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Messages - cat

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The Rumpus Room / Re: Happy Birthday Thread!
« on: Today at 17:04 »
Happy Birthday, Francisco!

What is good in AGS:

  • The community
    This is the friendliest forum on the internet I know and I have met lovely people here, online and also IRL. But related to game development, this is also important:
    • Tech support
      The technical boards are very active. Most stuff I can find already answered in old threads; but when a new question arises, it is immediately answered. Even n00bs are treated nicely when they ask the most basic questions and are met with astonishing patience.
    • Free modules
      There is a vast amount of freely available modules, plugins and templates. Many games use at least some of them.
    • Game promotion
      With the games database and the completed games announcement and the game in production boards, there is a place to promote one's games.
      Because of MAGS there is a constant output of newly created games.
  • Ease of use
    AGS provides tailored features for creating adventure games. It handles characters, inventory, GUIs, rooms, animation, pathfinding, translations etc. In the room editor, you have a great GUI for walkable areas, walk-behinds, regions, placing objects and whatnot. It also supports other generic features like sound and video. Not much scripting knowledge is required to make a basic game...
  • Scripting
    ...but it can be done, if needed. There is a huge bunch of non-adventure games of any genre that showcase AGS's capabilities in this regard. Sure, the scripting language is limited compared to other languages, but I always managed to code what I wanted to do (even if it was done in a clumsy way due to language limitations).
    Also the rawdraw functions a great addition for advanced coding.

What is not so good in AGS:

  • Binary files
    The room files are binary and even without opening the room editor, whenever I compile the game, git shows the files as modified. It is not possible to merge or undo changes here. Also the hooks for events (e.g. lookat) are stored somewhere there and are missed when renaming a function.
    The same applies for the sprite file. I keep it in source control because the goal is being able to build the game from any given commit. However, the whole file is updated when a single sprite changes. When I update a file on the disk I have to go to the sprite editor as well and reload it there. This is also a hindrance for teamwork, as it is not possible to merge.
  • Save games
    Save games easily break with newer game versions. There is no hook (e.g. onGameRestored) for fixing inconsistencies between versions in code to avoid crashes on load.
  • Platform support
    There is some support but it does not work out of the box and versions for other platforms are lagging behind (e.g. Android)

Nominations will start soon!

Game makers: Make sure you add your game to the For Your Consideration thread. You should add it before nominations start!

Players: Play the eligible games! A good starting point is the For Your Consideration thread or the AGS Database.

If there is only a limited number of 12 games, more people are likely to play them all and then vote. It feels like a more doable task.

The Rumpus Room / Re: Happy Birthday Thread!
« on: 10 Jan 2018, 19:48 »
Happy Birthday, Dualnames!

Completed Game Announcements / Re: Kanji Gakusei
« on: 08 Jan 2018, 19:01 »
Well done, Creamy!

Thanks for the Let's Play, selmiak! As already noted, this is based on an older version. The released version has nicer graphics and an option to adjust difficulty when drawing.

The Rumpus Room / Re: Happy Birthday Thread!
« on: 08 Jan 2018, 18:52 »
Happy Birthday, Mark!

Boston sounds awesome, but with a baby, we will not be able to come. I don't think Mittens is for kids and I'd have been pretty pissed had people brought their kids to the Mittens I attended.
However, I was thinking about organising a Mittens with kids (Kiddens (laugh) ) next year in Europe.

It's a bit weird for me to set my own game, but since it was suggested by three people and there was no other game mentioned, I've put it up as PotM. Thanks Ibispi!

The Rumpus Room / Re: Happy Birthday Thread!
« on: 03 Jan 2018, 16:44 »
Happy Birthday, Creamy!


I'm sure there are other cheerful games around ;)


Find Japanese characters in a colourful adventure part and then learn how to write them with the help of a gesture recognition system.

AGS database:
Completed game announcement:

Possible Awards
Best Freeware Game Created with AGS
Best Short Game
Best Gameplay
Best Coding

General Discussion / Re: Ask something - We can help.
« on: 01 Jan 2018, 18:06 »
I installed BASS Midi driver and Arachno sf. In my MIDI tool I can now select it and listen to the MIDI. The sound of one of the rather obscure instruments used sounds terrible now, but ok, at least I can run it.

However, I cannot get MIDI to run for AGS games. I don't get the error message anymore, but I also don't have audio (mp3 sfx work fine).
VLC and Windows Media Player also cannot run it.
The weirdest thing so far is: Suddenly Irfan View can play it, but it sounds like the original Windows Midi, not the Arachno. Did Irfan View find the windows synth? I'm about to give up and reinstall windows...

Have you made a game in 2017 and want it to compete in the AGS Awards 2017? This is the topic where to showcase it!
Post a database link, a brief description and some pictures (thumbnails preferred, here is an excellent FYC post from last year).

Do not be shy, by posting your game you are helping the players who will take some of their time to play/nominate/vote!

Usual remarks:
  • please include a link to your games page on the AGS games database
  • if you think a game deserves mention but the author isn't around, post a FYC for them! The more worthy games we get here, the better is for everyone!
  • this thread is for FYC posts only, if you want to discuss the awards go here!

Post your games here before nominations start, which will be in about two weeks. The earlier you post, the more time people have to play your game!


Welcome to the AGS Awards, the event where the you, the player, choose the best games of the year!

Step # 0 - play them games!
You have some time to play games made in 2017. Do it!
Step # 1 - nomination time!
Select games you deem worthy in each category!
Step # 2 - vote, folks!
Pick from the nominees and we get a winner!
Step # 3 - party!
Big party to celebrate the winners!

How do the AGS Awards work?
(This is information mostly for new members, same procedure as every year)

Every year, the AGS community embarks on a quest to find the best games made in the last year. All games are eligible, that were added to the AGS Database in the year 2017. There is a For Your Consideration thread where authors can promote their games and players get a good overview what might be worth playing.

The awards are a two-step process: First there is a nomination phase where all community members can nominate the eligible games in several categories (it will be the same categories as last year). The top five games of each category make it to the voting. Again, all members of the community can vote on their favourite games.
The final result is then announced in a live ceremony that can be joined either with a special client or any regular irc client (details to follow).

Party like it's 1990 in this thread!

We need a new pick for January! Since we now had three rather dark games in a row, something more light-hearted would be nice ;)

Final call!

Completed Game Announcements / Kanji Gakusei
« on: 30 Dec 2017, 18:54 »

Kanji are Chinese characters that are used to write the Japanese language. There are several thousands of them. All Japanese children have to learn about 2200 kanji at school. Gakusei (pronounced "gucksay") means student.

Help our little girl to finish her homework by finding the six required Kanji.

Once you have found the characters, it is YOUR task to write them in her notebook.
An animation shows the correct writing stroke by stroke. Can you write them in the correct order?


Download here

The game uses Besh's MOUSE GESTURE SYSTEM script module that I enhanced a bit to support kanji.

Concept, graphics and coding: cat
Music: raeff
Testing: raeff, Mandle, Stupot, Cassiebsg, selmiak, Cornelius, Moeka, Aika, Kanade

When you have finished playing the game, please share your screenshot with us! It should be located in C:\Users\<your name>\Saved Games\Kanji Gakusei\screenshot.bmp

General Discussion / Re: Moho Pro
« on: 30 Dec 2017, 09:35 »
Did you see Open Toonz?

Considering that all documentation seems to be Japanese, this might not be for everyone. Granted, it's mostly Katakana and English and simple Japanese, but still, it's Japanese...

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