AGS Awards votes close at 13:59 BST on Monday 19 March 2018. You've already voted, so you've got 2 days and 0 hours left to wait before voting closes!

AGS Engine

Further development of AGS engine

Bug Issue: Buttons are not redrawn if their gfx are changed in Room_AfterFadeIn

Pages: [1]

Crimson Wizard

  • AGSer
  • Posts: 7,927
« on: 10 Nov 2017, 19:23 »
If you repeatedly change button's NormalGraphic, doing Wait(1) in between, or just animate a button and try waiting until animation finishes in Room's "AfterFadeIn" function, the buttons won't be redrawn until the function ends.

This is different from characters and room objects being normally updated in AfterFadeIn.

I suspect this has something to do with requirements for redrawing a button (due to engine trying to optimize things for software renderer).

Pages: [1]

Issue Details

  • Reported
    10 Nov 2017, 19:23
  • Updated
    10 Nov 2017, 19:23
  • View Status
  • Type
  • Status
  • Priority
  • Version
    Adventure Game Studio 3.4
  • Fixed in
  • Assigned to
  • Category


Powered by: SMF Project Tools 0.5.4 © Niko Pahajoki 2007-2011