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Messages - Stupot

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6141
Oh dear... I can't any sound out of it and I don't know enough about drivers to get it working, does anyone have any ideas?

6142
Hints & Tips / Re: Trilby's Notes - help thread
« on: 15 Jan 2007, 15:48 »
Quote
umm, not exactly related to getting through the game, but I can't hear any of the music in the game... I've tried changing the sound and MIDI settings to each of the variations, but I still can't hear the music... I can hear all the sounds though
(walking around, the chattering of the shadow realm etc.) but thats it... CAn anyone suggest what may be wrong and how to sort it out?

It's likely to be a problem with your PC rather than an AGS or Notes problem. Have you tried other AGS games? Do you hear music in them?

In the Normal Realm there isn't much music when your wandering round the corridors, sometimes none at all, but you should get the voices and scaary sound effects when you are in the alternate realm and in the flashbacks there is music.... I don't think there is a problem with your computer, you probably just have to do something to trigger some music... how far into the game are you?

6143
Adventure Related Talk & Chat / Today is a good day...
« on: 15 Jan 2007, 15:39 »
I've just found a Day of the Tentacle/Sam and Max Hit the Road double box set from 1993 in a charity shop for 50p... haha... I only went in there to find my mum a jigsaw puzzle.

6144
Oh yeh i forgot you only had twenty objects per room.
I'm glad my idea worked for you, i wouldn't even be able to script it myself. hehe.

GG, your idea of useing characters for bullets is a good one.  See if you can get it working Rancidrat.

6145
Bloody good question... I'm afraid I can't help you with the answer but I'd love to find out what other people say about it.

What if you had a limit, say twenty or fifty bullets and used the same sprite but saved them as individual objects.  Then once one bullet is fired, pressing fire will be told to shoot the next bullet instead of the same one again... if you see what i mean.  plus having a limit will add to the tension of the game.

6146
Haha... "The Sword of Many Deaths"...  like it, thats a game title in it's own right, surely.
I'm looking forward to seeing how this turns out Gord. Go for it.

6147
Yeh I think the description is quite important in attracting attention to your game but I've also found that when I'm browsing the games, I go for the ones which have a decent screenshot... some of the games on the list havent got a screenshot or if they have theyre dead urls.

Also useful is a decent website to back it up, if you've got a webpage dedicated to the game then it adds to the impressiveness of the individuals effort amd makes you want to play the game more... well it does me anyway.

6148
The Rumpus Room / Re: The music thread
« on: 14 Jan 2007, 23:34 »
 don't think bought 10 albums in 2006, but of the few I did buy these were my favourites:

Yeah Yeah Yeahs - Show Your Bones
Wolfmother
Long Blondes - Someone to Drive you Home

And the Best Album I've ever bought also happened to be in 2006....
...
Muse - Blackholes and Revelations.... it's awesome.

Other bands I like:

Placebo (Meds didn't make my favourtie album list, though)
Pennywise
Offspring
Terrorvision
Polysics
Sex Pistols
Mad Capsule Markets.
Bit of a mixed bag really but then I'm a bit of a mixed up individual. :o

6149
this is a good idea... let me go and choose one to rate.

6150
This looks really good... one of the sleekest looking games I've seen on AGS so far... I can't wait to play it.

6151
General Discussion / Re: MySpace
« on: 13 Jan 2007, 11:24 »
Christ this is a really old thread... prayers to the people who found it and bumped it rather than starting new threads.

Mine is http://www.myspace.com/stuartjforbes .
God know why I put the J in there... I think I thought it would give me more credibility as a fantasy author or something....  Which shows just how much of a fantasist I am... which is a good thing.

6152
Critics' Lounge / Re: Critic of character
« on: 12 Jan 2007, 12:51 »
I quite likes that extra line of pixels on his coat in the first shot... make his jacket look nice and chunky... he looks cool though, definately use him.. does he have a name?

6153
Hints & Tips / Re: Realm
« on: 12 Jan 2007, 12:18 »
Ahhh, I didn't realise I had to use that particular object... I couldn't pick it up earlier in the game, wether that was just me or not.
Now i'm stuck on this colour thing like the rest of you.. i'll go through all the combinations later on, i've got work in a minute.

6154
The Rumpus Room / Re: AGS Questionaire!
« on: 11 Jan 2007, 01:26 »
Name: Stuart Forbes

Age:23

Female/male:Male

1. How long have you been involved in the AGS community?
About a week

2. Why did you get involved in AGS?
I've been playing some free adventure games lately so it was inevitable I'd come accross this site and it inspired me to have a bash at making my own one.... I'm pretty pleased with the progress I'm making on my first project.

3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
I'm amazed that this is freeware, and I'm happy.  Many people would pay to use software like this... but as you say there is a great community here and I hope to make some new friends here over the coming weeks.

4. How big a part does the AGS community play in your life?
 Not much as yet, but that will increase the further I get into making my game.

5. Have you been involved in making any games using AGS? Only the one I'm working on at the moment... I haven't officially announced it yet, as I have no real screenshots, but I'll give you a sneak preview of it's title..... <sub>A Window Cleaner's Apprentice</sub>

6. Answer these questions if you have been involved in making AGS games:


a. Were you interested in game design/programming before you started using AGS? yeh, bit of elementary programming with DarkBASIC, but never really made anything substantial.

b. If no, do you feel that you would have got into game design without AGS?
It's something I've always liked the idea of, but maybe this will be the true springboard I've ben waiting to find.

c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
DarkBASIC is completely different in that the scripting is number one... i mean it's important here, too if you want to make a decent game, but at least here you can use the interface and point and click for your results... Also Darkbasic is mainly for 3D games, unfortunatley I can't get my head round the 3D scripting, and I prefer 2D games anyway... call me old fashioned.

d. Has AGS inspired you to try and take up game design professionally?
Woah, there leslie.. one step at a time... I always wanted to be a pro games designer as a kid, but lack of artistic skill and a not enough programming practice has led me to this point in my life... 23 years old, still haven't got a clue what to do with my life... if I realsie I'm quite good at this I might try and pursue a career in the field, but I'm allergic to grass.


7. Do you feel that there is a gender divide in the AGS community?
This area will always be ,ale dominated, but I've een pleased to see one or two females here... (at tleast they say they are, cant trust anyone on the net these days though, can ya).

8. Are you likely to feel differently about a game if you discover it’s made by a female? In what way?
I might think, cool, this was made by a female, respect.  But really, its not like theres much difference.... its not a breast-feeding contest its adventure gaming.

9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
I think AGS makes it easier for ANYONE to get into game design, so yeh.

10. Do you feel that there is a difference between the types of games created by males and females?
I'm not sure If i've played any by a female yet, but I'll be sure to look one up and I'll report back with my verdict.

11. Any other comments? Happy new year everyone... (i know it's a little late)

6155
The game I'm working on (as yet unannounced as I'm waiting on a copy of photoshop so I can start making some decent screenshots) is sure to break a few records...

A Picture of a Page 3 Girl, a bag of pretzels and a squeegy are but three of the items in my character's inventory.


6156
I don't really have favourites as such but having recently played 5 Days a Stranger, I was amazed that such a quality game was made on AGS, but had been taken one step further with an amazing plot worthy of an Oscar in my opinion.  Infact if I was a screenwriter or director I would want to make a film based on it.

6157
Hints & Tips / Re: Realm
« on: 11 Jan 2007, 00:46 »
Hey, I've lit up all the platforms, and got the prize for solving the puzzle in the red room, but now i dont know how to get across the gap... can anybody help?

PS.. someones gonna have to teach me the "spoiler" tags, so i can be a bit more specific.

cheers.

6158
Completed Game Announcements / Re: Realm... an Insta-Game
« on: 11 Jan 2007, 00:37 »
Hey, I'm really enjoying this, the puzzles are tight and the atmosphere is great but I'm afraid to say I'm stuck.
I'll pose my problem in the hints section. cheers.
Well done on a great game... I look forward to your future projects.

6159
I've finished it, and killed the boss.
Brilliant game, thanks a lot.
Difficult to say how long it took to complete... I tend to take a while anyway, because I like to click on everything and try ever combination just incase I've missed something., but I probably spent a total of about 6-8 hours playing it. over a period of 3 days... (Hey I do have a full time job you know).
I thought it might have been a tad longer but it was definatley worth the money.
 ;) ;) ;)
P.S Theres supposed to be 4 endings am I right???... I only got 3, could you PM me telling me what they are so I know which one I missed... cheers.

6160
I've Just bought the game after playing the Demo which I thought was Ace.
I haven't played any of the full game yet, coz I'm about to go to bed, but I'll give it a little review when I've played it.
I don't see why people are moaning about having to pay for it.  Some things cost money, it's called life and it's not like it's a massive hole in the wallet. It really is just a token gesture as a sign of respect to the authors who have put in a lot of time and effort and money into creating what is bound to be a great game, better than some of the old-school MI wannabes from back in the day.

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