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Messages - NicolaGs

Pages: 1 [2] 3 4 ... 8
21
we weren't told it was going to be a voting contest to just have a game nominated.
We were, KyriakosCH...

Quote from first post :
Quote
Step # 0 - play them games!
You have some time to play games made in 2017. Do it!
Step # 1 - nomination time!
Select games you deem worthy in each category!

Step # 2 - vote, folks!
Pick from the nominees and we get a winner!
Step # 3 - party!
Big party to celebrate the winners!

22
I think that all these recurring puzzles are in my own game... :-D

23
John Carpenter's "The Thing"
I agree. And it's way better than its prequel.

Another movie : I'd say Rosemary's Baby could fit in this category.

24
Hi,
I am not in front of my computer, so I cannot check right now but at first glance, I'd say that in :
Code: Adventure Game Studio
  1. cJulius.ChangeRoom(OLD_ROOM, savex, savey, savedirection);
savedirection should not be a string. It's a particular type of variable...

25
Come on, people kept asking to add Draconian dark theme to the "official" AGS editor, and when we have an actual test build no one wants to try out ???
Found some time to test it. It works fine.

26
.ags file is the game content minus the engine executable (it's the raw file which is then used to create the Windows version and the Linux version)
In the Windows folder, the .exe is the engine + the data files.

The usual way to run the game in Windows is to directly use the game .exe file. But you can also copy acwin.exe (the game engine) from your Program files\AGS... folder in the folder containing the .ags file and acwin.exe will run the game using the .ags file.
In this last case, if you want to run the setup, run "acwin.exe --setup".

27
Quote
* now minimizes OpenGL fullscreen mode when you alt+tab from it.
No. Not on my end at least. The game image stays on screen. The "windows" cursor appears on it but I'm not able to access the Windows environment... I'm forced to use ctrl-alt-del and then cancel to find that the game is minimized...
But, I already reported an issue with alt-enter not going to windowed mode correctly for me with OpenGL. I suspect it's a related issue.
I tried it on another PC and it works. So it seems to depend on the system. I had the problem with 2 laptops... I'll try to test this on other PCs...

28
Completed Game Announcements / Re: I Want Out!
« on: 13 Jan 2018, 17:56 »
Hi everybody!

I'm happy to announce that I Want Out! is now available in German, in addition to English and French, thanks to ToxicTuba! :)

29
Thanks, CW.
I tested this ACWIN build and...

* no longer crashes with "IDirect3DSurface9::Present failed" when you alt+tab from fullscreen Direct3D.
Yes, this fix works for D3D...

Quote
* now minimizes OpenGL fullscreen mode when you alt+tab from it.
No. Not on my end at least. The game image stays on screen. The "windows" cursor appears on it but I'm not able to access the Windows environment... I'm forced to use ctrl-alt-del and then cancel to find that the game is minimized...
But, I already reported an issue with alt-enter not going to windowed mode correctly for me with OpenGL. I suspect it's a related issue.

Quote
* now the fade-out effects in OpenGL don't have "glowing" at the screen borders.
Can't say because I did not see this effect myself before on my PCs...

30
Hello everybody!

I submit...


You are called by a kid, asking for help.
He is trapped in a mysterious place.
Can you help him to get out?


I Want Out! is a short escape-the-room game.


Download
AGS Game page here
Game page on itch.io.
Game page on GameJolt.com.

Possible awards
Best Freeware Game Created with AGS
Best Short Game
Best Gameplay
Best Puzzles
Best Writing
Best Character
Best Animation
Best Background Art
Best Character Art


Game details:
- 320x200 resolution,
- 9-verb interface, in LucasArt style,
- only one room but a lot of interactions,
- languages : English, French, German.












Cheers :)

31
Also, it looks like there is some sort of "glowing" border around game in OpenGL, it is visible even during fade-out.
I saw this on Youtube videos but thought it was a video capture or encoding issue...

32
Is it true that OpenGL does not minimize when you alt+tab from fullscreen mode? Does anyone remember if this was always like this?
Following our discussion on another thread, I investigated that possible Alt+Tab issue and I was about to report this exact same problem.
When in fullscreen, neither alt+tab nor Windows_key+D seem to work.
In fact, they do (focus is lost), but the game stays on screen.

Quote
Also, now Direct3D crashes almost always when you alt+tab from fullscreen, saying "Present failed".
I discoverd that too atm... Crash with this message :
Code: Adventure Game Studio
  1. IDirect3DSurface9::Present failed
And I guess this present has nothing to do with last Xmas...

33
Engine Development / Re: Issue : Dialogs skip too fast
« on: 06 Jan 2018, 14:40 »
Thanks for your fast answer, CW!

34
Engine Development / Re: Issue : Dialogs skip too fast
« on: 06 Jan 2018, 14:33 »
E: Checked the rest of the video, it looks like they begin doing that after certain point? Did user alt+tab somewhere during the game? I recall that may cause some keys "stick" in memory so AGS always thinks that a key is pressed.
Oh, didn't see your edit... Well I'll ask, but it could be that, because, by looking at the video, there's a cut just before the occuring of the bug... So maybe the player took a look at the walkthrough and got back to the game...

35
Engine Development / Re: Issue : Dialogs skip too fast
« on: 06 Jan 2018, 14:26 »
are you saying that even if you set "skip only by click" mode they still continue to skip that fast?
Apparently, yes (according to the only feedback I had)...

Quote
Does your game feature voice-over? If yes, is there a difference if you turn voice on/off?
No!

36
Engine Development / Issue : Dialogs skip too fast
« on: 06 Jan 2018, 13:33 »
Hi,

Some players found a weird bug in my game. It's related to the dialogs : they start to skip instantaneously without any user input after some time playing.

Quote from: a player...
I've tried playing your game, but unfortunately after a while the text all scrolls through very quickly whenever I examine or do any other actions on things. I restarted a couple times and experienced the same thing.

Or visible here, in this walkthrough video : https://youtu.be/o-nvhUfGK9o?t=2244

My question is : has anyone seen the same problem (possible AGS engine bug) or coult it be just my game (bug in my scripts...)?

The game has the option to change the dialogs skip speed (4 choices : from click-to-skip to high speed) but changing this seems to not be of any help.
It was seen only by 2 players... so it may be related to their system.

I don't have any information on the players' system version atm (it's Windows, but don't know the version).

The game runs with latest stable AGS version (3.4.1.11).

Nicolas

37
Completed Game Announcements / Re: I Want Out!
« on: 28 Dec 2017, 11:28 »
What? The puzzles are mundane? :D
Yes, I get that... they certainly are... I think it's because it all started as a proof of concept for us. The story came after, in order to create a context for the "mechanics" we would like to test... We didn't aim fo originality, that's true ;) Maybe next time?
But glad to see you like it anyway.:)

38
Completed Game Announcements / Re: I Want Out!
« on: 26 Dec 2017, 17:09 »
Thank you! :)

I also noticed one little grammatical error, although it's not a huge deal
Yes, maybe. As my english is quite basic... I couldn't tell. I found this on WordReference :

"Both one's self and oneself are correct. Most people would use oneself, whereas deep thinkers would use one's self."

So I guess I'll leave it like that (and I don't want to offend my proofreaders :-D). But don't get me wrong, I like nitpicking, thank you ;)

39
I can confirm this for the very same link earlier today with Chrome on my smartphone.
Currently, it does not do that anymore.

40
Thanks, CW!

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