Recent Posts

Pages: [1] 2 3 ... 10
1
cool, thanks for your votes and congrats to all other winners.
I will start a new coloring ball soon(TM)
2
Critics' Lounge / Re: "Poster" help.
« Last Post by Anian on Today at 15:09 »
About the shadows, instead of making shadows darker, just made them bigger in surface if you want to add drama.

About anatomy, my quick redraw suggestion - shorter torso, both hands are moved around a bit, hair around the eye, shoulder, placement of nipple and pectoral muscle is moved:

Hope that helps.
3
General Discussion / Re: Texas Tornado.
« Last Post by selmiak on Today at 15:09 »
Hey, everything is okay, okay? I was a bit worried myself if it is okay to post this as the first reply to the thread, but someone had to do it...

I have no idea where that Gif is from though.
4
It seems that when a script's name contains a dot (like MyScript1.0) no menu shows with right-clicks. Therefore I can't rename/delete/export these scripts.

Quote
Also, since we talk of the script names, there's other (lesser) problem I just found: in previous versions editor let to type in script's name in the project tree right when the script is created, and now it does not (program sets the focus to "Edit Script" node.

Both of these issues are now fixed in git.
5
Ah, thanks for clarifying (I should have read it more carefully). In this case I'll back it, of course!

Maybe you should add the voiceacting to the features section, too?
6
The Rumpus Room / Re: *Guess the Movie Title*
« Last Post by Crimson Wizard on Today at 14:40 »
Not sure, but looks a bit like Charlize Theron in "Monster".
7
Editor Development / Re: AGS 3.3.0 Beta Release
« Last Post by Crimson Wizard on Today at 14:35 »
I'm assuming this is because the GUI storage has been changed and the lua plugin is trying to access something that is no longer there.
No, storage did not change, that was my intent not to change any serialized format before next version (3.3.1 or whatever).
The "translated" flag for ListBox is kept in the general Gui Object flags variable (which still has some free bits), and the global GUI alpha rendering option is an int, which may be used as enum.
8
Thanks guys!

Quote
Voice acting pack for Nelly Cootalot: Spoonbeaks Ahoy!
This is only a strech goal? So if it is not met there will be no voiceacting?

Voice acting for the original game is a stretch goal. The Fowl Fleet will definitely be voiced if we meet our target. Thanks for pointing out the confusion!
9
Critics' Lounge / Re: Police Underground
« Last Post by .M.M. on Today at 14:12 »
Zdravím!  :smiley:
Maybe try redrawing the sign "POLICIE ČESKÉ REPUBLIKY" to make it look more like the actual police sign -
10
What you do is loop through all the controls, set them to white, then set b's text to black.

Code: Adventure Game Studio
  1.   int i;
  2.   GUIButton gb;
  3.   while (i < gMainMenu.ControlCount) {
  4.     gb = gMainMenu.Controls[i].Asbutton;
  5.     if (gb != null) gb.TextColor = 15;  // white
  6.     i++;
  7.   }
  8.   if (b != null) b.TextColor = 0;

But there's of course another possibility:
Code: Adventure Game Studio
  1.   if (b != old_button && b != null) { // mouse has just entered button b
  2.     if (b.OwningGUI == gMainMenu) {
  3.       aButton_16.Play();  //BUTTON SOUND
  4.       b.TextColor = 0;
  5.     }  
  6.   }
  7.  
  8.   if (b != old_button && old_button != null) { // mouse has just left the button old_button
  9.     if (old_button.OwningGUI == gMainMenu) {
  10.       old_button.TextColor = 15;  // white
  11.     }  
  12.   }

The crash you got was probably a null pointer error, right?
You get those whenever you use aaaaa.bbbbb in your code and aaaaa happens to be null.
Pages: [1] 2 3 ... 10