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Messages - Matti

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I'm really excited about the editor improvements both in this version and the upcoming 3.4.2.


Great work. Many thanks for the updates!

Competitions & Activities / Re: Coloring Ball: W.O.W.
« on: 11 Jul 2018, 22:44 »
So many great entries.. only three votes... okay okay, I'll make it quick:

1st: 4
2nd: 5
3rd: 12

Great coloring ball! Thanks for all the fun, everyone :)

Critics' Lounge / Re: Strategy game models
« on: 02 Jul 2018, 16:38 »
I think those models are meant for Civilization III, and the Civilization series doesn't really care about the history of civilizations ;)

Completed Game Announcements / Re: I Want Out!
« on: 28 Jun 2018, 15:46 »
I played the game a few days ago and I really enjoyed it! It was even better than I expected :)

Nicely done!

But you'd use hotkeys for things you often use (like cut, copy, paste..). Otherwise it would drive you crazy!

I'm not a fan of verb coins either, but they can be done in a way that isn't frustrating. It really depends, in some games I find them quite annoying, in others I don't care too much. Then again, I haven't played many games that use the verb coin, and I think there's a reason why they're not the preferred design choice.

Competitions & Activities / Re: Coloring Ball: W.O.W.
« on: 26 Jun 2018, 11:31 »
It's also awesome to see what's going on behind the window :-D

Nice coloring ball!

That really isn't fair. The panel reviewer obviously neither read the comments on the game page nor the one's in the hints & tips section of the forum. They also could've contacted you. It's quite obvious that the game is playable.

On the other hand you should have updated the readme that comes with the game, it's common to state how the controls in a game work anyway. And maybe you could've made the verbcoin pop up faster, given that several people said they didn't know what to do at the beginning of the game.

Anyway, the game looks nice and I will try it out soon :)

Uhm... you have to have a BG, even if the BG is just a black image, you still need it. 8-0

I thought so too. Have you tried importing a background?

It seems to me that you want to have manual saving but also some sort of autosave in case the player dies. Then my suggestion would be to have two savegame slots. One is used if the player saves manually, the other is saved to automatically in on_event/eEventBeforeFadein in every room like Khris described. Then when the player dies you could let them choose whether to load the autosave or the 'normal' savegame.

1. #02
2. #01
3. #08

Most recent thread about this issue:

There's a pixel perfect collision module, but it seems to be outdated. Alternatively you can try changing the character's BlockingHeight.

I enjoyed the demo very much, despite the missing story parts and rather limited puzzles. Atmosphere and artwork are superb and I really like to know how the story progresses. I hope you'll find the time to add all the things you have in mind.

I agree. I did cut off 20 pixels for my current game too and I don't think it makes that much of a difference.

A friend just saw a tv advertisement for the game in a subway train here in Berlin :)

The game looks really good. I'm not really into that kind of comic art, but I think it's exceptionally well done in your game and I especially like the parallaxing landscape/city scenes. The reviews I read sounded very promising too, nice work!

There's no good solution. You can of course set a button's coordinates manually instead of dragging it around. Or you can try this.

Nice one! Fits perfectly ;-D

Yes, it's a shame that this competition is already four months old :sad:

General Discussion / Re: Good old game covers
« on: 21 May 2018, 16:01 »
I read this thread on the amiga board back when it was ongoing:
EDIT: Actually, people seem to keep on posting there..

I was quite amused by how bad some covers were ;-D The thread is quite old though and many of the images won't show anymore. Looking at page 2 it might still be worth it I'd say.

We might not want to hijack this thread about cool cover art by presenting the worst cover art though ;)

When leaving the room you can place the character in front of the door using Game.DoOnceOnly. This way he won't show up again after being defeated.

Competitions & Activities / Re: Game pitch competition
« on: 08 May 2018, 22:09 »
I'd love to see #5 and #6 being made into a game ;-D

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