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Messages - Stupot

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1
The Rumpus Room / Re: Can you solve this riddle?
« on: 25 Apr 2018, 13:45 »
I still think caffeine is a better answer :-D

2
The Rumpus Room / Re: What's on TV?
« on: 25 Apr 2018, 03:38 »
Are those images from either side of the ad break: ‘end of part one’ and ‘part two’?

3
Aside from the main Fortnightly Writing Competition...

When October rolls around, and the Halloween mood is in, maybe do a sort of "AGS-themed creepypasta writing contest."
I like it. I’ve often thought that next time I win the FWC I would choose “invent your own urban legend” as the next theme. Unfortunately I don’t enter FWC much these days, so your idea is better.

4
The Rumpus Room / Re: Can you solve this riddle?
« on: 24 Apr 2018, 06:23 »
Add spoiler tag for Hidden:
Caffeine?

5
Thanks for the shows of hands so far. I’ve been slowly setting things up behind the scenes. I’ve made a php form that people can use to submit their guesses and sends me an email with all the predictions. Look at me, coding master.

6
Competitions & Activities / Re: Game pitch competition
« on: 22 Apr 2018, 23:38 »
Cool idea. My thinking cap is now on.

7
I was quarter of the way to being right :-/

8
@TheBitPriest - I like your thinking. Saying that, if we were going to have a mix of broad themes and specific challenges, why don’t we let the topic setter be the one to decide each week whether or not (or how strictly) to have a ‘original art only’ rule?




9
I pretty much agree with everything Mandle (and hobo) just said about why increasing the time limit won't make any difference to the number of participants, and could even have a detrimental effect.

Also, I personally don't like the idea of setting the topics too far in advance. I really think the solution is to just have much more general themes like 'house' or 'winter' rather than elaborate concepts.

Instead of changing the structure of the contest to give people more thinking time, I think it would help if we changed our own approach a month-long game-making contest. The month should include thinking time and tweaking time. The actual game-making time is sandwiched somewhere in between. So plan as if you only have 20 days to make the game, then any extra time can be spent making it pretty.

Allowing RON assets is definitely an option. I'd be wary about marrying RON and MAGS too closely together though. The RON universe is quite intimidating for newbies and even oldbies. Some might be put off making a game if it was expected to slot into the RON-verse.

(After hobo posted)
Quote from: hobo
Starting with getting MAGS on the front page of AGS and updating its own homepage (no updates in 2018).
The website has been broken a little while and I can't update stuff. I don't have the whatjamacallit to go fixing code myself. Only host access. But I'll see if Peder can have a fiddle around and get it working again.

(On a side note, Peder and I have talked about how the MAGS site needs updating. It would be nice to have a dedicated MAGS portal as part of this website rather than a seperate one. That way a lot of stuff could be automated using our regular forum accounts. I'm not really the man to go about that but it would be something to think about.)

10
I'm definitley up for relaxing the rules on 'original content only' (although I do think it should be encouraged). Allowing RON assets is a good idea.

We can definitely have a look at some of the rules and perhaps do a poll on some policy changes. That said, I think a lot can be done in terms of raising awareness and motivation. I'd love to also get more people to just play the games and vote. That in turn should encourage people to make more games.

Thanks for all the ideas so far. I want to leave the discussion open a while. Lots of food for thought.


11
The Rumpus Room / Re: What grinds my gears!
« on: 15 Apr 2018, 05:10 »
@Mandle Just last week a mate of mine came over to Japan with his fiancée and we went out for dinner and drinks. At first we were considering karaoke but we ended up just going to a rooftop bar and talking. I like karaoke but, for the same reasons you mention, I was glad we didn’t do that.

Mind you, it is a guaranteed way to get a private table in Shinjuku on a Saturday night.

12
...you really cannot assume that everyone has played The Walking Dead...
I haven't yet got around to playing TWD yet but fully intend to (it's sitting on my desktop waiting for me to decide I have the time) so, yeah the above post was definitely a spoiler for me. That said, I'm pretty forgiving... I mean it's the zombie apocalypse. Sometimes nice people have to kill other nice people.

13
Any more for any more?

15
I think it wouldn’t hurt to get your name out there and get your CV out to a bunch of different studios, big and small. If no actual job comes out of it this time you’ll at least get a good gauge of what people want, what sorts of gigs are going, what engines and languages you need to brush up on, plus you might earn a few contacts in the process. You can set up a little online CV/portfolio and direct potential employers and clients there. I think if you put it all on a nice webpage with screenshots, you’ll be surprised what you have to show off.

All the best, man.

16
I don’t remember if a game has ever made me cry due to any sad storyline. I feel like it probably has happened but if it has I can’t recall it at this time. Final Fantasy 7 definitely got me emotional just simply based on how mind-blowing and amazing it was but (and I still, to this day, have never finished it - sometimes I cry about that fact).

17
The Rumpus Room / Re: What's on TV?
« on: 05 Apr 2018, 02:45 »
Dark Skies?

18
Do you have anyone else in your mutual circle who you could talk to about it? Like this friend you were an hour late for meeting? Is he or she someone you could ask for help in dealing with this guy?

19
The Rumpus Room / Re: What's on TV?
« on: 31 Mar 2018, 07:43 »
The Flying Doctors?

20
The Rumpus Room / Re: What's on TV?
« on: 28 Mar 2018, 07:29 »
Castle

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