is a dark fantasy adventure set in medieval times, during the Inquisition.
In occult lore a "moonchild" is something akin to an Elemental born in human form, through the union between a human female and a demon or a demi-god.
My first crack at making an AGS game (after spending a couple of months trying to learn the system) resulted in completing the initial prologue for my Lovecraft-inspired adventure Strange Detective. I plan to return to that at some point, but the story grew so expansive that I realized it would take way too long to complete and was a bit of an overreach for my first adventure game.
I had another game idea that felt easier to manage and was inspired by Loom, and to a sleight degree uses some of the same mechanics which encourage exploration and experimentation, but thematically Moonchild is a very mature and dark adventure game, quite unlike Loom in every other respect -- and steeped in witchcraft, medieval folklore, and the occult.
The idea grew out of my familiarity with the occult and medieval folklore, and also seeing the 2015 movie "The Witch".
Designing this with AGS has been a long-time dream come true, and I've had some incredible help throughout it all from the community here on the forums.
I'm getting to the point where I'm nearing 65-70% completion now, but there's still a third act to finish (and no voice-talent has been arranged yet, so I'm still working in the silent era).Development Progress:
Game Resolution: 1280x720
Expected completion date: Sometime in early 2018.Screenshots:
As soon as I can figure out how to embed a video I'll post a little preview of the game in motion.