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The Rumpus Room / Re: Murder Most Foul (SECOND MINGLE PHASE)
« Last Post by Mandle on Today at 14:00 »
Madame Sky whispers something to Angelica Crosley
So what do you say: another round?

I´m in! Love this competition ^^
So what do you say: another round?
Critics' Lounge / Re: Background feedback
« Last Post by Danvzare on Today at 11:59 »
Funnily enough, using room scale will actually force you to get your perspective spot-on, because if it isn't, you'll really notice when you configure room scale!
This is probably the only reason why I don't use room scale.
I'm a terrible artist. (laugh)
Multiple cameras could be used for minimaps. Other than this I don't see much use for multiple cameras.
I can. Finally we can make a splitscreen adventure game! :-D

And yes, I have always wanted to do that.
The Rumpus Room / Re: What grinds my gears!
« Last Post by Mouth for war on Today at 11:09 »
Pretentious bastards :-D
Best Character: Adder, by JudasFm
Best Misfortune: JudasFm, because I just felt so sorry for Adder in the end
Best Atmosphere: JudasFm, the planet seems like a fascinating place
Best Writing: JudasFm
Best Unpredictability: JudasFm
The Rumpus Room / Re: World history quiz thread
« Last Post by LameNick on Today at 11:00 »
Was it Tycho de Brahe?
The Rumpus Room / Re: *Guess the Movie Title*
« Last Post by LameNick on Today at 10:58 »
Nope, neither of those.

Engine Development / Re: Let's build for Android!
« Last Post by The creature on Today at 10:56 »
That's great, I do have my phone linked up in developer mode via USB and it was installing the APK fine, so that's all working at least.

I also updated the AGS library with the 3.4.1 build. I was using the Steam plugin, but I made an Android version of the project and removed all the STEAM strings from the project in case that was causing issues.

The app still fails to open though, and I get an error: Session 'app': Error Launching activity. It launches now, just the screen is a solid black although it asks at the start for various permissions to access photos and things - so it's trying to work.

My obb file is:

I updated the project.xml
Code: Adventure Game Studio
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <resources>
  3.     <!-- TODO: Update these values for your project -->
  4.     <!-- app name -->
  5.     <string name="app_name">Game</string>
  6.     <!-- game EXE or data file name -->
  7.     <string name="game_file_name">Game.ags</string>
  8.     <!-- expansion file version -->
  9.     <integer name="obbFileVersion">1</integer>
  10.     <!-- expansion file size in bytes (long) -->
  11.     <string name="obbFileSize">43613638</string>
  12.     <!-- expansion file key, @null for none -->
  13.     <string name="obbKey">@null</string>
  14. </resources>

I never still haven't used the Jobb/jobbifier tool as I'm not sure how to use it, looking into that I know you use the command console but other than that I'm at a loss. Using ES File Explorer I can see the my obb file is on my phone in the apk.

I also noticed in the master dir - mythsuntold_dungeonhands-master/ I have a file with this code in it it:
Code: Adventure Game Studio
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <module"mythsuntold_dungeonhands" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$""GRADLE" type="JAVA_MODULE" version="4">
  3.   <component name="FacetManager">
  4.     <facet type="java-gradle" name="Java-Gradle">
  5.       <configuration>
  6.         <option name="BUILD_FOLDER_PATH" value="$MODULE_DIR$/build" />
  7.         <option name="BUILDABLE" value="false" />
  8.       </configuration>
  9.     </facet>
  10.   </component>
  11.   <component name="NewModuleRootManager" LANGUAGE_LEVEL="JDK_1_7" inherit-compiler-output="true">
  12.     <exclude-output />
  13.     <content url="file://$MODULE_DIR$">
  14.       <excludeFolder url="file://$MODULE_DIR$/.gradle" />
  15.     </content>
  16.     <orderEntry type="inheritedJdk" />
  17.     <orderEntry type="sourceFolder" forTests="false" />
  18.   </component>
  19. </module>

does this seem correct too? The '"mythsuntold_dungeonhands" external.' seems odd, is that fine?

I feel pretty close, just at a quandary now ???
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