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Messages - Ali

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Try searching for Gmax. It a 3d game maker, apparently a bit like 3dStudio MAx.

Hi, sorry I'm late - I've been really busy.

I hadn't realised I'd have to choose, oh the responsibility...

I think evil's Cannibal has to be the winner. There were plenty of others which just as great, but I think evil was the first (and the second) to make a real effort to create a sprite. Especially because the subject was tricky to do a sprite for - sorry that's my fault.

If I have to pick a runner up I'd choose makri just for the expression on the guy's face.

Please don't hate me everyone else, the other entries were lovely, and I have only just got N3Tgraph's joke.

I was half asleep and I though I heard something on the TV.

Are Liberty X covering a Radiohead track?

Please tell me it was a dream.

Critics' Lounge / Re:Achtung Franz! A comic!
« on: 27 May 2003, 17:16 »
These are brilliant! My favourite is the one with the monkey and the palm tree.

Competitions & Activities / Sprite Jam May 27 - June 04
« on: 27 May 2003, 13:13 »
Okay here goes....

Sprites based upon the theme of:
                          "The reason I couldn't get to work yesterday was..."

You know, like a guy on the phone to his boss with his foot in a shark's mouth. Something like that.

250X200 pixels and 256 colours please.

Is that okay?

I think I've met someone who's dad is one of the people Russel Crowe has punched. Does that help?

Then again, most of us have probably met SOMEONE he's hit.

General Discussion / Re:Most disappointing adventures
« on: 27 May 2003, 09:19 »
I really liked the story to the Feeble files, and the voice acting. But it took TEN MINUTES for the tiny guy to move from the right of one screen to the left! What kind of game doesn't let you skip through the maze once you've completed it?

Worst game:
Chronicles of the Sword. You've probably never heard of it and you're lucky. Every time you die (which is often) you have to listen without skipping to the same story told by a shrill, welsh, badly animated narrator for about 15 minutes.
Plus, one of the 4 acts is about saving the life of a girl who will guide you somewhere - at the act conclusion (when you've saved her) she gets killed by a fireball without taking you anywhere! You're back EXACTLY where you started but a whole act later.
And all the male chars. are the same 3d model with different coloured hair. And the Dragon is just a triceratops which has clearly been lifted from a library of 3d objects.

I hate that game, yet I spent years playing it.

congrats Ali. You can host the next sprite jam.

Thanks to everyone who was nice about my picture!

I don't really know what I have to do to host the next Jam, though. This is the only one I've entered.
Do I set a post with a subject and some specs?
Help me, I need guidance.

General Discussion / Re:How do I animate on paper?
« on: 24 May 2003, 15:00 »
i think i even got a link with tutorials on how to make your own light-table... i'll try to find it

Please, please, please do!

I've been planning to make one but I don't know how, and I'm too cheap to (Ali does quote marks with fingers) 'buy one'.

Critics' Lounge / Re:C&C desired on this room in my game
« on: 24 May 2003, 14:56 »
Trees are tricky things aren't they? I think you should get rid of most of them, and only one or two - that'd look more bleak. Either that or add loads more to create a real forest look with a lot of variety in height and so on.

I think it would be quicker and more effective to get rid of most of them though. The whole image looks really great, but the trees look very much like they've been equally spaced across the scene.

And just to be really picky: The shadows might look a little more natural for a panoramic scene if they were softer.

These are only minor points, the scene is still better rendered than some of the commercial games I've played.

Ali, You go your resolution reversed..

I knew that it was supposed to be 90x120, but I hate drawing portrait. I don't mind if it's invalid. I knew the rules ... I knew the dangerous game I was playing...

Is there no way I can convince you that your monitors are all lying on their sides?

Critics' Lounge / Re:Walk animation
« on: 24 May 2003, 14:39 »
Great characters! Great animation! Just great all round!

My first shot at a jam. Is it OK that I drew it landscape?

He's a mountain sharpener. Keep your peaks their jaggiest with this top-rate mountain sharpening service.

Post a link to your comic and it will be easier for people to come up with suggestions.

Critics' Lounge / Re:looow-res gamestyle test
« on: 22 May 2003, 09:38 »

 the only, but pretty convincing, reference i had was the room that I m actually typing this in, that s lit up pretty much exactly in the same manner.
The sharp angle is explained by the location of the sun at noon which is the time of the day it s supposed to resemble.

I d be grateful if you could explain how it could be altered for more realism (my untrained eyes are probably deceived in several ways).

It's very kind of you to pretend that I could be more right than your eyes! If that's how the room looks, then that's how it looks - don't pay any attention to me, though Proskrito's comment sounds useful.

Critics' Lounge / Re:B&W motion blur...
« on: 22 May 2003, 09:32 »
I'm no expert in these matters. I'm no expert in any matter really, but I think it looks great except for the two whip-lines which appear above her right hand (the left side of her head from our POV). The stick rotates around a point, and whip-lines or motion blurs should follow it's curved path, like the big blurs do. Those little ones aren't quite at the right angle, they suggest the stick is being thrown up in the air. I think it would look better if you got rid of them.

It looks great over all though! Sorry to be so picky.

Critics' Lounge / Re:Oooh! Aye! Walking janitor.. c&c
« on: 21 May 2003, 15:59 »
Its a great character, but he's unusually cheery for a janitor.

Critics' Lounge / Re:looow-res gamestyle test
« on: 21 May 2003, 10:23 »
That's such a lovely room!

The only thing I'm a little unsure about is the way the light hits the floor. The whole room is lit by gentle diffused light coming from the window, so I think the light cast in the shape of the window on the floor, in spite of being really well drawn, is to strong. It's also at a really sharp angle, like it was from a street lamp.

General Discussion / Re:Your favorite directors
« on: 20 May 2003, 18:01 »
It absolutely has to be:

Terry Gilliam (or Terry G.)

Tim Burton (or Timmy B.)

The Coen Brothers (or the Brothers C.)

See, I've given mine nicknames - AND THE NICKNAMES RHYME!

That's how good they are.

Critics' Lounge / Re:Another char form Ashrad
« on: 20 May 2003, 13:36 »
I hope you don't mind, but I had a shot at making her look a little more girl-like:

I hardly changed it at all, but I think she looks a bit more like a girl. I rounded her hips, shaded under her chest, sloped her shoulders,  gave her girlier hair and tweaked the mouth ever so slightly. She might look a bit too old now...hmm.

Again, I hope you don't mind.

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