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Messages - Darth Mandarb

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1
Please post another in game screenshot (as the rules require).  If you do not have another, I will lock the thread until you're further into production and can comply with the minimum requirements for a GiP thread. 


Thanks!

2
Sawyer what are you doing? This is the second time you've dug up an ancient thread. Please stop.

3
Fred Five please review the forum rules before posting!

EdgarMonkey let me know if you want to post an update and we can unlock this!

4
General Discussion / Re: Edge or Chrome?
« on: 05 Oct 2018, 18:34 »
Microsoft hardware? Are you talking about consoles?

No the Surface line of products (Surface Pro, Surface Book, Surface Studio, Surface Headphones).

5
General Discussion / Re: Edge or Chrome?
« on: 05 Oct 2018, 13:32 »
I did say some of the IE woes (laugh)

It is not just a name change though. It's a new browser that ditches M$'s legacy crap and finally adopted web-standards (mostly).

I actually like the subtle change to the IE logo to make the Edge logo. It's more streamlined and modern and syncs up nicely with M$'s direction in recent years.

If M$ would just ditch the Apple method of ridiculously overpricing their hardware they would dominate again. But this thread isn't about M$'s future :D

6
General Discussion / Re: Edge or Chrome?
« on: 04 Oct 2018, 14:48 »
I find Edge to be a decently competent browser that sheds some of the IE woes of the past. Some.

That being said, as a UI/UX developer, there's still no comparison between Edge and Chrome.

Chrome is demonstrably better in just about every way (for my use case).

Having said that I really don't think, for non-developers, there's really much of a difference as far as user experience goes. M$ claims that Edge is faster than Chrome but I don't see any real difference. Google and M$ also both claim their respective browsers are safer (again I don't see any real difference here).

In the end I think preference for either comes down to which UI you like better.

7
General Discussion / Re: Where`s m0ds?
« on: 04 Oct 2018, 11:39 »
I still love ya m0ds!

Don't stop speakin' your mind!!

Be well, I think our paths will cross again...

8
General Discussion / Re: the blender 3D thread
« on: 18 Aug 2018, 17:20 »
I'd say this thread is the perfect place for paying tutorials for blender.

9
Congrats Dave and team on crossing the finish line!

Completed Games Thread



10
Looks so good. That cutscene where he pulled the pistol from the water was so reminiscent of Flashback I swore it was 1991 for a moment! Best of luck on the release.

11
AGS Games in Production / Re: Private Detective
« on: 20 Jul 2018, 16:29 »
Stressful but quite an accomplishment!

Congrats on the release and good luck!

12
So is this game no longer in production?

13
Please review the forum rules and update your post accordingly!

Thanks!

14
I only know Ghost through these forums. He left here (quite awhile ago) by choice for personal reasons (which I won't share). Haven't heard from him since but, for what it's worth, the leaving was by choice and I got no sense of anything nefarious or worrisome. Just a fella who was moving on to other things.

15
Welcome to AGS!

Please review the Forum Rules and update your post accordingly!

Thanks and good luck!

16
CatPunter - it's been over 8 months since this thread was posted to. Please review the forum rules before digging up any more threads! Thanks.

Gurok - are you interested in posting an update? Let me know!

17
Please update with two in-game screenshots.

18
I'd say just stick w/ the hi-res! It suits your style better anyway (nod)

I have never liked the "retro" modes that are just reduced quality backgrounds because I don't consider them "pixel art" as each pixel wasn't placed by hand.

I may be a tad more discerning than most but to use photoshop (or something like it) to reduce images just feels like a gimmick to me. I don't dislike it (I'm all about that retro feel) but I think if you want to achieve something magical with this concept I would, personally, take the time to re-pixel-ize the backgrounds individually. So the transition from hi to low-res would be striking and really show the love!

Just my thoughts!

19
Lovely!

I have wondered for some time... The squiggly pixel outlines on the characters? Do you draw the animations without them and then just randomly add/remove some pixels from each frame to achieve this effect? Or do you just draw the outlines for each frame (not concerned w/ consistency) and let them workout naturally that way? It's a nice effect that isn't too over-the-top. Sometimes this squiggly animation style goes way too far and it's jarring on the eyes but this just has character.

20
General Discussion / Re: the blender 3D thread
« on: 04 May 2018, 18:05 »
I'm torn on this...

Blender's native Mantaflow does use, as I understand it, the FLIP model but this add-on is supposed to be much better (faster and easier to use).

I'm just not sure it's nearly $100 better!

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