Amazing work! Thank you very much!
This might just be something that SteveMcCrea could use in AGS 3D project
Well, obviously I don't really know what I'm talking about, as it's more Steve's domain, but methinks it won't be something trivial to implement, as this one appears to rely on an external "character" for all images and the AGS3d plugin uses actual sprites - seems to be totally different methods. Scaling characters, for instance - this plugin uses the built-in scaling levels, and AGS3d does some calculations I know nothing about to draw the sprite X in the place Y with size Z. I think.
Not that I wouldn't love to see them combined, I'm just not holding my breath.
EDIT - After taking a closer look, I have a couple of questions. They're also questions that, as a user, I'd like to see answered on the manual.
1 - I'd like to play the animations a bit slower, so as not to appear as jerky. How would I go about doing that? I assumed I could change that by changing the "animation speed" value of the character, but no dice. If there is no possible way to do it, then this stands as a suggestion/request.
2 - I'm under the impression that we can only animate the character with those 4 views - walk, talk, think, idle. How can I play any other animation?
3 - I assume footstep sounds aren't played. Is it possible to add?
4 - Those "bmp" files ("verde, nero," etc) - are they necessary? Should we distribute them as well?
5 - For linking a Character3d with an AGS Character we have to use, say, "Roger.ID". You could make it so we could just put "Roger", no? Asking for a "Character" instead of an "int"?
Mind you, I'm not complaining about anything. But I'd sure like to see this thing get better.