AGS Engine

Further development of AGS engine

Bug Issue: Buttons are not redrawn if their gfx are changed in Room_AfterFadeIn

Pages: [1]

Crimson Wizard

  • AGSer
  • Posts: 7,508
« on: 10 Nov 2017, 19:23 »
If you repeatedly change button's NormalGraphic, doing Wait(1) in between, or just animate a button and try waiting until animation finishes in Room's "AfterFadeIn" function, the buttons won't be redrawn until the function ends.

This is different from characters and room objects being normally updated in AfterFadeIn.

I suspect this has something to do with requirements for redrawing a button (due to engine trying to optimize things for software renderer).

Pages: [1]

Issue Details

  • Reported
    10 Nov 2017, 19:23
  • Updated
    10 Nov 2017, 19:23
  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    Normal
  • Version
    Adventure Game Studio 3.4
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    GUI

Tags



Powered by: SMF Project Tools 0.5.4 © Niko Pahajoki 2007-2011