AGS Engine

Further development of AGS engine

Bug Issue: Buttons are not redrawn if their gfx are changed in Room_AfterFadeIn

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Crimson Wizard

  • AGSer
  • Posts: 8,594
« on: 10 Nov 2017, 19:23 »
If you repeatedly change button's NormalGraphic, doing Wait(1) in between, or just animate a button and try waiting until animation finishes in Room's "AfterFadeIn" function, the buttons won't be redrawn until the function ends.

This is different from characters and room objects being normally updated in AfterFadeIn.

I suspect this has something to do with requirements for redrawing a button (due to engine trying to optimize things for software renderer).

Pages: [1]

Issue Details

  • Reported
    10 Nov 2017, 19:23
  • Updated
    10 Nov 2017, 19:23
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  • Type
  • Status
  • Priority
  • Version
    Adventure Game Studio 3.4
  • Fixed in
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