« Last Post by Stupot+ on Yesterday at 23:40 »
Thanks Ponch. Maybe I'll do my next entry in haiku form... actually, no.
the wings look a little off to me. One is outstretched and one appears to be bent. I know the eagles below have nothing to do with your dragon per se, but I think they're good references in the way that you get an idea of what a winged animal looks like before landing or "pouncing" on something.I redid the wings completely. Also thanks to your very helpful references, I was able to improve the claws. Actually gave him four while I was at it.
Shrink the wizard and plateau to a smaller size and move them down a bit. I think this will make the dragon look more gigantic and threatening. By moving the plateau down a little too, you will have more space to stretch out the legs and open the talons a bit more.I did what you suggested, if only a little. By moving the dragon into the corner a bit and increasing its size, the size difference between the protagonists feels better now.
Atm I think the biggest thing to experiment with is the angle of the whole scene, making it less side view and flat and more 3/4 and with depth.I see how that is a problem, but at my current level I just can't pull it off. Played around with some 3/4 sketches last night, but failed when I tried to make the arms reach towards the screen as would be required by such a pose. I think I need some more training with geometric shapes before I feel confident enough to attempt such a pose in 3/4. Thanks a lot, I can picture in my mind how your suggestion would greatly improve the scene.
While doing so, you could try pushing the values more, making things close the darkest, and the things furthest away brighter with very little contrast. Lastly, I'd try to achieve a nice focal point in the image, using values/lighting, where you choose a spot which you think is the most important/interesting, and making sure if pops out.That was immensely helpful advice and I tried that in my next step, possibly not strong enough tough. The focal point would naturally be the dragon, as the wizard is much too small. Could you please give me a follow-up comment on your lighting suggestion to see whether this goes in the right direction?
I see is that the bottom claws are somewhat unreadable. I would definitely take a look at those eagle picturesI agree. I changed them, thanks for the advice.
What is the wizard doing? Is he is welcoming the dragon as a servant or is he fighting it? At this stage It could go either way. Also the background itself ends in a line with a very flat ‘horizon’. That’s ok if we are in a cavern bit if this is outside it needs to extend off in to the distance.By now I want the wizard to be on a quest to actually tame a dragon, which is obviously something very brave/stupid and could be the last thing he does. I wonder whether I will be able to project that into the image. I also tried to improve the background. Better?
I'm not too fond of the feet, though. They look like they belong to someone else. One suggestion for the next stage: Define your light source and see, where there will be shadows.I agree that the feet sucked. Better now?
All I can think is the wings itself. I'm no expert in wings, but I would think that when something flies his two wings will stay in line together to keep balance.I agree, that was taken from mixing the bat reference with a dragon reference and did not really work. Now I completely changed the wings.
I think the monster itself is interesting...weird, but interesting; but I would look into his anatomy a bit. This could also help make his pose a little more threatening and dynamic. I like the wizard, and - to me at least - he steals the scene. I think his pose and the directional line towards the monster are strong, and I would build the image around that (rather than around the monster).Thanks a lot for that idea, I think it might look awesome. Unfortunately I don't see me doing that without completely redrawing everything and I can't find the time to do that. Sorry, but I'll have to give that one a pass although I really like the idea.
When you'll have your dragon's pose set, you could try to visually empower/amplify his 'attacking stance' by trying to give the background behind it a shape that somehow resembles a triangle pointed at the wizard (you can do that by shaping the rocks or volcanos or... I'll just leave it to you). Pointed shapes in composition, when facing each other, create a feeling of tension. Well, that's something to consider for later.That's immensely helpful advice, thank you. I tried to give the dragon a somewhat triangular shape, but somehow I feel that it's not strong enough.
Apart from boosting the dynamic/expression of the painting, the 'triangle versus triangle' or the 'triangle versus circle' could become a sort of archetypical clash, for example like between the fire-breathing-dragon and water-elemental-mage. It's just one of the possibilities. From my experience I know that adding some meaning (even if it's a kind of coloristic meaning) makes one's work more powerful. So that's another thing for you to consider.See my next step, the whole scene is very fire-oriented, which is natural since the wizard is entering the dragon's domain. While I don't envision the wizard to conjure up a water spell, the spell's color reflects the contrast between the two. Does that make sense?
One more thing to consider: As it is with miguel's monster, your dragon's upper limbs seems to me to be 'too human'. I think you could try to make them more reptile-like. Try looking for photographic references of dinosaurs, crocodiles, or perhaps some other animal that somehow resembles a dragon in this aspect and could lend your monster a pair of handsI agree, the hands were a weak point. Now I went the easy route and just copied the feet. That works for me, but might be a bit too boring.
I like how much action your scene has, but I think your mountains are all very low and flat. Some further height variation in that background would be lovely!I agree. Better? I'll try to use values to make them appear at different distances from the viewer.
The left side of the dragon wing looks a bit short and unthreatening compared to the other side. The legs seem to have one limb too much, except this is the unnatural monstery look you are going for, then flesh it out and make it look really disturbing I don't quite know what the circle in the topleft will become but I like beeing surprised... sometimes.I agree on the wings and changed them, thanks. The legs are supposed to look like that, I wanted to do double joints on purpose, maybe I can improve on them though. What about the last sketch, better? The thing in the top left was supposed to be a sun, which my wife commented looked like in a child's drawing. Since I moved the dragon there, the sun had to go. Good riddance, stupid sun.
Hm, this monster hasn't found a natural pose yet. There's something with his wings and posture not really adding up. I would experiment more with his pose before moving on to shading and texturing.Are you referring to my end of week 1 sketch or the more recent one? I hope the current one is better in that regard since I decided to keep the pose as it is (except minor tweaks)
Having all the limbs in front of the body like that looks a bit ungainly, and it doesn't create any clear lines to provide a sense of movement. To underscore the mammalian nature of the monster, maybe make the face even more bull-like?Same question as to Andail