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Messages - Stupot

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My WiP has been on hold for a while now, but that's because I'm in Japan, supposedly on holiday... haha.  Spending more and more time on the net every day.

There are good and bad things about leaving a project untouched for so long.

The good thing is, I'm, really looking forward to getting back on with it when I return because I'm generally pleased with what I have so far and would like to finish it.  So having a rest can make you more eager to get on with it .

The bad thing is after a few months break, you do notice the flaws more... I mean my backgrounds are highly flawed anyway, but that's due to my lack of artistic skills.  The biggest flaw I've noticed in my game is the storyline.  It is crap. And it:s something I'm really going to have to work on when I get back.

Some people here are reeeallly good at making games.  Art, music, writing and scripting are all things I take an interest in, but I don:t specialise in any particular area, so my game will only ever be average.  But I don't mind... as long as a few people say "cool man, I enjoyed that", then It will be worth the effort.

If you're having difficulties with the game proper then why not work on something else related to your game.  Build a website for it, design a theoretical CD case, work on the title screen, write a mini-game that might be included in the main game.  Or maybe even turn your story into a screenplay and imagine what it would be like on the big screen.

Super Jazz Man had quite a good fight scene.
Although that was more a case of learning the sequence and timing than all out one on one combat.. but it worked and was just difficult enough to piss me off which is always a good thing.

Lovely BG.
Progs river paintover is class, keep it in.
The flames look okay and the glowing is grand, but personally I would make them ever-so-slightly larger and add one or two more shades of red/orange/yellow to make them more dynamic.

Cant wait to see this in a game.

As for the dood.  He's perfect.  Good job.

I know what it is!  He needs... how can I put this?... a lunchbox.
At the moment he could be advertising Always Ultra with Wings for all we know.

Completed Game Announcements / Re: Works with wine 0.9.40
« on: 14 Jul 2007, 20:56 »
I could repeat what most people already said. I think this game is a classic in spite of its flaws.

However, I just wanted to say that I played this game on Linux using Wine 0.9.40. It worked flawlessly. It's the first AGS I came play to conclussion with Wine while being able to load and save games.

However, Wine still doesn't work very well for AGS games that use the standard AGS load/save dialog. For some reason it won't respond to keyboard input.


Adventure Related Talk & Chat / Re: Offer Your Services
« on: 14 Jul 2007, 12:40 »
I'd like to offer myself up as a translator-cum-proofreader for anyone whose English is not so good.
When I say "translator" I mean translating bad English into good (I'm not bilingual yet, but I'm working on Japanese).
As well as simply correcting spelling and grammar I can enhance the dialogue to suit the atmosphere and draw the player into your world.

If anyone thinks they might need my help, please PM me or Email me at

He looks great...

Slightly feminine walkcycle, though.  My sexuality was nearly called in to question when I saw that.

AGS Games in Production / Re: A Second Face - Prologue
« on: 13 Jul 2007, 18:23 »
You've got some imagination, that's for sure.
This looks like it could turn out to be an AGS favourite.
Keep us well up to date.

Just played the demo of the first one (well, not much "playing" involved but as introductions go this one was up there).

It blew my mind.  Reading the letters sent a chill down my spine and a tear to my eye.  I'll definitely be purchasing both games as soon as I have some disposable income.

Cool effect. Who cares if it was just a quick filter effect, it works.
The sprite does look a little out of place, though, but this can be worked out I'm sure.

Woah, dude. Hurry up and make some games, man.
That background is almost flawless.

If I was going to pick nits I'd say the orange glow from the front window looks a bit like it's coming from the closed door.

I can't wait to see more from you.

Just finally completed it with one ending.  I'm going to have a bit of a rest before playing the other ending. I just wanted to say this is one of the best AGS games I've ever played.  It's better than some commercial games.  People are right when they say the dialogue is a little lacking, but it didn't ruin my enjoyment of the game at all.

Good choice of music. although an original score would have been nice.
The backgrounds are stunning, the puzzles are just the right level (I had to sneak a peak at the walkthrough a couple of times which is a sign that it's not too easy but not too hard otherwise I'dve been following the walkthrough all the way.

I might leave another comment when I've played the second ending, but I think I've said everything that needs saying.

And Sektor13, brother, don't quit making games.  I think theres even a bit more story left in the Infinity String saga, maybe you could make a sequel, or at least a v1.5.

Sound like it was a right laff.
I might try and make it next year if its OK with you guys.
Great pictures, and the Quotes had me in genuine stitches.

The Rumpus Room / Re: Cheesy subtitle for AGS
« on: 13 Jul 2007, 05:02 »
"Can I make an adventure game from scratch using some light, easy-to-grasp scripting and a simple, user-friendly interface?"

"AGYes you can!"

Hints & Tips / Re: Infinity String
« on: 12 Jul 2007, 19:49 »
Seek and ye shall find, oh my brother.
Look Here

The Rumpus Room / Re: Cheesy subtitle for AGS
« on: 12 Jul 2007, 13:30 »
"Not another Monkey Island remake?"

or hows about...

"Someone Update the Game Showcase screenshots on the Front Page" (seriously, they've been there since waaay before I joined the boards. Can't they be randomized or something?)

I have a project called "A Windowcleaner's Apprentice".
I've made a few backgrounds and the story is basically complete.
However, some while ago it became apparent that I can't draw people. Especially sprites.

I was hoping to recruit someone to design a Sprite for my main character, Tom.
He's a laid back apprentice window cleaner in his early twenties.  Probably a bit of a stoner.

Here's what I had in mind.

I'd like him to look something like that, but if anyone has any better ideas feel free to change him up as much as you like.

My Games In Production thread was a bit premature and is locked at the moment, but here is the link so you can see a few of my backgrounds and read a bit about the game to get a feel of what the Protagonist would look like.

PM me or email me at if you are interested.
If anyone wants to go ahead an make a full walkcycle They are more than welcome... infact I encourage it.

Of course, it goes without saying, the person whose Sprite I choose to use will probably be asked to design more characters and will be credited for their efforts.

Completed Game Announcements / Re: System-Up
« on: 12 Jul 2007, 12:10 »
umm what university are you going to? My primary school taught us binary (base 2) in grade 5. By high school we were doing binary arithmetic. And like said above, windows calculator can convert to binary and hexadecimal.

You learnt binary in Primary school?
I never learnt binary in all my years of education.  I did however play around with a BASIC binary converter on my Amstrad when I was about 10.


The scrolling jungle room tends to occassionaly move the player to the left of the river.  It does this sometimes when you look at the river, or if you're walking along, I can't pinpoint exactly when.

I've noticed this, too.
I've also found that on this room clicking things is harder and I often have to hold the button down for a few seconds for it to register that I've clicked.  It only seems to be on the scrolling screen.  It's a minor annoyance but it's as likely to be my computer's uselessness as any fault with the code.

For some reason I read "Cast announced" as "Cancelled".
I almost choked on my coffee... but luckily I wasn't drinking coffee so I'm OK.
Good luck with the latest project... I haven't played the first yet, one but when "unbound" is released I might buy them together.... or shall I wait until the third one is made and buy the trilogy box-set... hehe.

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