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Messages - CaptainD

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4421
I'm not so sure you should re-do the backgrounds - the simple cartoony style suits the storyline well.  ;D

This looks to be an interesting project, I look forward to playing the finished game (in English - I'm afraid my French isn't up to much!)

4422
Quote from: Ryan Timothy link=topic=41440.msg549371#msg549371
It's good to hear the compliments this game is receiving.  I've been doing my very best to add little programming touches to this game to match the quality of the artwork; to give it that professional feel.
Little touches that the average player wouldn't even notice. :P Those are also the fun ones.

I can say from what I've seen in the beta build so far that those "little touches" really are paying off already.  (Pity a lot of the dialogue's likely to be tripe if I'm writing it... ;D :o)   

You receive the +8 Coat of Coolness!  8) 8)
8)

4423
Still working on this bit by bit, In case anyone's interested I've decided to make this an episodic game instead of a single long game - It'll be like a new series of Red Dwarf :P
- Good decision!  ;D
Not really much else to show, I've been working on making the initial puzzle a bit harder and sorting out various small bugs. Hopefully shouldn't be long before there's a finished game for you all to play ;)
- Great news!  8)

4424
AGS Games in Production / Re: The Silver Staircase
« on: 01 Aug 2010, 22:07 »
Interesting concept, I look forward to seeing how you develop it.  8)

4425
AGS Games in Production / Re: Cave Punk Demo is Ready!
« on: 29 Jul 2010, 12:18 »
An idea for highlightling when the cursor goes over a hotspot area -  you could have a negative image of whatever sprite the cursor is at the time.  That way players would know something was there, you would still have your b&w screen, and you wouldn't need to create new graphics, just invert the colours of what you've already done.  8)

4426
USE WICKER BASKER WITH PIOUS MONK...

Ah, the possibilities...

This is looking really, really good.  ;D :D ;D

Sorry, I don't know the word 'BASKER'. Please try again.
>

Gah, you really would never know that I actually type for a living...  ::)

4427
YAY!! CaptainD!!!

Hey James, I like the way you said that as if it was a good thing!  ;D ;D 8)

4428
AGS Games in Production / Re: Cave Punk Demo is Ready!
« on: 27 Jul 2010, 15:50 »
Okay the bug CaptainD brought up has been fixed. And an updated Demo posted. Just a simple matter of having removed some code from the script page, but forgetting to take the link out of the actions menu for that room.

Thanks again CaptainD!

Your's welcome!  ;D

Glad you fixed the bug, I'll go back and play it again, maybe working out the real solution to that particular puzzle this time!!  8)

4429
AGS Games in Production / Re: Cave Punk Demo is Ready!
« on: 26 Jul 2010, 20:37 »
Feel free to leave comments/criticisms of the game demo. I would appreciate any feedback.

Hi there!

Some thoughts...

Love the character graphics - very Albert Uderzo (is that what you were aiming for?) - nice animations.  The backgrounds were a little indistinct, but I don't know if they're the final versions?

The puzzles were good, though I couldn't check whether my idea of breaking up the window by putting it where the stones were falling heaviest because the game crashed at that stage.  (Error: prepare_script: error -18 (no such function in script) trying to fun 'hCliffEdge_UseInv' (Room 4)

I loved the idea of the idea icon, and the slowly dawning idea that could then be used.  Great stuff.

Dialogues were funny and just pointed enough to hint the player in the right direction.

I often found it difficult to know where the hotspot of inventory items was - usually a matter of trial and error.

I always prefer it when games give you at least some sort of visual clue when the mouse cursor is over a viewable / interactable object onscreen.

Wasn't too sure about the music - kooky style fitted the game, but it made me turn the sound down after a while (to whoever did the music - sorry!  :o)

All in all this seems to have great potential, I look forward to the finished game.

4430
USE WICKER BASKER WITH PIOUS MONK...

Ah, the possibilities...

This is looking really, really good.  ;D :D ;D

4431
Adventure Related Talk & Chat / Re: TSL Alive?
« on: 22 Jul 2010, 20:46 »
I'm not sure why everyone else has had to (even some who got a press copy?!)  ???

I'm guessing you asked for one in advance? I didn't bother since I wasn't reviewing it. The press release I got from Emily upon launch simply said "To download the episode, users will need to register a free account on The Silver Lining website", and as far as I could tell there was no direct download of the game available on their pressroom site.

Yeah, when Emily first emailed asking who wanted a copy I said yes, so I guess that's why I got the ftp instructions with no registration required.  Mystery solved!  8)

4432
Adventure Related Talk & Chat / Re: TSL Alive?
« on: 22 Jul 2010, 18:56 »
It felt much more like a tech demo than anything.  There were some good things about it and some bad things... I think we'll have to wait until episode two for any real idea of how good it will be.

My thoughts on TSL

Dualnames - I got a press preview copy and didn't have to register, I'm not sure why everyone else has had to (even some who got a press copy?!)  ???

4433
Adventure Related Talk & Chat / Jolly Rover
« on: 22 Jul 2010, 18:54 »
Has anyone else played this?  It's a real Monkey Island pastiche but also a very good adventure game in its own right.  The only problems are its shortness and relative easiness for most seasoned adventure gamers - the game incorporates some casual gaming elements as well, which I felt were a bit of a mixed blessing...

I've also reviewed it if anyone's interested.  It's definitely an enjoyable game, though probably a little over-priced right now (though the game's author told me that there's a special offer starting tomorrow).

4434
Completed Game Announcements / Re: The Devil's Shroud
« on: 18 Jul 2010, 21:10 »
Looks very interesting - all four parts downloaded and ready for playtesting!  ;D

4435
AGS Games in Production / Re: Over the Edge
« on: 13 Jul 2010, 23:09 »
Is it just me or are the background graphics kinda remeniscent of Westwood's classic "Bladerunner"?  Not sure why but something's reminding me of the artwork in that game.

4436
AGS Games in Production / Re: Over the Edge
« on: 13 Jul 2010, 21:33 »
Fantastic background graphics!  With that and the jazz / reggae soundtrack, I think we23 can forgive you for lurking.  ;D

4437
Just letting people know that rapid development has been going on with this game, and beta testing will be started real soon.  8)  More news in the near future...

4438
Looks interesting, I'll definitely check it out when I get some time.

(I have to admit that when I saw the title of your post, my first reaction was "NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!" - but after reading about what you've done, I changed my mind and decided that it was probably a good thing!  ;D)

4439
AGS Games in Production / Re: ∞ Bit
« on: 05 Jul 2010, 11:58 »
Looks, utterly amazingly amazing Vince!!!

Like the docking sequence of Elite, but with added epileptiform features!  ;D

4440
maby i will ...you just gave me an idea....did you finish it???

Not yet.  I'm a fair way through it though .  ;D

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