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A bit like Buffy the vampire slayer, I guess. Nice idea, Glenjamin!

_
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The Rumpus Room / Re: Name the Game
« Last Post by Gilbert on Today at 07:07 »
Hehe... that was me :-[

And you also posted another game which was yet to appear quite recently. :wink:

So, it's been done before, and I don't understand why people suddenly started complaining about guessing games not yet released. :=
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Modules & Plugins / Re: MODULE: TotalLipSync v0.5
« Last Post by Snarky on Today at 07:04 »
Hi Snarky,

The speech animation delay seems to be too slow for TotalLipSync - no matter what I set a characrs to (1, 5, -25, 30), it doesn't make a difference.
What Speech Animation Delay does TLS use?

TotalLipSync doesn't use animation delay: it reads the timing data from the sync files and displays the corresponding frame.

Problems could potentially occur if the computer can't run the game at the game speed you've set. The animation might then fall behind the speech. So...

Quote
ATM I'm using 120fps ('GameSpeed')

Don't.
Film runs at 24 fps. A lot of cheaper animation runs at 12 fps, literally one tenth of the framerate you have set: you're showing ten frames for each one of theirs! AGS by default runs at 40 fps, which is plenty for a point-and-click game, and twitch-based games like FPSs aim for 60 fps, which is also how fast most monitors refresh. Which is all to say that 120 fps is an insane framerate for an adventure game.

More significantly: with a high-res game like yours, many (most) computers won't be able to keep up, and this could affect lip sync (and other sync situations).

Quote
so I can use a AnimationDelay=1, and not -7 as it was before (on 40fps). I was told using negatives for AnimationSpeed, WalkSpeed, etc. was bad and 'unknowns'.

No negatives have caused problems, but still.
I have 30frames walking for all characters.

Well, the "cure" is worse than the disease in this case. A better question might be, do you really need 30-frame walkcycles? If you cut it to 15 (every second frame) or even 10 (every third), do you lose noticeable quality?

Quote
How does Rhubarb do it's timing,[/b] considering it's file is in tenths of a second:

Code: Adventure Game Studio
  1. 0.00    A
  2. 0.50    F
  3. 0.83    C
  4. 0.90    G
  5. 0.97    A
  6. 1.05    B
  7. 1.53    A
  8. 1.61    C
  9. 1.80    B
  10. 1.87    X
  11. 2.38    X

Those are hundredths.
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The Rumpus Room / Re: Can you solve this riddle?
« Last Post by josiah1221 on Today at 05:53 »
Haha, my bad on missing the obvious sarcasm there ;) I didn't even realize it until you mentioned it, but it would definitely be a very fun mash-up, lol.
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Modules & Plugins / Re: MODULE: TotalLipSync v0.5
« Last Post by bx83 on Today at 05:02 »
Hi Snarky,

The speech animation delay seems to be too slow for TotalLipSync - no matter what I set a characters to (1, 5, -25, 30), it doesn't make a difference.
What Speech Animation Delay does TLS use?
ATM I'm using 120fps ('GameSpeed'), so I can use a AnimationDelay=1, and not -7 as it was before (on 40fps). I was told using negatives for AnimationSpeed, WalkSpeed, etc. was bad and 'unknowns'.

Code: Adventure Game Studio
  1. cJulius.ChangeView(1);          //julius
  2. cJulius.SpeechView=2;           //julius speech
  3. cJulius.AnimationSpeed=1;       //normal animation speed
  4. cJulius.SetWalkSpeed(7, 6);     //normal walk speed

...though I still use some negatives - for an old man:
Code: Adventure Game Studio
  1. cJulius.AnimationSpeed=0;               //old animation speed
  2. cJulius.SetWalkSpeed(1, 1);     //old walk speed

No negatives have caused problems, but still.
I have 30frames walking for all characters.

So aaaaaanyway, how does TLS do it's timing?
How does Rhubarb do it's timing,
considering it's file is in tenths of a second:

Code: Adventure Game Studio
  1. 0.00    A
  2. 0.50    F
  3. 0.83    C
  4. 0.90    G
  5. 0.97    A
  6. 1.05    B
  7. 1.53    A
  8. 1.61    C
  9. 1.80    B
  10. 1.87    X
  11. 2.38    X
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Yeh~ RN I'm gonna attempt to update this alot sooner. RN I'm taking care of the backgrounds
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The Rumpus Room / Re: Can you solve this riddle?
« Last Post by Mandle on Today at 04:04 »
Seriously though, I would play a mash-up game called:

Add spoiler tag for Hidden:
What Lies Beneath A Steel Sky

Reminds me of a great mash-up movie title I saw in MAD magazine as a kid:

"Trading Places In The Heart" with Eddie Murphy playing Sally Field's role (laugh)
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The Rumpus Room / Re: Can you solve this riddle?
« Last Post by josiah1221 on Today at 03:39 »
not that one :)
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The Rumpus Room / Re: What grinds my gears!
« Last Post by josiah1221 on Today at 03:33 »
It really grinds my gears when every work day in a week is a beautiful sunny day (because I can't fully enjoy it) and every day off is bleak and rainy (because then I'll just stay home).

It also grinds my gears when every work day in a week is bleak and rainy (because I have to go out in it) and every day off is a beautiful sunny day (because then I have no excuse to just stay home).

Haha, so very true my friend, so very true!
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The Rumpus Room / Re: Can you solve this riddle?
« Last Post by Mandle on Today at 03:14 »
Add spoiler tag for Hidden:
behind? (laugh)
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