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Messages - Rulaman

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Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 03 Jan 2018, 18:57 »
Mi Monsieur OUXX,

and sorry for the late response.

1b) You can copy a character to another position by using the context menu in the character table. Use 'Copy' and over the second character 'Paste'.
(It copies the image in the clipboard so you can make an bw image in any other paint program.)

1a) I take a look on copying the whole new char set from another font.

2) Do you mean Ctrl+S in the stand alone editor?

3) I implemented this feature today and if you want you can test it. (And the other functions when implemented.)

Greetings and a happy new year

Editor Development / AGS compiles with VS2017
« on: 03 Dec 2017, 11:48 »

a few days ago I tried to compile the ags sources under Visual Studio 2017. And it works fine.

The engine doesn't at the moment. (perhaps i need ogg vorbis and theora) It says, that a type is not defined.

AGS Editor with another Preferences menu

I changed the File->Preferences... menu.
It has now tabs. You can check this out.

I only want to inform you about this. (No need to answer any questions.)


Good to know, that AGS will have 256er fonts in the future.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 22 Sep 2014, 17:45 »
No problem!

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 19 Sep 2014, 22:22 »
AGAIN! This problem is solved with the newest Version as mentioned in a few posts above.
I updated my first post to reflect this change.

I have a look about it in a few days anyway, when I am on my windows pc.

Are you sure you use the latest version? I am sure about the solved problem?

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 05 May 2014, 17:40 »
So, finally the new version with bugfixes and new features is out.
(Use the download button with the could and enable scripts if you block these.)

I suppose you have disabled fie extensions or don't display it.

E.g. you have a file named 'game' in your game folder and not 'game.agf'

Nice to hear, that you solved your problem.

1. Did you made an icon, or a bitmap and named it only .ico?
2. The filename must be user.ico as far as I remeber.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 25 Mar 2014, 19:45 »
Hi @all,

sorry for the delay but my pc crashed and now I haev VS only at work.
So it may take longer than I expected.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 15 Mar 2014, 17:31 »
Hi Crimson Wizard,

i'll look into it, when I have the time.

Modules & Plugins / Re: TtfTWfnSci
« on: 07 Dec 2013, 21:12 »
Hi Mehrdad,

did you block the http-referer? It's the only problem i know.

Anyway i uploaded it to another space. TtfToWfnSci

Modules & Plugins / TtfTWfnSci
« on: 02 Dec 2013, 16:17 »
Hi you all,

I present you a new tool.

It converts ttf fonts to wfn and sci (256 characters).

TTF to WFN SCI V1.0.0.0

Select a font, a size and a number for the font, and you are done. Simple and easy.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 25 Nov 2013, 20:20 »
A bugfix release is out.

Additional features:

- save the selection field background color                                (p/s)
- save the state of the grid option                                             (p/s)
- save the render text                                                                (p/s)
- render the font in an example text                                          (p/s)
- change the color of the selection field with right click on it      (p/s)
- extend the font to 256 character                                             (p/s)
- show, if a font is 128 or 256 characters                                   (p/s)


Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 16 Nov 2013, 20:11 »
Hi you two (Scavenger and Monsieur OUXX),

first the easier requests.

Monsieur OUXX: 2) You can already copy and paste a character by clicking in the character field on the letter with the right mouse. (Did I mention it in the manual?) You can even paste it in an graphic tool and paste it back, after edited.
Monsieur OUXX: 1) Yeah, I think it could be possible.

Scavenger: You find the underlaying character by stay a while on the character.
Scavenger: The test rendering font is possible. I think about it. (Fixed implemented and freely selectable)

I think I implement a littel change in the background color and the ability to save the few values (color, grid, …) as well.


PS: Any futher requests?

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 15 Nov 2013, 16:46 »
Hi Monsieur OUXX,

About your problem with the O, you have to click on the white part: I can't reproduce this.

The other "problem" with the black and dark gray parts, I call this a hidden feature  :grin:.
But you are right, if it is a problem, I could make it clearer (other color) or selectable.

The good part about this tool is, that I delivered the sources, so every one could modify it (If I stopped the support).

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 28 Oct 2013, 19:26 »
Bounding box : The character has a black background, the field itself is dark gray. Look closer. (But the background can't changed at the moment. I must implement it.)

Click detection: You can click the whole character. I didn't see the spot.

Unsupported formats: You can only open FONT.* (SCI), or *.WFN. It isn't important, if the font contain 128 or 256 characters .

Silent "save": What should happen, when you click on save, and nothing is open? You know, that nothing is open. But okay, that's a point. You can save cross format, Use the stand alone variant and click convert. (Description in the manual.)

Non-obvious conversion options : I can't reproduce this bevahiour. Why should all fonts close? (Convert selected character doesn't make any sense. So what?) What did you expect, when you click on the "Convert selected" button? It saves the WFN font in SCI format, when highlighted in the list, or saves a WFN font in SCI format.

Non-English languages: You din't read the manual. It supports 256-character.

Here is a font with 256 character:

80 percent of your request don't make any sense in my opinion, or I didn't understand them.

Engine Development / Re: Other Resolutions.
« on: 17 Sep 2013, 21:26 »
I didn't read the whole thread, but what about dynamic resolutions?

I mean, I create a room with 1680 x 1024 and on a monitor with this resolution it shows in its original size, but on a monitor with only 1024x1024 (only assumed resolution) it is a scrollable room.

I hope it is clear.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 08 Sep 2013, 09:51 »
Did you block any Scripts?
It works for me.

Thanks for the corrections.

Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 02 Sep 2013, 19:21 »
So it's out, the new version

Download Version
Download Version sources

I will no more work on this software, unless a feature is requested for good reason.


Modules & Plugins / Re: EDITOR PLUGIN: WFN-FontEditor
« on: 28 Aug 2013, 07:07 »
So, it comes to an end.
I have the version at the start and I will include a readme.
Please tell me, if it is ok so and correct my spelling mistakes. (Will you?)



1. Explaination
This is an editor for wfn fonts, as well ad for sci fonts.
The functions depends on the usage as a plugin for AGS (AdventureGameStudio)
or as a stand alone version.

2. Terms and Definitions
p = plugin
s = stand alone

3. Features
- Edit wfn fonts                                                                (p/s)
- Edit sci fonts                                                                (  s)
- The fonts can outlined [Button 'Outline']                                     (p/s)
- Convert between sci and wfn fonts [Button 'Convert selected']                 (  s)
  the field text height is only for sci fonts interesting.
  It set the space between two text lines and not
  the textheight itself
- Shift the characters to up, down, left, right [Buttons 'U', 'L', 'D', 'R']    (p/s)
- Invert an character [Button 'Invert']                                         (p/s)
- Clear an character (with black) [Button 'Clear']                              (p/s)
- Fill an character (with white) [Button 'Fill']                                (p/s)
- Swap an character horizontally or vertically [Buttons 'Swap H', 'Swap V']     (p/s)
- Outline the complete font [Button 'Outline Font']                             (p/s)
- Show a grid for better font designing                                         (p/s)
- Multiple Redo/Undo [Right click on the character selection field]             (p/s)
- Copy to and paste from the clipboard                                          (p/s)
  [Right click on the character selection field]
- Zoomable edit field (2–40)                                                    (p/s)
- Swap the left color and the right color (click on the connected arrows)       (p/s)

4. Start
Start the program, or copy the plugin to your AGS path and start AGS.

4.1 Stand alone
After you have started the program stand alone, you have to click open and select a path.
In the list on the left side, it shows you all the fonts, you can edit
(wfn and sci [version and higher]).

4.2 Plugin
Start AGS and load a game. On the pane you found an entry named 'FontEditor'. Open it and
it will show all editable fonts. Under 'Fonts' you found all fonts, used by your game.
It is possible, that you find more than just the ones under 'FontEditor', because AGS is able
to handle ttf fonts as well, but not this editor.
Double click on an entry under 'FontEditor' to edit the selected wfn font, or right click under 'Fonts'
and select 'Edit font (with WFN-FontEditor)'.

5. Workflow (usage)
After you have selected a font, you have to click on an character on the left side (selection field) to show it
zoomed. You can select the check box 'Show grid' for a better editing feeling. Now yo can click in the (zoomed)
field to edit the selected character. It updates the character in the left selection field. By dragging your mouse
while holding the mouse button down, you can edit more pixel in a row.

6. Tips
If you want to make a font and a outline font too, it yould be good you have a border around your characters. That
means, one pixel on every side of the character is black. After you designed your font (or converted it from ttf
by using the TtfToWfnSci converter), save it and make a copy (with a file manager). Name the copy correct (file convention)
with a number higher and reopen the WFN-FontEditor. Than select the correct font and click 'Outline Font'.
Check the characters an you will be done.


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