a good idea and it ends up a weird bloated mess (wrong)

Time to break out the whiteboard and fix this!

That's exactly what we did today, and what a difference!  Thanks for the whiteboard idea Glenjamin!
:grin:

Quote
Posted by: Slasher  » Date: Today at 08:35 Insert Quote
Has anyone got something to show (nod)

Less than two weeks to go...

Slasher we have a real homemade special here with artwork and voice-acting done by our whole family.
So.. it might be a bit of a cobble together, but it works.
Can't wait to see what you've got! (laugh)

20
Cool! We are working on it (nod)
So far we have the basic frame-work/story-line with 1 background, essential characters, a small inventory, some simple puzzles,
home-made sound effects AND..... FULL TALKIE!!  Voiced by yours truly and my 5 year old son. :)
Looking forward to seeing the other entries this month. ;)

Thanks for having us!

BTW: Slasher, sorry to hear it man.  Your last game rocked!

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