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Messages - NicolaGs

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Engine Development / Re: AGS engine Android port
« on: 01 May 2018, 11:59 »
Oh, sorry... yes! The very last link you provided...

Engine Development / Re: AGS engine Android port
« on: 01 May 2018, 10:51 »
I had an issue with the mouse cursor being "trapped" in the left of the screen when using hardware Renderer (and hardware pixel perfect renderer too).
The cursor moves but only on a horizontal line (y = 30, maybe) and on a distance of about 50 pixel (?) whereas the game resolution is 320x200.

With software renderer, it works fine.

Completed Game Announcements / Re: I Want Out!
« on: 28 Apr 2018, 11:19 »
Mandle, I followed your advice and changed a bit the dialogs for
Add spoiler tag for Hidden:
picking up the rope/cable
Thank you!

Critics' Lounge / Re: Premise Ideas
« on: 22 Apr 2018, 22:42 »
Happy to see you're beginning your own game, Durq!
Have you made your choice about the story?

Completed Game Announcements / Re: I Want Out!
« on: 17 Apr 2018, 11:34 »
"I must use my strength" meant that I must somehow become stronger like by drinking a Red Bull from the vending machine (laugh)
We tried to guess what the player would think... butI must admit we totally missed this one! :-D

I'm curious : did you have the same confusion with the...
Add spoiler tag for Hidden:
electric cable behind the vending machine, which must be pulled as well?
Anyway, thanks for your ideas!

Completed Game Announcements / Re: I Want Out!
« on: 16 Apr 2018, 20:13 »
I know now that the game was trying to tell me (...) you idiot!"
Well, that says it all... I should reconsider this if I don't players to feel like this. There's the same issue with
Add spoiler tag for Hidden:
pick up / pull the rope / the cable
Difficult puzzles are a thing. Difficult to understand gameplay logic is another thing...
I'll either change the dialogs or merge use/throw actions...
Thanks for your input, Mandle.

Completed Game Announcements / Re: I Want Out!
« on: 14 Apr 2018, 10:24 »

A small update for those who could be interested :
Thanks to Alexander Preymak and Windows-1251 encoding (sic), the game now exists in Russian!

you can use a global variable that changes from isCoalTaken(false) to isCoalTaken(true).
And a If statement that checks this variable.

Also you can take a look in the manual at the function DoOnceOnly().

Actually, there was a 3-way tie before...
Now I'm in despair... :-D
You made a great game that won well deserved awards!
Thank you! :)

Never attended a AGS awards ceremony before and I have to say that it shows the involvement of a lot of AGSers. There was a big amount of work behing this red curtain...
I'm proud to be in the first 3-way tie of the awards history! ;)
Thanks to everyone involved @ AGS community!

If I understand correctly, when you enter a space, it's not displayed... that's it?
Well, you could try the character 255 in ASCII mode (accessible with alt+255 on the num pad), it should display an empty character. I can't test it, though...

I came here with no real expectation.
Now, thanks to you, dear voters, I'm feeling a bit anxious... 8-0


Thank you and congrats to all the nominees... ;)

we weren't told it was going to be a voting contest to just have a game nominated.
We were, KyriakosCH...

Quote from first post :
Step # 0 - play them games!
You have some time to play games made in 2017. Do it!
Step # 1 - nomination time!
Select games you deem worthy in each category!

Step # 2 - vote, folks!
Pick from the nominees and we get a winner!
Step # 3 - party!
Big party to celebrate the winners!

I think that all these recurring puzzles are in my own game... :-D

John Carpenter's "The Thing"
I agree. And it's way better than its prequel.

Another movie : I'd say Rosemary's Baby could fit in this category.

I am not in front of my computer, so I cannot check right now but at first glance, I'd say that in :
Code: Adventure Game Studio
  1. cJulius.ChangeRoom(OLD_ROOM, savex, savey, savedirection);
savedirection should not be a string. It's a particular type of variable...

Come on, people kept asking to add Draconian dark theme to the "official" AGS editor, and when we have an actual test build no one wants to try out ???
Found some time to test it. It works fine.

.ags file is the game content minus the engine executable (it's the raw file which is then used to create the Windows version and the Linux version)
In the Windows folder, the .exe is the engine + the data files.

The usual way to run the game in Windows is to directly use the game .exe file. But you can also copy acwin.exe (the game engine) from your Program files\AGS... folder in the folder containing the .ags file and acwin.exe will run the game using the .ags file.
In this last case, if you want to run the setup, run "acwin.exe --setup".

* now minimizes OpenGL fullscreen mode when you alt+tab from it.
No. Not on my end at least. The game image stays on screen. The "windows" cursor appears on it but I'm not able to access the Windows environment... I'm forced to use ctrl-alt-del and then cancel to find that the game is minimized...
But, I already reported an issue with alt-enter not going to windowed mode correctly for me with OpenGL. I suspect it's a related issue.
I tried it on another PC and it works. So it seems to depend on the system. I had the problem with 2 laptops... I'll try to test this on other PCs...

Completed Game Announcements / Re: I Want Out!
« on: 13 Jan 2018, 17:56 »
Hi everybody!

I'm happy to announce that I Want Out! is now available in German, in addition to English and French, thanks to ToxicTuba! :)

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