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Messages - LimpingFish

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General Discussion / Re: The beer thread
« on: 22 Dec 2017, 22:26 »
Reviews aren't great, but I'm quite partial to it. Kind of sweet, a little malty, and devoid of that unpleasant yeasty taste I get from most beers.

Beginners' Technical Questions / Re: Max Wait...() length
« on: 22 Nov 2017, 23:55 »
Layman question: Is there some technical reason/limitation as to why a wait/waitkey/waitmousekey command has to have a timer attached?

The Rumpus Room / Re: Happy Birthday Thread!
« on: 13 Nov 2017, 19:36 »
Have a happy one, Snarky! :D

^Cool pic. What's in the pot?

Thank you. The pot is full of nuts and small, plastic bones. Unfortunately, they seem to resemble chicken drumsticks in the photo, but...hey ho.


Hope everyone had a happy Halloween!

You're welcome. :)

And with that, we are done!

I hope everybody got something that they wanted. I'm closing the thread a little later than I had planned, due to some Halloween shenanigans (I'm a little drunk at the mo)...but, so it goes.

I also hope everyone had a fun Halloween!

If you missed out, don't worry, Christmas is just around the corner.

Until then...Fish out!

Holy crap! Do you buy every single bundle or something! :shocked:

Most of them, especially Humble Bundles. And I'm a Humble Monthly subscriber. There's around four or five other reputable bundle sites currently in operation, so that's a lot of potential purchases.

Also, while most people would be happy to just fill up their steam account, you'd rather give away the games that you don't want.

While I wish I could say "Why, yes! It's a totally selfless endeavor! Huzzah for me!", the truth is that I do already own a large number of the games that I give away. In the past, I'd just bung every key I got into Steam for the hell of it, which is why my account is such a hideous nonsense beast of cyclopian proportions.

But thank you for your kind words. :)

Can I ask how come you have all these Steam keys, LimpingFish? I assume (hope!) you haven't spent hundreds of bucks for this giveaway. Very cool of you, in any case.

I buy a lot of bundles. When you've been buying them for long enough, you get to the point where you're buying bundles to get one or two games that you want, out of maybe eight or ten, because it still works out way cheaper than buying those games separately.

And I've been buying bundles for a long time. (laugh)

Windows says the latest .txt file where I keep spare keys was created in July of 2015. And it just took me over thirty spins of the mouse wheel to scroll to the bottom of it...

Or would that be too greedy?

Yes. Yes it would... what I would say, if I was lying! Consider it yours! ;D

Update: And we are done!

(Insert hilarious introduction blurb here!)


For the next seven days, leading up to Halloween night (23:59 GMT...ON THE DOT!!1), I'll be giving away free games. That's right! I said it! FREE! And not just horror games, although there's plenty of spooky titles if that's your thang!

So, behind the spoiler tags is a list of games. If you notice any that take your fancy, simply post your interest in this thread and I will PM you the corresponding Steam key (within 24hrs)! Titles with a strike-through have been claimed and are no longer available. Make sure to make a note of what people have already asked for, on the off chance a title has been given away but has yet to be updated with a strike-through.


Add spoiler tag for Hidden:

Small Print: One (1) key per customer, per day. To ensure everybody has a chance to get what they want, try to ask for games that you're sure you want to play. All keys come from reputable sources (mostly Humble Bundle), so there's no need to worry about dodgy key sellers and stuff. All keys should work, though some may be quite old and I may have already given them away and forgotten about it. If a key doesn't work, I'll happily substitute it.

General Discussion / Re: Not secure
« on: 22 Oct 2017, 19:50 »
I get that on a number of websites. Its just a warning from Firefox that you're logging into a website that doesn't use HTTPS security. It's more of an annoyance, than a useful feature.

Or maybe read the board rules, and try again. ;)

Once you've done that, here's an example of the correct way to start a recruitment thread.

The Rumpus Room / Re: Happy Birthday Thread!
« on: 15 Oct 2017, 19:50 »
Happy birthday, cat! ;D

Congratulations on the release.

As moderator, could I ask that you ease up on the double (and in some place triple, quadruple...and quintuple?) posting?

Thanks. :)

General Discussion / Re: Copyright Pictures Rules
« on: 25 Sep 2017, 00:01 »
If you plan on releasing your game commercially, I would advise erring on the side of caution, and treat everything as a possible copyright violation.

The two images you have provided are, if I'm not mistaken, a 3D render and a still from a TV broadcast. Copyright on the render would lie with the original artist, so, unless explicitly stated as free to be reworked or remixed (under a Creative Commons license, or some such), your appropriation of it would go beyond mere inspiration.

The still from the TV broadcast, and your resulting image, would seem less problematic, so long as you remove all identifying trademarks or logos, but I'm no expert.

But, as I said, unless you're using public domain images (which are clearly noted as such), you're on thin ice when you begin selling derivative works for money.

Congratulations! Glad to hear everyone is doing well. ;D

The Rumpus Room / Re: Happy Birthday Thread!
« on: 07 Sep 2017, 23:56 »
Thanks a lot, guys! ;D

Critics' Lounge / Re: Trip on this. A moving thread.
« on: 16 Aug 2017, 21:10 »
Pardon me while I have a strange interlude.

The basic number of friend slots is more than enough for most people, I'd say.

Oh, I agree. But it's still the only way, if people do want more, to raise the limit.

I really dislike getting achievements for simply reaching a certain distance in the game. I feel as though they're a little patronising, and are a very lazy attempt at making achievements.

Well, it depends on the game. Reaching a higher level in a tricky rogue-like, for instance, may prove to be as difficult to achieve as some of the more obscure tasks in otherwise linear games.

Just to clarify, games bought from Steam do NOT require the Steam client to be running in order to play them. I play games offline all the time when I am on the train or on a plane, and I find it quicker to navigate to the game on my hard drive than to wait for the Steam client to boot up.

This problem only occurs when the developer deliberately codes their game that way. For example: earlier versions of the AGS Steam plugin assumed that your Steam client would be running, so it would throw up an error if it wasn't. That was the GAME'S problem, not Steam's. Steam is not DRM in the technical sense.

It depends. Smaller indie games, or games not tied to the Steam API may work. But, for instance, if I randomly pick a game I have installed at the moment (in this case "Betrayer"), and try to launch the .exe from the game's directory without Steam running, it will first boot Steam, and then run. There's no way around it. Steam can be in offline mode, sure, so there's no DRM check happening (at least no online check), but the games .exe is looking for the Steam .exe and is useless without it.

Unless you're just talking about AGS games, which I agree are unlikely to have Steamworks tied to them in the same way. But in most cases, I'd argue that Steam is very much DRM.

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