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The Rumpus Room / Re: The "Black Stories" crime riddles thread
« Last Post by Tabata on Today at 05:59 »
CASE # 24:
Mary doesn't live anymore. She died as she was about to eat. A metal rod lies on her body.
What happened?



Yes
Is Mary a mouse?
     



No 
Was Mary a bug?       



Ha, ha, ha – seems to become  not only a short, but supershort crime solving.  (laugh)
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Is Mary a mouse?
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Engine Development / Re: AGS engine Android port
« Last Post by da1writer on Today at 05:16 »
On PC, the music plays fine but for Android, only the sound effects are heard. Try for yourselves if you like. The Special Editions even have the midi files, which if you try to load up the game with the Midi Enabled, you get "Digmid Patch" errors.

Have you tried the digmid patches? You need to download and unpack them, as explained in this readme:
https://github.com/adventuregamestudio/ags/blob/master/Android/README.md#midi-playback
It wasn't renamed to patches.dat I come to find out. My mistake, thanks for the help.
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The Rumpus Room / Re: The "Black Stories" crime riddles thread
« Last Post by Gurok on Today at 03:37 »
Was Mary a bug?
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Modules & Plugins / Re: PLUGIN: Snow/Rain plugin v2.02
« Last Post by Scorpiorus on Today at 03:06 »
Sorry guys, so here is the first ***very-ALPHA*** version of the Snow/Rain plugin to hopefully support Direct3D 9 mode to certain extent:

https://files.fm/u/fdtrv4tf (Snow/Rain plugin version 3.0.0-ALPHA-1), Size: ~2.1 MiB

For now, it runs only with AGS version 3.4.0 - Patch 4 and only in Direct3D 9 mode.
That's deliberate to focus on testing the EXTREMELY hackish way of accessing the AGS D3D9 Driver.

I only tried running it on Windows 7 SP1 64-bit, so see if it works with other OS versions.

And if the plugin crashes, please let me know your Windows OS version and if it's 32 or 64-bit.

Good-old Snow/Rain Demo included to assist testing.
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The Rumpus Room / Re: The "Black Stories" crime riddles thread
« Last Post by Tabata on Today at 02:44 »
I am not sure if my connection will stay stable but we got a visit from a technician yesterday afternoon
(he said that connections will only work as of tomorrow) but it already does    (roll)
So maybe I should simply risk it for a short and easy case

... and afterwards  - if all goes well - I will be able to present the first case I created on my own.
 



Keep it coming!
CASE # 24:
Mary doesn't live anymore. She died as she was about to eat. A metal rod lies on her body.
What happened?


Keep it coming!
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General Discussion / Re: Ags, Osx and Wine
« Last Post by Crimson Wizard on Today at 02:23 »
Have you installed all the requirements, like .NET 2.0 and VC Redistributable?
Requirements for Wine are same as for Windows, and listed on download page: https://www.adventuregamestudio.co.uk/site/ags/

Also, recently someone posted a solution for running on Linux, maybe that can help too:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=54390.msg636552893#msg636552893
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Engine Development / Re: AGS engine Android port
« Last Post by Crimson Wizard on Today at 02:20 »
On PC, the music plays fine but for Android, only the sound effects are heard. Try for yourselves if you like. The Special Editions even have the midi files, which if you try to load up the game with the Midi Enabled, you get "Digmid Patch" errors.

Have you tried the digmid patches? You need to download and unpack them, as explained in this readme:
https://github.com/adventuregamestudio/ags/blob/master/Android/README.md#midi-playback
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Congratulations on releasing your first game, or at least making it available for testing!

It's quite the feeling isn't it?

I'm looking forward to giving it a try!
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Engine Development / Re: AGS engine Android port
« Last Post by da1writer on Today at 01:35 »
Hi guys, a bit new here. Thought I'd let you know the newest build for Android runs quite well, many of the AGS engine titles have been quite playable to completion. My only qualms I have is the Trilby series has no music audio for some reason.

http://www.g4g.it/2009/11/30/fullyramblomatic-special-editions-pack/

On PC, the music plays fine but for Android, only the sound effects are heard. Try for yourselves if you like. The Special Editions even have the midi files, which if you try to load up the game with the Midi Enabled, you get "Digmid Patch" errors.
 
If there is a solution to this, could someone elaborate or explain why the music is missing on Android?
 
P.S, I've tried other games with music and they run just fine...
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