Larrywilco (now XP compatible)

Started by Timosity, Thu 24/10/2002 14:27:22

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lspace

>>You've probably figured it out by now but

yes, I did.....shortly after posting my request for a hint.  I was having a duh moment at the time.  But thanks for your help.

Timosity

#21
das TOBI - AS

Bryce 5 is fairly easy to use to make landscape scenes, to make rooms you just have to create boxes or other objects and add a different texture. I'm no master at using it, but if you spend a bit of time playing around with it you'll supprise yourself.


Your link for The Second Moon Adventure Part One: Night  works for me now


danny

I have 3D studio max but I haven't been bothered to learn it, can you recommend a 3D graphics program.
What do you use?
do you use different ones for characters and backgrounds?

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#22
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danny*

hi Timosity,

QuoteI have 3D studio max but I haven't been bothered to learn it, can you recommend a 3D graphics program.
What do you use?
do you use different ones for characters and backgrounds?

well,..i use 3d max and lightwave.
Since you want to learn a 3d software,i suggest 3d max for one simple reason:
It has the best documentation and example files than any other program around!!,
...and since you "ll be sitting and learning it on your own,(no school and stuff),you need that help files and tutorials.Also,it is (in my opinion),simpler that the rest of the professional 3d software,..but much harder than Bryce!
Why don't you give it a try,and tell me what you think?


Timosity

das TOBI - AS

I tried downloading the music file and it wasn't a broken zip file
so it must have timed out or something, check the file size, if you right click on the zip file and look at properties it should be 2.74MB (2,875,589 bytes)

danny

I'll get back to you about 3ds max, I haven't got time at the moment to play around with it. And it's coming into summer in this part of the world (Sydney Australia) and it's been very hot lately. I play cricket and enjoy outdoor stuff as well as computer stuff and I use computers at work, I can get sick of staring at a screen.
Maybe have some spare time over Christmas, I'm trying to come up with an idea for a Game, Maybe play a character that is an evil secret agent, like the life of one of james bonds enemies.

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#25
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2ma2

Awright, I finally got around to play it :) It's a very good game, especially for a first production. However, it's still kinda hilarious how the old ripped backgrounds inspired the new ones (as the rap-building in LSL5 and sheds in LSL3) ;)

A very nice thing is that you've animated ALOT, even tho' you're fairly unexperienced in animating. A BIG applause for that!!! And although some animations are virtually or anatomically impossible, the screwball comedy feeling is only enhanced by it and I laughed out loud at some of them.

It's not all to obvious where you can go and where you can't, I had trouble finding the location of the motorcycle dude at first. Also, there's alot of search in unusual places, however, it's not very annoying, which is unsual when using that in your game design.

Puzzles are nice (but not very original) and easy, however a bit throwed in at some times. Especially the loaction of the vat, which has no logical explanation. It would have been nice if there was some reason of it's placement, whacky or not (like it's an prehistorical vat, brought up by vulcanic activity or something ;)).

The lack of music is not disturbing, but it seems somewhat empty. Also, the sudden outburst of speech when touching yourself scared the shit out of me (basically cause I have my speakers behind me but come on.. a sudden voice, which doesn't include the usual amp noise frequently featured in sound files. Do you want to give me a heartattack?! :))

Anyho', and all in all ok first production. It has some flaws, but even more good things, and it's surely among the best recent releases. The game itself starts out to look like a tribute to LSL3, but developes in a very nice direction. It woul have been nice to have a longer prolouge like why he's on the plane and similar.

And I'm stuck!
Spoiler
I'm on the ship, I've got 52 buckaroos and a camera. I sense a walking dead :)
[close]

Timosity

Thanks 2ma2, good to get some more feedback, by the way I loved who killed Kenny Rogers and Permanent Daylight,
Who killed kenny rogers is one of my favourites, it took me ages to figure out a few puzzles and a fair bit of pixel hunting but great for a mags game.

Yeah my backgrounds are pretty much remade screens based on the old ones. The animations were just lazy but I thought they would be more humerous like that, The puzzles were far from original, I didn't make the puzzles too hard just so people wouldn't give up straight away and not give the game a go,

I didn't put much music in cause it wasn't original music anyway and i'm not a musician. but are there any programs to create midi music easily, i did play the piano when i was a kid and i've got a good ear, so i reckon i could put some tunes together if I new a good program.

I could have made the intro longer, it does say why he was on the plane by the way, He was travelling home from a skiing holiday. but I got sick of working on it and just wanted to release it.

The game was really done just to get a grasp on the programming and integration of the program, I'd been meaning to use it for about a year and then i finally found some spare (time a couple of months) to put it all together.

Spoiler
have a closer look at the painting on the lower deck, and you can on a canon
[close]

2ma2 - blargh

Well, unoriginal music is better than nothing at all. Remember PD ;)

Spoiler
I downloaded the hint file and found out how to get the idcard. That was a mean pixelhunting puzzle ;) That and being forced to drink numerous beers until some action took place was the things that stumbled on. Also, the way things suddenly appeared here and there due to what you've done and not was rather amusing yet a bit annoying. I've completed it now, and I must say the ending leaves it wide open for a sequel. An all in all good production, even tho' it was a bit rushed and unpolished, it's among the better short games I've played recently.
[close]

Timosity

#29
Edit: broken links removed

Timosity

Timosity

Quote from: 2ma2 - blargh on Fri 15/11/2002 13:07:51I downloaded the hint file and found out how to get the idcard. That was a mean pixelhunting puzzle


Spoiler
It was designed not to be too much of a pixel hunt,
The game was designed to use the Look cursor, if you look at the canon it tells you it's a canon but if you look at the whole shaft you get a message saying it's the nozzle of the canon

The hotspot is actually the main shaft of the canon so it's not just a couple of pixels it's quite a large area.

It's the same with the painting on the lower deck, the corner of the painting looks a bit different and you get a different message if you look in different places.

It is pixel hunting in a way but it allows you have to use the look cursor not just use the hand everywhere and hope you find something.
[close]

Timosity

This is not a New Game, (over 3 years old) but it has never been compatible with Windows XP.

As I explained in the edited first post, I found the original source and was able to compile it with AGS 2.62, which seems to have fixed the game crashing.

So if you ever couldn't finish it due to the incompatibility or never heard of it, or are just bored, then it is now playable.

Ogo

Er... that web1000 link redirects me to porn.. O_o

Timosity

#33
Quote from: Ogo on Mon 02/01/2006 23:32:44
Er... that web1000 link redirects me to porn.. O_o

Thanks for that, I removed all the links to the web1000 site, which was where the site was originally hosted in 2002

The only link you need is this

http://members.lycos.co.uk/timosity/
or
http://timosity.dyn.ro   (which is just a redirection url to the same site)

the site doesn't allow hotlinking

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