Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.

Messages - Stupot+

Pages: [1] 2 3 ... 281
#9 Alan v. Drake
#4 BrutalSlakt
#6 Ibispi

I hope you can squeeze something out LTD.

It seems may might be another quiet one.
Let's all  try to make June a bumper bonanza! Tell your estranged AGS friends, tweet, retweet, sort out your teams now and let's breathe new life into this wonderful contest.

Great stuff, Cass. Great to see this coming along.
There's a weird glitch in the last 5 seconds. I take it that's not delibrrate?

Nice entrues all round.
I'm loving the shiny reflection of the light on the platform and the wall tiles, Grundi.

Nice stuff LTD. How's that WIP coming along?
Anyone else in?

Congrats on release. Sorry I couldn't help out on testing as much as I would have liked, but what I've played so far has been impressive. I will buy the full game next payday. (nod)

The Rumpus Room / Re: Happy Birthday Thread!
« on: 06 May 2017, 06:06 »
Happy Manday!

Any early interest?
It's worth noting that the Adventure Jam 2017 starts on the 5th of May and lasts for two weeks. So, why not enter both with the same game? That's what I did two years ago.

Great news. I always thought the original game was incomplete. Can't wait to play more :-D

Topic: The Fickle Hand Of Fate
This month's guidelines were set by Mandle and Blondbraid

The theme is fully open to interpretation in any way: Fate may play a hand in the game's outcome, the entire game could be on rails driven entirely by Fate, Fate could betray the player, or we could discover that there is "No fate but what we make."

One particularly intriguing idea Blondbraid had was a game where a self-fulfilling prophecy, as in "An Appointment In Samarra" pictured above, could be the core story of the game but, given the interactive nature of games, this could lead to some very interesting situations: Every branch created by the player's actions could still somehow end up delivering them into the hands of inescapable Fate, or they could find ways to avoid or somehow trick Fate along the way.

Hoping for some fateful, fatalisic, or even just plain fatal entries...

Ending:  May 31st


What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.


• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

✓ A working download link
✓ The title of your game
✓ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.

Well, it looks like the terrifically, fan-fically and magnifically prolifical Mr Slasher has won the crown unchallenged.

One Spy Too Many by Slasher

Well done, mate. You will be contacted soo about choosing a subject for June.

But first, watch this space for May's topic :-).

I think to increase voting we need to increase the interest in MAGS, and I don't think keeping it tied to the forum is the best case for this.
I agree we need a boost of interest, but I'm not sure what you're suggesting. Do you mean like hosting it on Gamejolt or something?

Last day warning.
Is anyone planning to challenge Slasher?

The Rumpus Room / Re: What grinds my gears!
« on: 27 Apr 2017, 09:14 »
Knock knock.
Who's there?
Isabelle who?
Isabelle really necessary when I can just knock?

Gurok sees the love in everything.

Patches and fixes should be a last resort, if they're going to break player saves. Preferably the game has been vigorously tested by people other than KS backers and friends.
I always feel sorry for people who buy a game on launch, because they are the true beta testers and they din't even know it.

Adventure Related Talk & Chat / Re: AdventureJam 2017
« on: 20 Apr 2017, 15:34 »
I think I'm going to try and enter something. (nod)

Voted :-)

10 votes total?! Come on AGSers! That's a piss-poor showing of votes when there were only two games to even play!
Unfortunately, that's about average. Since I've been hosting it had even been as low as 7.
I thought having the poll at the top might encourage a few more people but the only notable thing that seems to draw the extra voters is when there is a big collaborative French entry...

Did the phone call trigger an explosion?

Pages: [1] 2 3 ... 281