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Messages - CaptainD

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If someone is interested, please PM me.

Did you get my PM?  Haven't got a reply yet.

I like the new screens.  They have a character that the old ones lacked!!  ;D ;D ;D ;D ;D

Good AF mate.

AGS Games in Production / Re: Venator
« on: 07 Mar 2011, 11:19 »
The blue and black backgrounds remind me a little of Speccy games!  :D

This is looking very nice so far.

Completed Game Announcements / Re: Game Quest Ver.1
« on: 07 Mar 2011, 11:18 »
Hey, congratulations on finishing and releasing the game!   ;D

I'm going away for a week but hopefully when I get back I'll have time to try it out.

AGS Games in Production / Re: Rufus story: the Island
« on: 01 Mar 2011, 14:11 »
I like the idea for your game, sounds fun!

Also, every adventure game should give you the opportunity to make sure your belly is full.  ;D

Looks good!  :D ;D

Love it. The amount of polish is amazing

Not Polish.. . it's Hungarian!  ;D ::)

"The mouse walking feature is just awful (it's a bit better using the keyboard but it's still horrible)."

I guess I've got used to that in TellTale's games to the point of not even mentioning it!  I really don't like the movement interface, and am not really sure quite how much effort it would take to have a different PC interface for walking than the console interface - but then i'm not a programmer.

"Most of the other problems (short, simple, linear) of it are probably due to its episodic nature though, in which you cannot have many variations in your action in order not to have the separate episodes contradict with one another."

That could be a factor, but I really didn't feel that Sam & Max or Tales of Monkey Island particularly suffered with those problems (not most episodes, anyway).  BttF has so far and Wallace & Gromit did apart from one episode; I think it has more to do with the individual episode design than the nature of episodic games in general.

Not all that much of an adventure game really, but fun anyway.

M0DS: Edited title so it can be our main BTTF game discussion.

"Do you think classic point and click gameplay is outdated? "

The answer to that can only EVER be no!  ;D

Though "point and click" has been interpreted in various ways by different developers, of course.  For instance Curse of Monkey Island had a completely different control interface to the first two MI games, but it was still point and click.

Wow!  VERY nice screenshots!

I'm constantly amazed at the sheer amount of talent there is in the AGS community.  Some amazing pics here already!

Hey, I missed this one among all the Gemini Rue excitement!  ::)

This looks like something my little girl might enjoy when she's a bit older.  I like the graphics, perfect for younger adventure gamers.

I interviewed Katie Hallahan of Phoenix Online Studios about The Silver Lining, why they chose the Torque game development tool, and their plans for the future...   I  thought she gave some really interesting answers, hope anyone who reads it will likewise enjoy reading them.

Here's the interview:

I am legend.  Apparently.

You'd better believe it.

Everyone, lobby Dave to make a sequel to Purity of the Surf!!!  ;D ;D ;D 8) 8) 8) ;D ;D ;D :D :D :D  (Okay, that's only second on my wish list... a Special Edition of Zak MacKraken and the Alien Mindbenders, with Tim Allen voicing Zak, is still top!  :o)

Er... sorry... I'll shut up now. 

To get back on topic... only two days to the official release date for Gemini Rue!  Dunno if anything significant will have changed from the press build I've played, but if you like sci-fi adventure games, you're gonna have a blast.

Hmm... my interview with Josh had no input from Dave, but I did call him Legendary  ;D

Hints & Tips / Re: Technobabylon II
« on: 15 Feb 2011, 12:37 »
Have you been upstairs yet?

Maybe it's just me but I'm actually looking forward to the action elements. I've thought for ages that adventure games would be much more enjoyable with a few action type situation.

I liked the action elements in Indiana Jones and the Last Crusade (waaaaaaaaaaaaaaaaaaaaaaaaaaaay back); they weren't perfect but they provided a nice change of pace.  Gemini Rue looks like it'll be one hell of a game...

This is going to be one great-looking game!  ;D

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