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Messages - Danvzare

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So for the creepypasta contest, maybe whoever starts it picks out one of the games in the AGS library (preferably one with a good rating) for the "theme".
Wouldn't one with a bad rating be easier to make a creepypasta out of though?

Thank you DanVzare and Blondbraid!
I'm glad to help :-D
Personally, I'm kind of looking forward to seeing someone else use my art.

It looks like it's coming along good.
I'll probably play this when it's finished. :-D

Thanks... the creepypasta could be about an AGS game that gets, well, spooky on the player.

Even those that are not horror genre get all spoopy and do weird stuff.  Could be all just within the game, or may even include a portion where it spills out in the real world (for instance, giving that player nightmares long after, or maybe his body freezes up--except for his head and arms--and he MUST beat the game in order to escape the grasp... stuff like that).
Well, I know what I'm going to steal for my creepypasta.
I'm kidding, of course. (laugh)

This should definitely be possible in AGS. I've certainly seen more complex things made in the engine.
But boy would it be hard to code all of it. And like Khris said, if you've never scripted before, and/or never used AGS, then this would be an impossible first game.

Start with something simple like an Escape The Room type of game or something, and only tackle a game like this when you're confident that you could do it.
If you don't know whether or not it's possible to do it, then you're probably not good enough to do it.
Good luck though. :-D

The Rumpus Room / Re: Name the Game
« on: 24 Apr 2018, 13:18 »
That TMNT fighting game?

The Rumpus Room / Re: The 4 word story thread
« on: 24 Apr 2018, 13:16 »
." He stammered without reason.

The Rumpus Room / Re: The 4 word story thread
« on: 23 Apr 2018, 12:09 »
low. "7 out of

The Rumpus Room / Re: What's on TV?
« on: 23 Apr 2018, 12:07 »
Penny Dreadful?

One way to do it that comes to my mind, would be to import the background with all of the objects and characters visible, as a sprite. Then assign that sprite to a new character, and set the scaling of a new blank room so that the "background" character starts off slightly small, and then gets slowly bigger. Then all you need to do is switch to the actual room that it's zooming into after it's finished, and the crossfade should trick the player into thinking they just saw that room actually zoom in.

The only downside is that you can't move while it's zooming in, and you have a lot of editing to do if you want to change anything in that room.

What's this? Some sort of DosBox that works with Windows applications?

Competitions & Activities / Re: Game pitch competition
« on: 23 Apr 2018, 11:54 »
Sounds brilliant. :-D
Would it be ok to send multiple pitches?

General Discussion / Re: Free Steam keys!
« on: 20 Apr 2018, 14:18 »
Eador. Masters of the Broken World is currently free on Steam.

The Rumpus Room / Re: The 4 word story thread
« on: 20 Apr 2018, 11:34 »
that could melt skin.

I also disagree pretty vehemently that Photoshop looks best. It's better than the GIMP, but it's still afflicted with dithering pretty much covering the entire image – and what's worse, single-pixel dithering.
Well there was more than one option for Photoshop (and GIMP). Most notably to take off the dithering. Photoshop also had an option to use a patterned dithering, which made the whole image look like a checkerboard. I just put up the ones that I thought looked the best.
But from your response, I'm starting to think that maybe I should put up the others.

You could also try IrfanView's color reduction.
And try out IrfanView's colour reduction while I'm at it. Which is yet another art program I already have on my computer. (laugh)

Here are the other settings for colour reduction.
Add spoiler tag for Hidden:
Photoshop without dithering

Photoshop with diffusion dithering (the one I used in my previous post).

Photoshop with pattern dithering.

Gimp without dithering.

Gimp with Floyd Steinberg (Normal) dithering.

Gimp with Floyd Steinberg (reduced color bleeding) dithering (the one I used in my previous post).

Gimp with positioned dithering.

Pixelator (the one I used in my previous post)

IrfanView without dithering.

IrfanView with dithering.

Having looked at all of these, I am absolutely gobsmacked at how good IrfanView looks. I actually had to double check to see if it was indeed 128 colours (it is).
That being said, I think Gimp with positioned dithering has a certain type of charm to it.

maybe we can add some generic inv items to the template, like rope, lighter, flashlight without batteries, gun, flamethrower...
tin opener, bucket, pole, hook, pole with hook. You know, the items that appear on almost every adventure game. I think I actually compiled a list of about fifty items which appear in multiple games... for some reason.

The Rumpus Room / Re: *Guess the Movie Title*
« on: 20 Apr 2018, 11:22 »
That's a movie?
It looks like a screenshot of a game!

Um... Moongirl? ???

When you lowered the res with nearest neighbour, which software did you use? This might factor in as well.
Oops, I didn't think about that.
I used Paint.NET to lower the resolution, since it's my drawing program of choice. (Yeah, I have way too many drawing programs on this computer.)

Why isn't this thread just the words AMNESIA and SOMA over and over again until we're all dead?!
Because Amnesia was an annoying game that punished you for being in the light and punished you for being in the dark.
Good game though. Even though I didn't like it. :-D

And as for Soma... I actually haven't gotten around to playing that one yet. :-[

The Rumpus Room / Re: The 4 word story thread
« on: 19 Apr 2018, 12:38 »

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