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Messages - Ali

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Can I recommend the flawed gem that is Culpa Innata:

It's an bad game in many ways - unfinished, ugly, confusing. But it's very original, mature and intelligent in others. I have no regrets

None of William Blake's contemporaries though he was a poet either. But he was - a poet and a painter far behind his rightful times.

AGS Engine & Editor Releases / Re: AGS 3.4.0
« on: 10 Oct 2016, 16:59 »
If I set the game's actual size to 320x200, then 1280x720 is not listed. As you say, it only seems to appear as 'Game resolution' when the game is 1280x720.

AGS Engine & Editor Releases / Re: AGS 3.4.0
« on: 10 Oct 2016, 16:30 »
I just checked, and it is actually running at 1280x720. Neither Direct Draw 5 nor Direct3D show all the resolutions for me.

AGS Engine & Editor Releases / Re: AGS 3.4.0
« on: 10 Oct 2016, 16:03 »
I meant the setup programme. That's interesting, because my list doesn't show 1600x900, 1280x720, both of which I use regularly and are in the list of resolutions I can choose for Windows. They're also also available when I play other games.

As far as I can tell, there aren't any 16:9 resolutions in the setup list, apart from 1920x1080. (1360x768 is there, but it's not quite 16:9).

I can create a 1280x720 game, and set it to run at 'game resolution'. This runs 1280x720 successfully, however when I run setup again, it defaults back to 'desktop resolution'.

AGS Engine & Editor Releases / Re: AGS 3.4.0
« on: 10 Oct 2016, 13:31 »
Is there a way to change the list of available resolutions in the setup? I have a 16:9 monitor, and 1280x720 (which is a resolution I use all the time) isn't in the list.

If I recall... in the UK, Broken Sword was number 2 when one of the first GTA games was number 1. That's an achievement that won't be repeated because games like GTA have become MASSIVELY more popular in the last 20 years, while adventure games have stayed in kind of the same place. But if you look at the difference between the original GTA and the latest installments - other genres have come a lot further than graphical adventures have in that time. In spite of that, I still think more (and often better) adventure games are being made today than were in the 90s.

Looks like something got messed up when Peder shut down Sorry! I've updated the links with the 1.8 version.

(Incidentally, Spoonbeaks got greenlit. Thanks for voting!)

General Discussion / Re: Brexitmageddon
« on: 07 Oct 2016, 19:34 »
It's almost like... the two nations kind of want different things... and being politically lumped together doesn't work... or... maybe I think I'm craving corn chips.

By that logic, the north of England should definitely be a different country to the south of England. And London should be a separate city state. And... where does it end?

None of the British voices advocating for Brexit support Scottish Independence. I can accept an objection on principle to unions between nations - but that's not what fuelled the Brexit vote. It also wasn't, as some of my Greek friends hoped, an attack on the EU for its inhumanity in dealing with the refugee crisis. We wanted out of the EU so we could treat refugees and migrants even worse.

General Discussion / Re: Brexitmageddon
« on: 07 Oct 2016, 12:57 »
I'm shocked and bewildered to discover that Brexiteers aren't now pushing for the dissolution of the unelected House of Lords, an independent Scotland and Wales and a united Ireland.

After all, it's national democracy that really matters to them, not jingoism, bigotry and a general sense that everything was better in the 50s.

I want... Zork written in the style of Richard Nixon.

You are [REDACTED] west of the White House.

Just a little bump to remind you that our Kickstarter is in its final 48 hours.

We're working towards our final stretch goal - seed funding for 2017, because we want AdventureX to keep growing and getting better. If around we can just find 15-20 more backers, we can make that happen. So if you've been waiting for an opportunity to show your support, now would be the perfect time.

I'm very excited by the special guests who've agreed to join us, and I'm looking forward to seeing some of you there!

Azure beat me to it. But here's a breakdown of the folk will be variously speaking, taking part in panels and exhibiting new games at the event:

And John Robertson will be performing the critically-acclaimed live-action videogame The Dark Room. “This is the future of gaming” - Ron Gilbert. (See below.)


We're still accepting applications for talks and exhibitors, so please share the campaign. We're particularly interested in walking simulators / visual novels and other narrative games that don't fit into the conventional point-and-click mould.

We're also working up to our final stretch goal, so if you can, please knock us up a notch. (Bam.)

I haven't seen any pixel art in AC before. This looks lovely - you do the art an injustice by not including some images in your post!

And special thanks are due to CW for making custom resolutions possible in the first place!

Call me a mad fool if you will, but I've just launched Nelly Cootalot: Spoonbeaks Ahoy HD! on Steam Greenlight in honour of Talk Like A Pirate Day.

Because it is 640x40 resolution, Spoonbeaks Ahoy doesn't run properly on some computers (including my laptop). So I thought I'd take advantage of AGS's new custom resolutions, and do an HD makeover on the game. The original artwork was mostly vector graphics, meaning backgrounds can be scaled up with minimal loss of quality:

Full Size

So if you fancy helping out an old AGS game, you could throw a yes vote Nelly's way.

Nice work, CW. Thanks for all your help.

Thanks guys!  We've just hit our first stretch goal (Live Stream).

And don't forget to apply if you have a game you'd like to share:

Incidentally, according to our hosting servive, the website's intermittent problem is due to too much simultaneous traffic. We might have the money to upgrade after the Kickstarter, but at that point we probably won't have high traffic any more. What a dilemma! If you have any problems with the styling, refreshing the browser should work.

The Kickstarter Campaign is now live:
Back AdventureX 2016 on Kickstarter!

And Applications for exhibitors / speakers / panellists are now open:
Apply Now!

I haven't used Maya or 3DS Max for a long while, but the gulf between Blender and its commercial rivals feels a lot narrower than Gimp and Photoshop.

Blender used to be terribly user-unfriendly (a bit like Gimp) when I started using it 10 years ago, but it's improved enormously. I suspect that Blender does not fit into a commercial animation pipeline, or allow fast/collaborative working as well as Maya/3DSMax.

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