Quote from: Baguettator on Yesterday at 22:29:41Well I was thinking about :
- importing a font file
- create a button
- give this button the font you just imported
- choose the size of the font for THIS button (and eventually its style if possible)
- allow to manipulate font's property for each button or things using texts (labels etc...), such as the font's size, dynamically in scripts. My best example for it is about translations : if you have a button with the text "ABCD" inside, and when you change translation the texts becomes "ABCDEFGHIJ", the button could be too small to have the text properly inside, so you could just change the font's size to fit the text there.
Quote from: Crimson Wizard on Thu 17/07/2025 17:45:51In the latest AGS 4 you can import only 1 font file and create any number of fonts from it, each with different settings. Is that what you are referring to?
Quote from: TheFrighter on Wed 16/07/2025 06:21:34This sounds like the next speculative bubble.
Quote from: Crimson Wizard on Yesterday at 17:35:12So, I did some tests and can confirm that this starts happening after "Watch Panel" gets enabled. It even keeps happening if I hide "Watch Panel", the only way to make it stop is to restart the Editor.
Quote from: Monsieur OUXX on Yesterday at 10:28:22I have some kind of hunch that it could also be a concurrency issue. Something along the lines of: "the startup process of the game overlaps its immediate interruption. For example: The new compiler switches to the Log Panel or the Watch Panel just as the game ends and the Editor tries to display the window. One of the two processes wins the race, and the window gets closed".
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