Recent posts

#91
Completed Game Announcements / Re: Falling Dark 2: Relapse - ...
Last post by SCO - Fri 27/06/2025 07:09:27
Was only able to see ending d and c (the worst I think), how do you get the others? Your video walkthrough doesn't show them so...
#92
Site & Forum Reports / Re: Bug reports & suggestions
Last post by eri0o - Fri 27/06/2025 02:37:14
In the website there is a page where there is an entry called plugins

https://www.adventuregamestudio.co.uk/create/help-support/

I notice that it instead has links to the GitHub source code of the Editor and Engine, and it also has a link to the binary storage of the AGS Templates. For the templates, I believe it would be more useful to link to the source code of them (https://github.com/adventuregamestudio/ags-template-source), since their binaries already come with the engine (but they are available too in the release artifacts of this repository).

In case it is desired, there is a starter plugin project that is here: https://github.com/adventuregamestudio/ags-demo-plugins

But I guess these are more like "Source Code" links category than Plugins.
#93
Completed Game Announcements / Re: Falling Dark 2: Relapse - ...
Last post by SCO - Thu 26/06/2025 23:38:59
If you'd like a suggestion how to slightly improve the game when you need to open the vault in the mansion you should probably give the chance to solve it manually if your hacking is big enough. Unlike the computer puzzles where this mostly happens that is a proper puzzle not just finding a password item somewhere, so a character that focused on hacking just skips it when they might want to solve it themselves.

edit : also drinking the alcohol with Craig in the ballroom of the fundraiser appears to crash scummvm with "!Character.Animate: invalid  loop number 64 for view 9 (range is 1...13).!" using scummvm to play the game (which has a later version of Ags).
#94
Quote from: jahnocli on Thu 26/06/2025 21:21:35OK. Firstly, there's a decorative band at the bottom which doesn't add anything to the general ambience. I hardly noticed it to start with, but after a while I wondered what it was doing there. Secondly, the text is often difficult to make out against the background; maybe outlining would help? Next, the dialogue is occasionally a little too quick -- I'd be looking at the facial expression of one character as the other character's dialogue flashed past. Lastly, there's a lot of exposition between two essentially static people: movement of some kind could add interest?

I didn't make it to the end of the prequel either, sorry. Like I said, apologies if this is all rather negative...


Nope your points are perfectly valid. I'll change the colors of the text tomorow or outline with a thicker line.
#95
Completed Game Announcements / Re: Hydra's Head Prequel
Last post by jahnocli - Thu 26/06/2025 21:21:35
OK. Firstly, there's a decorative band at the bottom which doesn't add anything to the general ambience. I hardly noticed it to start with, but after a while I wondered what it was doing there. Secondly, the text is often difficult to make out against the background; maybe outlining would help? Next, the dialogue is occasionally a little too quick -- I'd be looking at the facial expression of one character as the other character's dialogue flashed past. Lastly, there's a lot of exposition between two essentially static people: movement of some kind could add interest?

I didn't make it to the end of the prequel either, sorry. Like I said, apologies if this is all rather negative...
#96
Adventure Related Talk & Chat / Re: A Possible Future
Last post by Danvzare - Thu 26/06/2025 20:24:31
Quote from: Snarky on Tue 24/06/2025 18:15:13As forum members may rightly be suspicious of strange links by unknown posters, I will say that it looks legit. If it hasn't been edited after this reply, the link is to a Google Form (using Google's own URL-shortener) survey about a real adventure game in development:

As someone who has already filled in the survey.
I feel really dumb for not being more wary, and not saying anything about it being safe.  :-[

Then again, I do have an extension that blocks websites from running any scripts unless I say so. It makes it a pain to browse the web, but it does make it safer.

Still, thank you Snarky.  (nod)
#97
Quote from: jahnocli on Thu 26/06/2025 16:32:52I just had a look at the Hydra's Head prequel. I've got some observations, but they are a bit...harsh. If you're OK with that, fine, if not I'll keep my big mouth shut!

Go on, I don't mind.
We learn more from criticism anyway.
And I know it's poorly planed, and rushed.
#98
Completed Game Announcements / Re: Hydra's Head Prequel
Last post by jahnocli - Thu 26/06/2025 16:32:52
I just had a look at the Hydra's Head prequel. I've got some observations, but they are a bit...harsh. If you're OK with that, fine, if not I'll keep my big mouth shut!
#99
@Crimson Wizard, it's undoubtedly a very successful Open Source gaming project, and I wanted to know how they achieved this. I don't expect AGS to match for many of the reasons you mentioned, but at the same time, give yourself credit for keeping the releases going and managing improvements. There are also several significant projects being made in AGS even today, despite the current limitations.

I posted this before I completed watching the whole thing, and there are a couple of takeaways I got

First, who is maintaining the project, and we have a similar structure:
- Core maintainers (you, Drake, Erico, etc.)
- Volunteers (I'd consider myself in this)
- Companies? (Not so much, although Wadjet Eye coordinated the effort for Mac/iOS in the past, and I'm now willing to include myself in this.)

What does the AGS core group need to work on the most at this time? Time and/or funding?

For funding, I am confident I can gather several individuals or companies to make significant monthly or yearly donations to the project, including myself—maybe not Godot money (37k euros per month?!) but at least something to get started.

However, I'm unsure about the core maintainer situation, specifically whether one or multiple devs can use the money to dedicate time to it every week without having to make ends meet.
#100
Competitions & Activities / Re: Fortnightly Writing Compet...
Last post by brushfe - Thu 26/06/2025 13:19:22
Quote from: Mandle on Thu 26/06/2025 12:06:52Bloody brilliant theme, well presented!

That's a relief to hear - there were so many good ones in the archive!

I was hoping to find a theme that could also inspire a game over or Mags entry. Maybe a new use of the New Kid button in Maniac Mansion :)
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