Mittens 2018 will be in Boston this September. There are three spaces left, so check out the thread for details!

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91
The Rumpus Room / Re: Name the Game
« Last Post by Frodo on 21 Apr 2018, 14:25 »
This one should be fairly easy.  :wink:

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Episode 118

The importance of good sound design.
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Hey guys as of today I happen to update my Win 10 PC and now as I will open AGS it will stop responding and crash itself. Any help?
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AGS Games in Production / Re: Feria d'Arles
« Last Post by Blondbraid on 21 Apr 2018, 12:40 »
I'll admit, that last GIF made me chuckle. (laugh)
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On the subject of theme choice... Not sure if it will help anyone or not but here's a brief summary of themes and turnout for the last 30 competitions:
Add spoiler tag for Hidden:
* Mar 18 | make three playable characters and differentiate the gameplay between them | 2 entries
* Feb 18 | pick genre, setting and location from predefined lists and include a pet with an extraordinary gift | 4 entries
* Jan 18 | hidden and misinterpreted true motives | 3 entries
* Dec 17 | invisibility | 1 entry
* Nov 17 | contest/competition | 4 entries
* Oct 17 | fears/phobia, + 1 room requirement | 5 entries
* Sept 17 | past and future mixed up | 3 entries
* Aug 17 | the Bible | 3 entries
* Jul 17 | same place frequented by character 3 times as key element of the plot | 3 entries
* Jun 17 | rescue | 8 entries
* May 17 | fate | 2 entries
* Apr 17 | misinterpretation/mistaken identity | 1 entry
* Mar 17 | difference in size | 2 entries
* Feb 17 | same location at multiple time periods | 2 entries
* Jan 17 | transformation/metamorphosis | 3 entries
* Dec 16 | pickpocketing | 2 entries
* Nov 16 | afterlife | 3 entries
* Oct 16 | remake an existing game into a different genre | 2 entries
* Sept 16 | pure evil | 5 entries
* Aug 16 | must include monkeys, poor quality vehicle, giant banana | 5 entries
* July 16 | extinction | 4 entries

* Jun 16 | non-cliche historical setting + real personnas (optional) | 3 entries
* May 16 | must include gas, "It's all right now" quote, someone named Jack + Jack jumps and toothless bearded hag (optional) | 4 entries
* Apr 16 | natural disaster | 2 entries
* Mar 16 | changing seasons | 1 entry
* Feb 16 | RoN | 2 entries
* Jan 16 | Black Death | 6 entries
* Dec 15 | depleted/running out | 3 entries
* Nov 15 | monsters + must include rhyming | 6 entries
* Sept 15 | Stephen King, must include 2 rooms and 2 characters exactly | 2 entries
What I feel the most popular themes have in common is that they are flexible and not too ambitious, in a good way. Basically, when I think say "monsters" or "contest" or "rescue", a bunch of simple short game scenarios immediately springs to mind and whilst none of these games would probably be very original or imaginative, they could be quickly and effortlessly planned out. Coming up with a working MAGS game plan shouldn't really take any of the precious little time we have to actually create the game.

Also, not all themes that scored 4+ entries are vaguely defined - some in fact use detailed requirements, see the monkey theme from Aug 16 or Jack theme from May 16 for example. Personally I'm not a big fan of these "include x, y, z and your game must be f" subjects because (admittedly more as a player than a creator - I rarely participate) I feel the competition is more captivating when the entries are themed rather than connected by randomly chosen elements. But it does seem to stir creativity if the combination turns out to be flexible enough.

As for the use of pre-existing open source graphical assets, it feels like something that could improve the turnout but I'm not convinced if using RON resources for this purpose is a very good idea unless the MAGS entry is an actual RON game. It is a free to use library, but a library dedicated to a specific series so using it for random MAGS games *kind of* defeats the purpose to me. But then again I'm hardly an expert on RON policy, someone better versed in the subject might want to comment should this option ever be seriously considered.
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The Rumpus Room / Re: What's on TV?
« Last Post by Mandle on 21 Apr 2018, 12:05 »
Kumpel, that link is not watchable. Can't even "steal" it by quoting and copy/pasting it. :-\

Hehe....I tried too yesterday...
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Concept: Selmiak, I like how the low camera angle instills a sense of unease
Playability: lorenzo, I can really see the player walking from door to door interacting with stuff
Artistic Execution:lorenzo, because I like the colors and linework
98
Advanced Technical Forum / Re: Trying to make a Quest System
« Last Post by Narehop on 21 Apr 2018, 10:57 »
Not always have to close and open Quests at the same time. Sometimes I'll open quests but no one were closed. So I can't make a delay for this question. I need to do this in real time.

The way around that is to have a separate function, something like replace_quest(int questToRemove, int questToAdd) that does it, with a delay. (You might need to add a delay parameter to open_quest(), and set it to 0 by default.)

i'm gonna try it
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Advanced Technical Forum / Re: Trying to make a Quest System
« Last Post by Snarky on 21 Apr 2018, 10:55 »
Not always have to close and open Quests at the same time. Sometimes I'll open quests but no one were closed. So I can't make a delay for this question. I need to do this in real time.

The way around that is to have a separate function, something like replace_quest(int questToRemove, int questToAdd) that does it, with a delay. (You might need to add a delay parameter to open_quest(), and set it to 0 by default.)
100
The Rumpus Room / Re: What's on TV?
« Last Post by Cassiebsg on 21 Apr 2018, 10:42 »
Kumpel, that link is not watchable. Can't even "steal" it by quoting and copy/pasting it. :-\
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