Quote from: TheFrighter on Today at 09:06:13No, it's the local flag of Liguria - a region in the North of Italy. I can see the similarity between the Sardinia flag and the sail of the ship though. The Liguria flag uses 4 stars instead of 4 heads. Of course you can't really tell at this distance.Quote from: Creamy on Sun 29/06/2025 21:14:58Done:
My idea was to create what appears to be a safe space for the children.
Probably a good refuge from the summer heat too. We're in the middle of a heatwave here in southern Europe.
Is the Sardinia flag on the wall?
_
Quote from: ThreeOhFour on Today at 03:27:03It looks like you're doing your light with a soft light/overlay/similar layer - and that's a great way to work. But it's also worth cleaning up a bit, because at the moment the glow flows too much into the parts that should be in shadow. But also I think it's good to start with a clearer understanding of "value"*.
In your house scene, you have the sun defined as a light source, which is yellow, and clouds surrounding it which are white. This means that the clouds are lighter in value than the sun, which is not realistic for most scenery. The light source should almost always be the brightest thing, with everything else in the scene the same brightness (if directly lit by the source) or darker. Clouds should take shadow from a light source by the sun.
The other issue is that the sun appears to be in front of the clouds. This will never occur, and so the sun should be considered something we see where the clouds aren't!
If you post a version without the glowy light layers I'd be happy to show you how I might light a scene like this for comparison.
*lightness/darkness
Quote from: Creamy on Sun 29/06/2025 21:14:58Done:
My idea was to create what appears to be a safe space for the children.
Probably a good refuge from the summer heat too. We're in the middle of a heatwave here in southern Europe.
if (x < 0)
x = 0;
if (x + gGui9.Width > Screen.Width)
x = Screen.Width - gGui9.Width;
Quote from: Ghostlady on Today at 04:52:02This is what I have in the global script:
if (mouse.y > 240/2) y = mouse.y - 10;
else y = mouse.y+10;
if (mouse.x > 320/2) x = mouse.x -10;
else x = mouse.x+10;
gGui9.SetPosition(mouse.x, mouse.y);
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.035 seconds with 15 queries.