Freebie 3D Character *new male*

Started by RedBlob, Sun 10/09/2006 13:02:02

Previous topic - Next topic

RedBlob

Here's some 3D characters, if anyone would like to use them in a game.  They are available in CHA format, or TGA images.

-----------------------------------------------------

Cassie




Cassandra TGA:

Uncompressed size: 175 MB. Includes the images needed for a complete (8 direction) walk cycle, standing and speech animations, all in Targa (TGA) format. Images are 512x512, 32 bit high color. This is the best option if you plan to use her as an NPC that doesn't need a full walk cycle.

Download as TGA images: 7.8 MB
http://americangirlscouts.org/agsuploads/Lisa/Cassandra_TGA.zip

OR

Cassandra CHA:

Uncompressed size: 64 MB. For AGS (Adventure Game Studio) games, all of the walk and speech animations are automatically cropped and set up for you. Just import her, and she's in the game. You may want to check for flipped images in the view editor after importing her. Cha exported from 800x600, 32 bit high color game. She's been tested at 16 bit color, and still looks great, but won't load for 256 colors. She looks good at 640x480. She works for 320x240 (but of course with lower image quality).

Download as CHA file: 7.1 MB
http://americangirlscouts.org/agsuploads/Lisa/Character_Cassandra.zip

-------------------------------------------------

Brett






Brett TGA:

Uncompressed size: 173 MB. Includes the images needed for a complete (8 direction) walk cycle, standing and speech animations, all in Targa (TGA) format. Images are 512x512, 32 bit high color.

Download as TGA images: 8.1 MB
http://americangirlscouts.org/agsuploads/Lisa/Brett_TGA.zip

OR

Brett CHA:

Uncompressed size: 45 MB. For AGS (Adventure Game Studio) games, all of the walk and speech animations are automatically cropped and set up for you. Just import him, and he's in the game. CHA exported from 800x600, 32 bit high color game. He's been tested at 16 bit color, and still looks great, but won't load for 256 colors. He looks good at 640x480. He works for 320x240 (but of course with much lower image quality).

Download as CHA file: 7.25 MB
http://americangirlscouts.org/agsuploads/Lisa/Character_Brett.zip

--------

Large, you say? Yup, but they compresses beautifully, since there's a lot of  repetition.

If you use them, we'd love to here from you. We thought about doing more characters, male and female. We've gotten better since  our last game, and learned how to use the alpha channel more effectively.

Barbarian

#1
Good work.Ã,  Thanks for sharing with us.

I might be able to make some use of it, but I don't have any programs that deal with CHAR format files. But I can open up the TGA files with Paint Shop Pro, however, you have her with black pants on a black background, and if I go to change the background color so I could perhaps change it over into a PNG format so I could use with AGS, then her legs dissapear.

Do you have a zipped version of her with a different background color that could be more easier to work with if wanting to port into AGS?Ã,  And/or possibly, do you have in in a "png" format as well?

Maybe I'm asking for too much, but, I guess nothing ventured, nothing gained.Ã,  ;D
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

RedBlob

#2
The TGA should work if you import them directly into AGS, despite the black background, since its just a layer/alpha. The Alpha channel makes the background show 100% through, except on the character outline, where it is partially.  This effect gives a very smooth character, without any visable outline in the game. Therefore, the black background disappers totally. In the sprite, you may see an outline, but it won't be in the came.

If you import her directly into AGS in CHAR (not as a sprite, but as a whole character), she will have no outlines in the game. 

The cloud picture with the walk sequences were taken from AGS screenshots.

Scummbuddy

Then I believe it would just be a .cha file, not a .char file, which may be why Barbarian was confused, unless I somehow got behind in the times and we switched the file type name convetions.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

The Inquisitive Stranger

What's up with her proportions? Bleargh.
Actually, I HAVE worked on a couple of finished games. They just weren't made in AGS.

Barbarian

#5
RedBlob: Thanks for the info, I didn't realize I could import TGA format directly over into AGS (I usually work with PNG or BMP format).Ã,  And, I wasn't aware about importing the "CHAR" format as well (Which Scumbuddy mentioned that "CHA" and "CHAR" are different, so may have added to my confusion on that as well, plus I've not yet played around with the "import a character" features of AGS), so perhaps I'll play around with it when I have time and see what I can manage.

However, I would still like to see a "PNG" version of the character with a different background color too perhaps if possible? It might make it easier if needing to make edits to the graphics, such as re-sizing it or recoloring some parts.Ã,  Either way, thanks for sharing with us.

PS: I love her "proportions". Hehehe..Ã,  :=
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

RedBlob

It is possible to save the TGA to PNG format. Or just work directly with the TGA files if you want to re-color or change something.

Yes, the file will work with the import character feature of AGS. The walk sequence is in 8 directions, and there is a speech animation as well. (I will check tonight if it was CHAR or CHA)

The reason why we don't bother with the background color in the 3-channel (Red, Green, Blue) image is that you get a horrible outline, since there is no alpha channel. An alpha channel is a 256 bit greyscale image which set the transparency for each pixel. What is nice about this feature is that it has the background show through your character's outline. Hence, no need to worry ever again what pixel you want to select as the background color for your imported charachter. However, this will only work with nicely for 32 bit, since it supports the 4 channels (R,G,B+A).

I will discuss it tonight with my spouse, we might upload a 3-channel version (R,G,B) with a grey background for those who want that..




ManicMatt

Quote from: The Inquisitive Stranger on Mon 11/09/2006 01:02:04
What's up with her proportions? Bleargh.

You could make a game where she's been tampered with and so she embarks on her mission to sort out her breasts before she stabs anymore victims in the eyes!

"THE QUESTS TO FIX HER BREASTS!"

(Sorry RedBlob, but they are rather pointy breasts, although it IS a free gift you are offering, so thanks and all)

RedBlob

Yup, it is CHA and not CHAR. Oops.

Hehehe. We're working on a male character to add here shortly. He's finished, actually, but we want to try and render him with a different color background, and then import him in the game and all. We've got a sort-of goth girl, too, and she's in cue.

We were thinking of making around 6 or so different characters, suiting different types of games, which would give people some variety if they wanted a quick character to add to a 3D game.

As for this one, LOL, she is a bit idealized in her proportions (as is the male character we'll be releasing soon), but we will also try to have some more natural looking figures too. :) Originally, she had a bit of, erm, bounce too, but I (wife) vetoed that addition!


lo_res_man

QuoteAre these boobs which I see before me,
The twins toward my hand? Come, let me clutch thee:--
I have thee not, and yet I see thee still.
Art thou not, fatal vision, sensible
To feeling as to sight? or art thou but
A boob of slicone, a false creation,
Proceeding from the heat-oppressed brain?
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Mr Flibble

Great, I needed a model for my 80's revival porn adventure game  :P
Ah! There is no emoticon for what I'm feeling!

The Inquisitive Stranger

Quote from: RedBlob on Wed 13/09/2006 21:36:04
...she is a bit idealized in her proportions (as is the male character we'll be releasing soon)...

Does he have a large package?
Actually, I HAVE worked on a couple of finished games. They just weren't made in AGS.

m0ds

It's all good. Afterall, we've seen a nurse with the hugest tits in the world wandering about a jungle.

RedBlob

 "It's all good. Afterall, we've seen a nurse with the hugest tits in the world wandering about a jungle."

Ah, what game was that? (Just professional interest of course!)

My wife has been working on a mermaid which shows must promise for those 16+ games!

;)

Barbarian

#14
Quote from: RedBlob on Sat 16/09/2006 05:15:35
Ah, what game was that? (Just professional interest of course!)

Hey Blob, I'm not sure, but perhaps he was refferring to a certain Game in Production:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25205.0

In which the "proportions" of the main female character seemed to caused a bit of an uproar.Ã, 

PS: Bring back her "bounce".Ã,  Ã, ;D
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

modgeulator

She looks like she's grimacing in pain. Then again, with that much chestiness I guess you would be.

LimpingFish

Breasts have a bad rep on this forum...apparently.
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

lo_res_man

Is it just me, or does she have five o'clock shadow?
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

The Inquisitive Stranger

Quote from: LimpingFish on Mon 18/09/2006 18:10:08
Breasts have a bad rep on this forum...apparently.

Nah, they only have a bad rep with me. ;D
Actually, I HAVE worked on a couple of finished games. They just weren't made in AGS.

RedBlob

We can also create a version where she has armpit hair... 'el natural.

:D

SMF spam blocked by CleanTalk