Quote from: TheFrighter on Wed 02/07/2025 18:49:47MOD NOTE: Video removed. I understand that it was posted in a humorous manner, and yes, laughing at Nazis, as well as punching them, is an acceptable pastime. But we still have to take into account that, despite the fact that we completely reject this ideology, Mr. West clearly doesn't (rumored mental problems aside) and by platforming him we may be inadvertently enabling him to spread said ideology to a wider audience. Seeing as the UK, as well as the EU, has various laws against the promotion of Nazi propaganda online (Germany, for instance, has already banned the video, where even the title is a violation), and the AGS forums are hosted in the UK, I feel it would be best to err on the side of caution.
parent.Children[0]
parent.geti_Children(0)
managed struct Child {
int Index;
import readonly attribute String Name;
import String get_Name();
}
managed struct Parent {
import readonly attribute Child* children[];
import Child* geti_Children(int index);
}
String _names[];
Child* _children[];
String Child::get_Name() {
return _names[this.Index];
}
Child* Parent::geti_Children(int index) {
return _children[i];
}
void game_start() {
_names = new String[8];
_children = new Child[8];
}
Error (line unknown): in script 'LayeredCharacter.asc' around line 147: cannot resolve import (bytecode pos 1967, key -1).
Quote from: Snarky on Tue 08/07/2025 09:24:04Once AGS 4 is officially released we can hopefully put an end to this issue once and for all (as it produces warnings for unlinked event handlers).
Quote from: Crimson Wizard on Sun 15/06/2025 00:58:22Editor:
- Editor will now report any missing script functions that are assigned to events, but not present in script, as warnings when compiling the game.
- Editor will now report any script functions that *look like* event functions, but not assigned to corresponding events, as warnings when compiling the game.
Quote from: Khris on Tue 08/07/2025 06:49:25Anyway, it's a very common beginner's problem: you typed or pasted the function into the script yourself and therefore AGS doesn't know it exists.
function abc() {
Display("ABC");
}
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