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Messages - Snarky

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I don't have the original source files (some of them are on other people's computers).

Beginners' Technical Questions / Re: Features question
« on: Yesterday at 09:52 »
There might be ways to build AGS games natively for MacOS, but by far the easiest thing is to run them under Wine/Wineskin.

You can export all the files in a sprite folder, but is there some way to then reimport them again to replace the old sprites, after you've edited them in some external program, other than laboriously clicking "replace from file" on each and every sprite?

if you have "float f" and want to divide it by 100, you must write 100 as "100.0", explicitly telling that it's a float.

This is definitely the issue.

You can't do that. A variable name is just a label for the programmer: when the program is compiled the name is thrown away and you're just left with a particular memory location. Therefore you can't do any program logic on a variable name.

This sort of task is usually solved by using pointers and/or arrays. I can't give a more precise answer because I'm not sure exactly what you're trying to do.

It's a really simple thing that causes endless frustration working with AGS: if open an "add sprite" (to a view or GUI control) dialog while the sprite tab is open, it collapses any folders you have expanded in that tab.

This makes it very tedious to perform tasks that involve checking the contents of certain sprite folders and adding them to different things. If someone could fix it, I'm sure it'd save endless wasted hours in total for all AGS devs.

Modules & Plugins / Re: MODULE: SpeechBubble v0.8.0
« on: 08 Mar 2018, 21:45 »
You can set a background color with SpeechBubble.BackgroundColor. You cannot set a background graphic.

Thanks so much to everybody who has contributed! It's above and beyond my expectations! And of course to cat for handling so much of the logistics.

I'm locking the thread here (removing the last post by Kastchey): I've got almost everything I asked for, and I think it's nice to leave some surprises for the gala night itself. If you there's anything else you'd like to get into the ceremony, please PM me directly.

Well, it's a very useful read, anyway. ;)

The Rumpus Room / Re: What's on TV?
« on: 05 Mar 2018, 19:18 »

You're drawing to EnvPropSurface1, but that's not connected to EnvProp1, the dynamic sprite you're assigning to the object.

Also, you need to release the drawing surface before displaying it.

What would really help would be to document where $APPDATADIR$ actually is by default. One time I had such a hard time finding it that I had to write a new file with a totally unique filename just so I could do a file search for it and thereby locate the directory. (IIRC, it turned out to be somewhere in C:\ProgramData\)

Well, the first thing I'd try would be to change the MaxChannels to some other value to check if that's actually the problem.

Sorry if unclear, I was expanding on ChamberOfFear's answer to explain the reason for/benefit of the update.

I was installing AGS v3.4.1 (latest stable). Doing so required me to install .Net 2.0 first. However, 2.0 isn't actually available as a standalone any more: you have to install 3.5, which includes 2.0. The whole process is therefore a bit confusing. I assume that with 3.4.2 I would just have been able to install AGS without any other steps.

Critics' Lounge / Re: AGS Awards Ceremony client - GUI
« on: 01 Mar 2018, 14:26 »
If it's not a big problem for Kastchey to make the different variations, I think there'll definitely be a place for both mouseover and normal versions. There will be cases where buttons are visible even when not specifically hovered over.

I just installed AGS on a fresh Win10 machine, and had to go through an extra step of tracking down and installing .NET 2.0 (which is actually part of the 3.5 package) first. That's the bit that should no longer be needed, since newer versions of Windows cone with newer versions of .NET.

The Rumpus Room / Re: What's on TV?
« on: 01 Mar 2018, 05:41 »

Thanks to everybody that are helping out with resources! I've just made an inventory of everything I've gotten so far, and things are really starting to come together.

If you'd like to contribute, I'm still looking for:

-More AGS game avatars. If you want people to be able to attend the ceremony as a character from your game, just export it and send it to me in CHR format.
-Daft Punk replacement. That's the little guys sitting in a box over on the left side of the stage. They've acted as DJs for the last few years, but might need a refresh.
-A "Special Event": Some little extra fun part of the show, for example like Noa's "live" music performance a few years back.
-Audio clips for crowd laugh and applause (see first post).

Will be 4am for me in Hong Kong

Given that it usually runs for almost 3 hours, you might be able to at least catch the "Best Game" presentation at the end, if you get up early at 6:30 or so.

The Rumpus Room / Re: *Guess the Movie Title*
« on: 25 Feb 2018, 23:18 »
I was gonna say that's obviously The Manchurian Candidate, but that's from 1962 and the mind control scene doesn't quite look like that. So now I'm curious...

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