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Messages - Ali

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1
Perhaps I've misunderstood, but I think setting "AdjustSpeedWithScaling" to true would have the desired effect.
(Though agree that the character is probably moving too slowly at 100%)

2
The trick of making seemingly different options lead to the same outcome (which I suspect most adventure games use in dialogue at least) is the only one I can think of that really qualifies as a trick - something the player remains unaware of. As Snarky said, a lot of the suggestions in this thread are good design tips, but not exactly tricks.

I guess the difficulty of identifying these kind of tricks in adventure games is due to the fact that adventure games are comparatively un-interactive. They don't have enemies, health bars, stats, timing or physics based challenges. There's less room for the game to secretly cheat, because a lot of the 'game' of an adventure game happens in the player's imagination.


3
The Iraq war was a pretty big deal, and fewer than 5,000 American soldiers died. Fewer than 200 British soldiers died, and over here it is widely viewed as having been a disaster. So in a more advanced world in which (we hope) war is less common, 80,000 deaths is enough. Surely?

I do think that the Klingon prosthetic are a problem, although I like the design. They should have ADRed all the Klingon dialogue. They seem to have solved the Buffy vampire teeth lisp, but nasal sounds come out weird. I love the idea of the Klingons speaking Klingon, but L'Rell seems to be the only one who gets near to it sounding natural. Most deliver dialogue as a series of meaningless barks.

4
Wow, I completely missed it :(

Too bad, there was no reminder here. Were the talks recorded?

Sorry you missed the livestream! Technical problems (that weren't our fault) meant that Dave Gilbert's opening talk wasn't streamed. But it was recorded by Adventure-Treff and should appear on their YouTube channel. All the other talks were recorded, with (hopefully) improved audio equipment. They're available on twitch for a while, and we'll clean up the picture and sound and put them on the AdventureX YouTube channel over the next weeks.

For anyone who missed the drama on the Saturday morning: even though we had tested it minutes earlier, the lectern in the auditorium stopped working just before the first talk. So we had to move the entire conference from the 120 seater into the larger auditorium next door, running 30 minutes behind schedule. This is something we didn't want to do, because we'd rather have a 120 seater absolutely packed out (with lots of people left outside playing games) than a 250+ seater looking half-full (with fewer people left to play games). None of this was ideal, but we had no alternative. I hope it didn't impact too negatively upon the exhibitors' experience. The room change is also why the videos from Saturday have piles of tables and whiteboards everywhere -  we weren't expecting anyone to see them!

In spite of this, I felt that the talks were some of the most inspiring and thought provoking we've had. The feedback I've heard has been very positive.

5
General Discussion / Re: Stranger Things 2
« on: 12 Nov 2017, 00:27 »
I liked it, and I'm glad you enjoyed my performance as a small girl.

I did feel like the dramatic tension was sort of spent by the final episode, though. It sort of felt like a neat wrapping up of threads, rather than the resolution of a perilous situation.

6
I'm with Radiant that the rock needs to be a flint for the puzzle to be fair. For me, it would depend on how naturalistic the artwork and tone are. In a cartoonish adventure - definitely, no problem. In anything more realistic than Broken Sword, it would be a stretch.

7
I tried the Expanse. Does it get better after the pilot? It seemed overly Canadian to me, like there's this vein of cheap sci-fi shot in Canada -- Travelers, Continuum, etc. -- that are built on a budget (few effects shots, mostly bottle episodes). It seemed very reminiscent of that, so much so that I switched it off about three quarters of the way through the pilot. Also, regarding Discovery's dialogue, I haven't had a problem with that, but if you're saying the Expanse does it better, I can't agree. The dialogue I witnessed seemed laboured and packed with clichés.

If you found the pilot a little dry and meandering, then I'd suggest you press on. However, if you just didn't like it, you made the right call.

Apart from Miller's trilby hat, I didn't find it to be heavy with cliché. As a series it's full of obvious choices that almost no sci-fi shows actually deal with. Gravity only works when you're moving. Moving really fast hurts. Forcefields don't exist - missiles punch holes in space ships and all the air gets sucked out. Belters talk like Afrikaner South Londoners.

Also, the Expanse's characters are given interesting things to do while they deliver expositional dialogue. They're at work, or in conflict. By contrast, the first two episodes of Discovery are heavy with characters standing across desks or in front of screens explaining things that they already know to each other. It's not as bad as the first episodes of Babylon 5... but not many things are.

But over all, hooray for sci-fi on TV!

8
I'm moderately enjoying Discovery, though I'd prefer if it had fewer lens flares and more ethical quandaries. The Expanse, on the other hand, is so good. Almost every dialogue scene in Discovery could use Chrisjen Avasarala saying "Get to the f****** point."

9
General Discussion / Re: Trumpmageddon
« on: 07 Oct 2017, 15:54 »
I'm not assuming he's done the thing he'll be impeached for YET.

10
General Discussion / Re: Trumpmageddon
« on: 07 Oct 2017, 12:18 »
Pence may be more predictably grim, but he's lacking entirely in charisma and media savvy. Trump's election was one in which symbolism outweighed facts. In terms of symbolism, if Trump doesn't face a Nixonian comeuppance, it will be a real tragedy.

11
General Discussion / Re: Trumpmageddon
« on: 07 Oct 2017, 10:03 »
You can't simply pluck a democratically elected leader away because you don't like them.

Unless you're the CIA...

12
That worked! That was so quick, thank you!

13
Hello!

I'm not able to load an old project in AGS 3.4.0 P4. I made the game back in 2014 using the "Custom Resolution" version of the editor Crimson Wizard was working on. It was the basis for a live comedy show which I'm doing again on Thursday. I naively hoped to update it: but I get this message.

Quote
---------------------------

Input string was not in a correct format.

If you cannot resolve the error, please post on the AGS Technical Forum for assistance.

Error details: System.FormatException: Input string was not in a correct format.

   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)

   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)

   at System.Version..ctor(String version)

   at AGS.Types.Game.SetScriptAPIForOldProjec t()

   at AGS.Editor.Tasks.SetDefaultValuesForNew Features(Game game)

   at AGS.Editor.Tasks.LoadGameFromDisk(String gameToLoad, Boolean interactive)

   at AGS.Editor.InteractiveTasks.LoadGameFro mDisk(String gameToLoad)

This is the version info from Game.agf: <AGSEditorDocument Version="3.0.3.2" VersionIndex="7" EditorVersion="3.3.0 CR">

Is there anything I can do to manually edit the Game.agf file to make it palatable to 3.4?

14
General Discussion / Re: What breaks your immersion?
« on: 07 Sep 2017, 13:20 »
I don't know why people get upset at protagonists talking aloud to themselves or the player - it was good enough for Shakespeare. For a naturalistic game, an internal monologue is a much better idea. But I can't see why you'd be irritated by a Guybrush Threepwood soliloquy.

15
General Discussion / Re: What breaks your immersion?
« on: 05 Sep 2017, 20:00 »
For me in sci-fi/fantasy, it's the use of idioms, words and phrases that don't make sense in the story world. I've been complaining about an orc saying the word "menu" for years, then recently someone made a meme about it and went viral. And I sulked.

16
General Discussion / Re: Trumpmageddon
« on: 19 Aug 2017, 20:00 »
The thing that I find most infuriating about this is that it wasn't a Nazi rally. It was a "Unite the Right" rally bringing together neo-Nazis and other flavours of right wing nutbar. How galling it must be for American Muslims to see the president cry "bad apple" after a Nazi murdered an innocent woman

The comparison of Confederate monuments with Washington or Lincoln (Edit: Fake News) would be intellectually dishonest, except that nothing Trump does is intellectual. Lincoln and Washington are admired (rightly or wrongly) in spite of their racism. Confederate heroes are revered specifically because of their racism.

In other news I'm starting a petition to reinstate Jimmy Savile's statue. After all, we don't want to erase history, do we?

17
General Discussion / Re: Trumpmageddon
« on: 19 Aug 2017, 13:44 »
Update: it is now raining.

Thanks, Killary!

18
General Discussion / Re: Trumpmageddon
« on: 19 Aug 2017, 11:11 »
It's also fairly sunny today, so all due credit to Trump for that.

19
General Discussion / Re: Trumpmageddon
« on: 18 Aug 2017, 01:00 »
He's saying that your assertion that America is no worse off isn't supported by the evidence. This thread is full of examples of things that are worse as a consequence of Trump taking office. I'd be interested to know how those bad things are balanced out by the good things you think the President has achieved.

20
General Discussion / Re: Trumpmageddon
« on: 17 Aug 2017, 09:55 »
I think the foot has to accept some responsibility for being shot.

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