Suggestion- String Spell Check!

Started by rtf, Sun 25/04/2004 21:12:06

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rtf

I know that this is a larger idea, and it probably isn't going to appear in the next beta, if it appears at all, but after reading Chris's interview in The Inventory and him saying that the main problem with AGS games is the grammer problems, I thought this would be a good idea:



You know you want it.

The spell check feature would only check strings.
  So...
  LoseInventory(3); Would be ignored, but
  DisplaySpeech(EGO, "I diddn't do that."); would be corrected.  
Understand?

I don't know how hard it would be to implement, but I just thought I should suggest it.

What do you think?
I fail at art.

DragonRose

Isn't that what the "dump game text to file" option is for?  You dump whatever messages you want to check into a file, run it through a spell checker elsewhere, and import it back in.

People just have to remember to use it.
Sssshhhh!!! No sex please, we're British!!- Pumaman

TerranRich

Good God, RTF, that would be nearly impossible to implement. Well, not really, but CJ would have to write or find an entire dictionary filled with words and write some code to check through it all. I don't think it would really be that important. Just have a beta tester look for it, or play it through just to look at the spelling.
Status: Trying to come up with some ideas...

rtf

Yeah, you are right.
I should have thought things through before posting it.  
I fail at art.

Pumaman

Interesting suggestion. The easiest way to do this is to create a translation source file, which contains all lines of text from your game, and run it through a word processor's spell check. Then, any problems you find, you can correct in the game.

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