PONG Clone

Started by DoorKnobHandle, Mon 02/05/2005 21:20:57

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DoorKnobHandle

Hey everybody,

I just finished a small freetime-project - a pong clone.
The first ever with AGS as far as I know.
Anyways, I put 2 whole hours of work into it...

Check it out at http://www.adventuregamestudio.co.uk/games.php?action=detail&id=549...

I know this is not a big thing, but maybe someone would be interested in the sourcecode? It's only 200 lines, so maybe for someone who wants to start with scripting non-adventure games in AGS this could be interesting?

Playing this with a friend is good fun, by the way. Like in the old days... :)

Ozzie

Well, I thought it would be at least worth a comment:

Ehm, nice!  ;)

Besides, it's interesting to note that, while I was both playing player 1 and 2 I only made points with player 2, though I felt more like I was involved playing as player 1....strange!
Robot Porno,   Uh   Uh!

NeunLeben

Holy Phuck

Why write non-adventure games in AGS?

Why not use Pure C#

Domino

People do non adventure games with AGS to show what can be done with the AGS engine. 

AGS...It's not just for adventure games anymore.  :)

If you look at the games section on the AGS homepage, there should be a list of non adventure games you could check out.

NeunLeben

#4
Anyway...

Very ingenious...

500kb for a PONG game...

I bet those XT's didn't have that much memory... lol...

BlackMan890

Nice game :)

althought you may feel like making an update where at first the ball goes slow but each time it bounces on your board, it goes a little faster :)
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

DoorKnobHandle

Thank you!

I am working on "PONG Extended" at the moment. That version will feature:

- Different difficulties!
- Power-Ups (Rockets, Shields, Paddle Enlargers ^^ )
- Sound!
- You can actually aim the ball now!
- Maybe also computer AI!

Oncer

QuoteAGS...It's not just for adventure games anymore.  Smiley

If you look at the games section on the AGS homepage, there should be a list of non adventure games you could check out.

IMHO AGS should be an engine only for adventures. Yeah, it's great to show, that the engine is very flexible and that you are able to do even a realtime pong game with it, but after all, AGS stands for Adventure Game Studio.
It is only for adventures.

Sluggo

What if you wanted to do an arcade sequence within your adventure game? I don't think we should limit what is produced with the AGS engine to any one specific thing. It's just a program.

Scummbuddy

Oncer, why would you want to stiffle someones creativeness? And if anyone has the right to say what the engine is used for, its Chris Jones only. I'm actually offended at how several new people here have taken to this non-adventure game. This does not reflect the general attitude of normal AGSers. We actually welcome, and are surprised at people when they can take AGS and make it their own to create games that we didn't think could be done... such as the other project that this Pong author is working on. A supreme looking strategy game, which I'm very impressed with.

The only negativity in this thread should be only having to do with "Hey! How come your spending time on this, and not Troopers!?!?"  ;)
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Ubel

Awesome! ;D Can't say anything else. ;)

Ponch

Very cool!

It's cool to see the things people do with AGS that it was never intended to do. Nice example of "thinking outside the box" (as much as I hate to use corporate happy-speak). I mean, seriously, I would have never thought of using AGS to create Pong. Awesome!  :D

Plus tt took me back to the early days of my childhood when Pong was simply the most AMAZING thing any of my friends had ever seen! It's a wonder that none of us died from shock when we got Ataris for Christmas.

Thanks for that one!

- Ponch

Oncer

But it is very dangerous to do such things. If CJ would include features for arcade sequences or even other games in the engine it would get bloated like hell! IMHO it is an adventure engine and if you want to create other games, use a different engine!  >:(

Ubel

Not everyone knows how to code with pure C# or some other engine for example. I for example am not familiar with any other game making program than AGS. I really don't understand why you are taking it so seriously. :-\ And, as Scummbuddy already said, Chirs Jones is the only person to decide about what the engine is supposed to be used for. And as far as I know he doesn't have anything against non-adventure games made with it.

Shane 'ProgZmax' Stevens

It's dangerous, you say?  Since I do happen to be a programmer (and have my own game engine) I can say one or two things about AGS:

1.  It uses a scripting language

2.  It uses a scripting language in order to provide freedom to the designer

3.  It provides the freedom to create just about any game (within reason)

Now there are a few additional details one must consider.  An adventure game does NOT mean it has to be a 'Graphic Adventure'.  Note that AGS is not called GAGS, which would sound odd anyway.  Adventure games include anything with adventure (exploration, storytelling) elements.  Granted, you would probably not want to use ags to make a straight action game, since there are limitations to what the scripting can accomplish, but an adventure game is what you make it.

Oncer

I'm taking this seriously because I want to develop graphical adventures with AGS, and I want a small engine behind my game. If the AGS runtime gets too big for me I'll use an older version. Currently I'm using 2.62 and it provides everything I need for my graphical adventures. No more and no less  ;)

Ubel

I am very sure that if other people make non-adventure games, it won't have any effect to your game developing.

Also I think we are getting a little too much offtopic here. Sorry about that [ ... ]. :P

guest AKA bugalicious

technically if people take the AGS engine and use it to make arcade games the engine will stay the same size. Im pretty sure that chris wouldnt add a whole bunch of stuff thats just for acarde game making.

plus its always cool when people take something a use it to make something incredibly different and un thought of before...

BorisZ

Quote from: Oncer on Mon 09/05/2005 08:28:55
I'm taking this seriously because I want to develop graphical adventures with AGS, and I want a small engine behind my game. If the AGS runtime gets too big for me I'll use an older version. Currently I'm using 2.62 and it provides everything I need for my graphical adventures. No more and no lessÃ,  ;)

You can't get out with that. Why don't you just admit your previous post was stupid and uninformed and we may forgive you!

PsychicHeart

Quote from: [ ... ] on Mon 02/05/2005 21:20:57
Hey everybody,


Anyways, I put 2 whole hours of work into it...


Wow, that's pretty quick.
Formerly known as Flukeblake, Flukezy etc.

Phemar


Brilliant. Thank you.

Rustvaar

You've confirmed something I have been wondering for a while; can arcade games be made within AGS.

Good job :)

* Rustvaar Downloads

passer-by

Quote from: [ ... ] on Mon 02/05/2005 21:20:57
Playing this with a friend is good fun, by the way. Like in the old days... :)

Very good idea to revive a simple but addictive little game!
It reminded me of some very early holidays ...

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