Quote from: Goél on Thu 28/10/2004 16:53:30
i know that you CAN'T make something called 'Federal Agency for Time Emendation' because it just can't be done, poeple remember and write things that happened, if for example the name of the first president, if he would have wrong ideas, the people would not vote him the president, so lets say you just prevented that from happening a week befor the vote, poeple would still remember that he was really boring and so on
I don't understand this at all, but I do like time-travel games.
I'd like to see a game that embraced the 12 Monkeys brand of time travel in which it the past is impossible to change (having already happened). A 12 Monkeys-esque game would be great with the character having to collect clues and scraps of information in the past so that a future society could cope with (but not avert) a disaster.
If you're wanting an amusing time travel game just throw all but the most twisted logic to the wind. A hippy is sent back in time to the Third Reich where he has to train Eva Brown to win gold in skiing at the 1936 olympics and as such avert the invention of juice bottles with nipple-ends instead of caps.
... or perhaps not.