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Messages - Danvzare

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General Discussion / Re: Free Steam keys!
« on: 18 Jan 2018, 15:02 »
Carmageddon TDR 2000 is currently free on

•Worst months for entries: April and December (Thanks to Slasher for keeping the light on in those months)
You can always count on Slasher to make a game. :-D
Kind of a shame that the only contests he won, were the ones where he was the only contestant. But they were still great games that deserved the win anyway. :-D

Recruitment / Re: Penga & Obcster's Christmish Adventure
« on: 17 Jan 2018, 13:08 »
Do you have anxiety?
Be the very first person to come to the weekly gathering of people with crippling anxiety!

Held here every Monday at 5pm.

  • Outlines may be coloured however - all those presenting coloured in outlines will be jailed for unlawful use of magick!
Could you clarify this rule?
It sounds like we're allowed to colour in the outlines, but at the same time it's also against the rules to colour them in.

The Rumpus Room / Re: The 4 word story thread
« on: 17 Jan 2018, 12:51 »
that everyone thought sublime.

Everyone voted Funkpanzer first place! So guess what? Funkpanzer is first place!
Whoa, really?
Funkpanzer, you deserve an extra BIG congratulations for this win.
Congratulations Funkpanzer!

Congratz to Klatuu and Tabata as well. :-D

What I see is WEG and Daedalic as the like big 2 at the moment and everyone else is sort of doing one-offs and the more persistent devs who are releasing more often than not are not really breaking through exposure wise, possibly due to full bottle theory, possibly due to other things (making games like Space Quest 3 remake).
And what you've just described is the Adventure gaming scene back in the 90s as well, where the big 2 ones were Sierra and LucasArts, and almost everyone else were simply doing one-offs, with exposure for all of those games not really breaking through (after all it seems to me as though the only games people ever mention nowadays are either Monkey Island or Day of the Tentacle).

But I agree with almost everything you said in your post. I just wanted to point that out.

The Rumpus Room / Re: The 4 word story thread
« on: 16 Jan 2018, 12:17 »
among ageless aardvarks alliterating

The Rumpus Room / Re: The 4 word story thread
« on: 15 Jan 2018, 15:16 »
of the twin suns.

The Rumpus Room / Re: *Guess the Movie Title*
« on: 14 Jan 2018, 15:49 »

  • We live in a society where attention spans are very low.
I hate it when people say this. Attention spans were much lower when I was a kid than they are now.

Back when I was a kid, you would play a game for about fifteen minutes, maybe an hour at most, then switch to another game. Usually going through about ten games in a day if not more, and eventually returning to those games the next day. Nowadays though, people play the same game (and no other) for months, even years. Plenty of people are still playing Breath of the Wild, and that game came out a year ago.
Games are now starting to be marketed more as services than products, with a constant stream of updates and DLC, to keep you invested and playing. If attention spans were lower than ever, then that business strategy wouldn't be working.
I mean, just look at Minecraft! That game came out years ago, and it's still very relevant with loads of people still playing it!

Attention spans are very VERY high nowadays. Much higher than they were when I was a kid. But all anyone ever does is talk like an old man saying things like "Back in my day kids used to talk to each other!" Not realizing that people probably do that much more now than they had ever done before (after all, what do you think they're doing on those phones of theirs).

Firstly, adventure games aren't dead. People have been saying that for years, and back then they had a good reason to. But as of right now, several great point and click adventure games get released every year, and each of which do successful enough to allow the company to make another one. So the genre is alive and well.

As for popularity, adventure games are a niche market. That's never going to change. The cinematic type of adventure game that Telltale Games is popular for, is increasingly becoming popular, but that's different enough to be considered a different genre to the point and click adventure games of old.
You'll never get mass appeal with adventure games. But that's ok, because there are plenty of genres out there that don't have mass appeal. Usually though, they have more appeal in certain countries, with adventure games seeming to be more popular in Europe.

As for why you've never gotten any type of popularity. Well first, your video looks pretty, but it's just an art project. You don't appear to be showing anything that might signify a full remake. Not only that, but you probably haven't spread the word very far. Popularity can largely be influenced by advertising, and while word of mouth can be a brilliant form of advertising, it's also quite unreliable.
And secondly, it's only really interesting to those who are fans of the original Space Quest 3, most of which would probably prefer the original Space Quest 3 out of nostalgia. And for those that don't, well they've already got a fan-made remake.
No one is going to be gushing over a small little fan project that will never see completion. Well, unless it's related to one of those insane fandoms that get excited over anything (MLP, Sonic, you know the type).

The thing about making a successful adventure game though, as far as I can tell, is that firstly you need a great story. Story is the most important element in an adventure game, much more important than any other type of game. Next, since it'll be an indie game, it'll need something unique, something special, a hook to bring in those let's players. After that, it'll be about marketing the game, pay for advertisements on websites, get news sites to run a story on your game, give out free keys to let's players and reviewers. And if your game is good, then there will be interest. But you'll never EVER get the amount of interest that something like Call of Duty does. Simply because the majority of people (the people that most games are marketed towards (ie, those who need the constant hand holding prevalent in games, play sports games, buys lootboxes and dlc, and always have a Pikachu in their Pokemon party)) don't like puzzles. And adventure games are in their rawest form, just a story with little puzzles to break up that story. Which is why those cinematic adventure games are somewhat popular, they're just the story (with no puzzles).

Personally, I share you opinion Stupot.
While there were certainly some great MAGS games that were released, but didn't win. I feel that if we included all of them, then the MAGGIES would quickly become overly complicated. Espcially with the number of games everyone would be expected to play before voting.

The Rumpus Room / Re: The 4 word story thread
« on: 10 Jan 2018, 11:41 »
of a nearby arcade

The Rumpus Room / Re: The 4 word story thread
« on: 09 Jan 2018, 12:48 »
babies covered in the

The Rumpus Room / Re: What's on TV?
« on: 09 Jan 2018, 12:41 »
Veronica Mars?

If anyone wants to tweak it or offer alternatives that's cool
Seriously though, please someone tweak that cup. I'm terrible with diagonal lines.

General Discussion / Re: What are your goals for 2018?
« on: 07 Jan 2018, 13:55 »
Make 100 million dollars with Neofeud, finish Neofeud 2 and Dysmaton.

A bit of an overachiever's regiment, but if I can hack one of the three, that would be great. :)
Hey, I always say aim for the moon, because you can never end up any higher than where you aim. :-D

The Rumpus Room / Re: What's on TV?
« on: 07 Jan 2018, 13:53 »
The Lone Ranger?

General Discussion / Re: Goodbye AGS community
« on: 07 Jan 2018, 13:52 »
Nice to have you back Mandle. Although I'm a little ashamed to say that I didn't notice you were gone. :-[

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