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Messages - Rulaman

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Modules & Plugins / Re: TtfTWfnSci
« on: 01 Oct 2018, 18:52 »

Now available on bitbucket TTF to WFN and SCI

See also first post.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 24 Sep 2018, 20:25 »
Time is off.
The sources are online.


Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 22 Sep 2018, 16:51 »

@Crimson Wizard,

I can put it on github. Don't know why I didn't think of that. (Wait a few days and it will be online)

The new font is saved, when you save the game. And yes, the problem with the font update is since the first version I think.
Don't know if I can give AGS a hint to update the font preview.

@Monsieur Ouxx,

all the feature requests you did.

- using standard characters from default font on extend to 256
- ability to move all characters with the UDLR buttons
- copy characters are already implementent as i described somewhere (right click on the character (in the list) and choose copy/paste
  (btw. if you have an s/w image in the clipboard it paste it)

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 02 May 2018, 20:05 »
So, I have the new version ready.

(Sources with binaries)


Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 03 Jan 2018, 18:57 »
Mi Monsieur OUXX,

and sorry for the late response.

1b) You can copy a character to another position by using the context menu in the character table. Use 'Copy' and over the second character 'Paste'.
(It copies the image in the clipboard so you can make an bw image in any other paint program.)

1a) I take a look on copying the whole new char set from another font.

2) Do you mean Ctrl+S in the stand alone editor?

3) I implemented this feature today and if you want you can test it. (And the other functions when implemented.)

Greetings and a happy new year

Editor Development / AGS compiles with VS2017
« on: 03 Dec 2017, 11:48 »

a few days ago I tried to compile the ags sources under Visual Studio 2017. And it works fine.

The engine doesn't at the moment. (perhaps i need ogg vorbis and theora) It says, that a type is not defined.

AGS Editor with another Preferences menu

I changed the File->Preferences... menu.
It has now tabs. You can check this out.

I only want to inform you about this. (No need to answer any questions.)


Good to know, that AGS will have 256er fonts in the future.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 22 Sep 2014, 17:45 »
No problem!

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 19 Sep 2014, 22:22 »
AGAIN! This problem is solved with the newest Version as mentioned in a few posts above.
I updated my first post to reflect this change.

I have a look about it in a few days anyway, when I am on my windows pc.

Are you sure you use the latest version? I am sure about the solved problem?

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 05 May 2014, 17:40 »
So, finally the new version with bugfixes and new features is out.

(Use the download button with the could and enable scripts if you block these.)

I suppose you have disabled fie extensions or don't display it.

E.g. you have a file named 'game' in your game folder and not 'game.agf'

Nice to hear, that you solved your problem.

1. Did you made an icon, or a bitmap and named it only .ico?
2. The filename must be user.ico as far as I remeber.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 25 Mar 2014, 19:45 »
Hi @all,

sorry for the delay but my pc crashed and now I haev VS only at work.
So it may take longer than I expected.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 15 Mar 2014, 17:31 »
Hi Crimson Wizard,

i'll look into it, when I have the time.

Modules & Plugins / Re: TtfTWfnSci
« on: 07 Dec 2013, 21:12 »
Hi Mehrdad,

did you block the http-referer? It's the only problem i know.

Anyway i uploaded it to another space. TtfToWfnSci

Modules & Plugins / TtfTWfnSci
« on: 02 Dec 2013, 16:17 »
Hi you all,

I present you a new tool.

It converts ttf fonts to wfn and sci (256 characters).

TTF to WFN SCI V1.0.0.0

Select a font, a size and a number for the font, and you are done. Simple and easy.

Edit: 2018.10.01
Now available on bitbucket TTF to WFN and SCI

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 25 Nov 2013, 20:20 »
A bugfix release is out.

Additional features:

- save the selection field background color                                (p/s)
- save the state of the grid option                                             (p/s)
- save the render text                                                                (p/s)
- render the font in an example text                                          (p/s)
- change the color of the selection field with right click on it      (p/s)
- extend the font to 256 character                                             (p/s)
- show, if a font is 128 or 256 characters                                   (p/s)

Download: http://www.file-upload.net/download-8333852/WFN-FontEditor-V1.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 16 Nov 2013, 20:11 »
Hi you two (Scavenger and Monsieur OUXX),

first the easier requests.

Monsieur OUXX: 2) You can already copy and paste a character by clicking in the character field on the letter with the right mouse. (Did I mention it in the manual?) You can even paste it in an graphic tool and paste it back, after edited.
Monsieur OUXX: 1) Yeah, I think it could be possible.

Scavenger: You find the underlaying character by stay a while on the character.
Scavenger: The test rendering font is possible. I think about it. (Fixed implemented and freely selectable)

I think I implement a littel change in the background color and the ability to save the few values (color, grid, …) as well.


PS: Any futher requests?

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 15 Nov 2013, 16:46 »
Hi Monsieur OUXX,

About your problem with the O, you have to click on the white part: I can't reproduce this.

The other "problem" with the black and dark gray parts, I call this a hidden feature  :grin:.
But you are right, if it is a problem, I could make it clearer (other color) or selectable.

The good part about this tool is, that I delivered the sources, so every one could modify it (If I stopped the support).

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 28 Oct 2013, 19:26 »
Bounding box : The character has a black background, the field itself is dark gray. Look closer. (But the background can't changed at the moment. I must implement it.)

Click detection: You can click the whole character. I didn't see the spot.

Unsupported formats: You can only open FONT.* (SCI), or *.WFN. It isn't important, if the font contain 128 or 256 characters .

Silent "save": What should happen, when you click on save, and nothing is open? You know, that nothing is open. But okay, that's a point. You can save cross format, Use the stand alone variant and click convert. (Description in the manual.)

Non-obvious conversion options : I can't reproduce this bevahiour. Why should all fonts close? (Convert selected character doesn't make any sense. So what?) What did you expect, when you click on the "Convert selected" button? It saves the WFN font in SCI format, when highlighted in the list, or saves a WFN font in SCI format.

Non-English languages: You din't read the manual. It supports 256-character.

Here is a font with 256 character: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48798.msg636465473#msg636465473

80 percent of your request don't make any sense in my opinion, or I didn't understand them.

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