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Messages - Stupot

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6061
I've Just bought the game after playing the Demo which I thought was Ace.
I haven't played any of the full game yet, coz I'm about to go to bed, but I'll give it a little review when I've played it.
I don't see why people are moaning about having to pay for it.  Some things cost money, it's called life and it's not like it's a massive hole in the wallet. It really is just a token gesture as a sign of respect to the authors who have put in a lot of time and effort and money into creating what is bound to be a great game, better than some of the old-school MI wannabes from back in the day.

6062
Hints & Tips / Re: Black book in 5 Days a Stranger.
« on: 04 Jan 2007, 20:59 »
Just finished it.... wow.

6063
Hints & Tips / Shaddup!!!
« on: 04 Jan 2007, 20:14 »
Man, I promised myself I wouldn't do this...
Yes, I've realised my mistake and it's too embarrassing to repeat here...

...

... but I will anyway... I had taken the book the whole time I just didn't see it in the inventory because it's black... I know... And I'm thinking of trying to make one of these games?... Ha!

6064
Hints & Tips / Black book in 5 Days a Stranger.
« on: 04 Jan 2007, 20:03 »
Hey, I've made it to day 5 of this masterpeice and I got stuck.  I'm afraid to admit I resorted to the walkthrough, but either it was wrong or I've found a bug.

I've found the remains of Matthew DeFoe and the walkthrough says I need to get another Occult book, the black one.  but when I click on the shelf nothing happens, I've tried clicking on everything and I can't get it.

I think that it may be a bug and that I was supposed to get the book before digging up the tiles... unless anyone else knows what I'm doing wrong.

Cheers guys.

6065
Ahh thanks guys.  I think I will just delete the walkable area behind the fence, as you say GG, it's not really worth going behind there.

Thanks for that bit of code Khris, but at this early stage I'm just trying to learn my way around the interface before plunging into the script.

Thanks again.

6066
Hi guys, I'm new to this, but I promise I've tried to work this out for myself before I posted this message, but I'm not having much luck finding the answer.

I'm on the first screen of my game and I want to walk behind this fence:



But no matter where I place the baseline, there are always moments when the character will either disappear from in front of the fence, or pop out from behind.

I think this is because of it's isometric perspective.  I was wondering if there was any way around this.  It would be good if you could tilt the baseline (there's an idea for the next version).

If all else fails I'l just have to make it so that the character can't walk directly behind the fence, just on the patch of grass that is visible... which brings me to my second question:

I can't figure out wether or not there is a way to Erase or backtrack parts of the "walkable area", so I looks like I'll have to delete the whole mask and redo it with my admendments... Is this the case or am I missing something obvious.

Thanks for reading, I promise I won't be one of these annoying people that constantly posts questions which should easily be found in the FAQ.

-Stu

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