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Messages - NicolaGs

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Thanks, CW!

Completed Game Announcements / Re: I Want Out!
« on: 23 Dec 2017, 10:34 »
I made that mistake as well.
Based on your feedback, I changed this in the last version yersterday : USE and THROW can be both used with this item now.
I didn't want the player to be stuck like this just because of a "bad" choice in the verbs whereas the logic was correct.
Add spoiler tag for Hidden:
I kept the THROW verb-only for the dynamite because it seems more logic with this item.
I even went so far as lassoing from atop the bridge.
Yes, but there was a bug on my part, back in the beta, allowing you to do it... ;)

Selmiak, thanks for your video. (It's odd to see a video on youtube with your own game... :-D)

Completed Game Announcements / Re: I Want Out!
« on: 22 Dec 2017, 11:25 »
Hm. I bugged myself to the highscore...
You definitely beat the game :-D
Well... got to look at this... (I must have missed some "DoOnceOnly" conditions...)

Now go and make more of this with your brother! :=
Thanks, that's very encouraging... ;)

Edit : game updated to version 1.1.0 (some bug fix / Gameplay change : one item can now be used with USE and THROW action)

Completed Game Announcements / Re: I Want Out!
« on: 18 Dec 2017, 16:06 »
Thanks all for the kind words.
I'm really happy that you enjoyed playing it.

Quote from: Shadow1000
The only thing you might want to add...
About the "fade to black" actions : yes... that's exactly what you said... animations are difficult and take so much time to be done that we used this simple "trick". Maybe we'll do a deluxe version with more animations if we have time! ;)

General Discussion / Re: Ask something - We can help.
« on: 17 Dec 2017, 17:35 »
I have no idea about the cause of your problem but I'd use instead an alternative driver such as BASS MIDI driver, that uses Soundfont instruments files and provide a much better MIDI quality than default Windows MIDI driver.

Edit : a good and free soundfont working with the BASS driver can be found here.

Completed Game Announcements / Re: I Want Out!
« on: 16 Dec 2017, 10:08 »
Found a bug
Thanks for the input Kumpel. I knew bugs would emerge but I wouldn't have suspected this one... :-\
It's fixed in the new version.
I hope you found a way to go on in the game...

Quote from: CyberUncleCat
...aside from soda bottles maybe
Still learning how to create good puzzles... :-D
Add spoiler tag for Hidden:
Yes... we thought about it... but the ground is not a hotspot (technically, it would be complicated if it were) - we could have choosen the water instead... yes... but we had a nice drain which wanted so badly to be used...:-D

Quote from: CyberUncleCat
About ending and our little boy
Add spoiler tag for Hidden:
Indeed, we've planted some clues here and there... Glad you got them...

Completed Game Announcements / Re: I Want Out!
« on: 15 Dec 2017, 21:52 »
I am stuck right at the end though...
You're right... you're not far from the end.
Add spoiler tag for Hidden:
I assume you put the raft in the water. But to move it, you need a particular object. Maybe you still need to explore more places...
Add spoiler tag for Hidden:
Search inside the elevator

Completed Game Announcements / Re: I Want Out!
« on: 15 Dec 2017, 18:31 »
This looks awesome, but please, for the love of god, offer a zip file as alternative download.
Done! ;) (both downloads are now available on the page). I'll add a Linux version too, but I must find a way to test it before...

I hope you'll like playing it...

Completed Game Announcements / I Want Out!
« on: 14 Dec 2017, 17:51 »

I Want Out! is an escape-the-room game.
It's a short game that should require about one hour of gameplay.

About the game creation...
We imposed ourself the following rules :
- 320x200,
- 9-verb interface, in LucasArt style,
- only one room,
- realistic puzzles (at least, not far fetched ones).

This is our first game and we tried to make the best out of it and to learn the most out of it, too...
We tried to modernize the retro style by using 32-bits colors, transparency, maximum smoothness, an inventory interface that doesn't hide the bottom of the screen.
It took us about a year and a half on our spare time...
We started the game using AGS 3.3.5 IIRC and then used AGS 3.4.0 and 3.4.1...

The story
You are called by a kid, asking for help.
He is trapped in a mysterious place.
Can you help him to get out?

The team
Nicolas (me) ... story, coding, some graphics, animation drafts, english translation
Matthieu (my brother) ... story, graphics, animations

We used musics from known composer on this forum : Eric Matyas and Kevin MacLeod and modified sounds from

I'd like to thanks our beta testers, including the following AGSers (for spotting bugs as well as many errors in english translation):

- Durq
(in-depth proofreading)
- arj0n
- ClickClickClick
- HanaIndiana

Their contribution was greatly appreciated.

Thanks also to ToxicTuba for the German translation.

Thanks also to Crimson Wizard who improved various aspects of the engine which made things easier for us and to the whole community for the quality of the ressources here.

Download :
AGS Game page >here<
Game page on
Game page on
Game page on

Edit :
Updated to version 1.1.1 :
- Addition : German translation
- Addition : Linux version (see usage instructions in Zip file)
- Modifications : some dialogs have been improved to better guide the player.
Warning : savegames made with previous versions won't work with this new one.

Updated to version 1.1.0 :
- Some bug fixes (score could be more than 100%
- Gameplay change : one item can now be used with either use or throw action

Thanks, CW.
It works great!

You made it... It works fine! ;)

If you're not comfortable with it, maybe you can drop this from 3.4.1 and put it on the to-do list for the next version ? I'm sure everybody here can live without this feature... ;)

The scaling when starting the game in windowed mode is fixed !
But not when you first start the game in fullscreen mode : when you then switch to windowed mode, it uses max multiplier... and not the one you set in the winsetup.

It seems that fixed multipliers in windowed mode do not work.
If you set up your game with windowed mode and e.g. x2, the game runs at its original size...
If you set up your game with fullscreen with e.g. x2 for windowed mode, when swithcing from fullscreen to windowed mode, you get a max multiplier...

This build contains fixes...
Yes! That did it :)

Hi, sorry to bother you again.
I found another small issue with the management of dual scaling for Windowed/fullscreen mode.

Make a game with default settings :
- fullscreen scaling mode = strech, preserving ratio
- windowed mode scaling mode = max round multiplier
- fullscreen

Run the game : it works as expected, i.e. fullscreen, stretched with good ratio.

Now, switch to windowed mode : it works as expected, with max round multiplier

Then exit the game

Then launch the game again : it runs in a window, but with stretch-precerbing-ratio mode instead of max round multiplier.

The .cfg in"saved games" only store "windowed=" and not the scaling mode... could it be the source of the issue?

Yes... I meant it's not a bug that prevent AGS to run... it doesn't crash the game and it's not even visible on every computer....

I want to give up and release this version.
It's not even an important issue. This shouldn't indeed prevent you to release a new version.

I made two versions this time for the testing; there are different arguments that may be passed to system function, but I am not sure if there's even any difference in our case:
Unfortunately, that does not work :(.
The first build works like the previous one.
The second build works worse : fullscreen -> window gives a black screen, that isn't recovered by going back to fullscreen (it's only a display issue, so the game still runs, and it's fortunately easy to exit...).

win 10 :)
I don't see this behaviour in Win 7.

Edit : do you use a software that tweaks windows management ? (some can change some Windows object behaviours like minimizing every window in the tray, add or remove windows buttons...)

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