Author Topic: Death clause exemption  (Read 1739 times)  Share 

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Death clause exemption
« on: 24 Jul 2010, 13:16 »
I recently had someone ask if the current death clause could be amended with the following exception: characters could be killed only by

a) the person who created the character in the first place

b) the death was done for story-telling reasons and not for shock value or dislike of a character.

Please discuss

Re: Death clause exemption
« Reply #1 on: 24 Jul 2010, 14:24 »
a) You are already allowed to kill off your own characters.
b) No, that's not much better because someone else took your character and killed him/her off in a way that's supposed to be canon, preventing anyone from using him/her short of a miraculous resurrection.

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Re: Death clause exemption
« Reply #2 on: 24 Jul 2010, 18:45 »
I believe it's more of a case of both conditions being satisfied at once. Plus, as it stands now, you can kill your own characters off if done so in the same game they were introduced, but not if they then become an established character.
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Shane 'ProgZmax' Stevens

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Re: Death clause exemption
« Reply #3 on: 25 Jul 2010, 02:28 »
I think if you create the character it should be yours to do away with regardless of timeline.  Also, I think if the game designer gets the permission of the creator to kill off a character they should be able to do so, but not otherwise.  Granted, this poses some problems when the creator cannot be found but it presents the fairest way of handling things.   Another option is to include some kind of activity deadline where if the original creator has disappeared from sight for a year or more and cannot be reached their characters revert to 'public domain' or can become adopted by someone else.

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Re: Death clause exemption
« Reply #4 on: 27 Jul 2010, 16:10 »
(a) becomes problematic if the character has been around for a long time and especially if he also appears in games made by other people.

(b) has the obvious problem that it's not always possible to tell objectively whether something was done for story reasons or for shock reasons.


In cooperative stories, any big change to an established character is potentially going to cause strife and dissent, and you can't hope to prevent that by writing down a handful of neat rules or exceptions.

Death is just the biggest example; I would likewise expect mixed reactions if some new game declared that some well-established character is now married, or converted to some overly strict religion, or revealed to have been an alien all along. I'm not saying that any of these are necessarily bad, but it should be obvious that they're all potentially problematic.

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Re: Death clause exemption
« Reply #5 on: 19 Aug 2010, 13:59 »
Hello there people,

Hope it is not too late to place a comment.

I think that RoN can easily be compared to a weekly show of some sort, so why not follow those kind of rule? I mean by that: all is allowed as long as everything is set back to normal at the end of the "episode\game". And for major modification (a character gets maried, is an alien etc) would have to be specificaly requested for and permited by a comity or some sort (a few members could be elected for that or simple plain "the whole forum"). That is a way to be sure that there is no "ABSOLUTE" rules and that some exceptions can still happen.

Just my two cents.
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Re: Death clause exemption
« Reply #6 on: 22 Aug 2010, 13:27 »
I've always liked the way plot developments evolve as different authors add to them, though. I think it would be a shame to lose that with an 'everything back to normal' rule.

Re: Death clause exemption
« Reply #7 on: 22 Aug 2010, 15:55 »
How about a game can specify if it's not canon? Then they can kill off whoever they like, and everything would go back to normal after that game.

If it's specified to be canon, or it's not specified (so assume canon), see my other post in this thread.

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Re: Death clause exemption
« Reply #8 on: 22 Aug 2010, 17:59 »
Or how about people ask here in the forum, when they want to kill a character, if anyone has a problem with it?
I mean, if no one develops a game where the character is needed, or if there's no conflict with the timeline, then what the heck?
Davy Jones permanent death might not have been to bad I think, since he got so overused. I say this while I probably will still use Davy Jones myself in a game I plan, though not really him. Hard to explain. ;)
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Re: Death clause exemption
« Reply #9 on: 04 Sep 2010, 02:13 »
I don't see why we still need the death clause.
It made sense when there were a lot of games being made, but right now anything that deters someone from working in RotN seems like a bad thing.
I really don't care if someone kills the entire town in a game. Another author can just ignore that plot, or set it earlier, or <insert any number of rationalizations>.

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Re: Death clause exemption
« Reply #10 on: 04 Sep 2010, 02:18 »
I more or less agree with Steve, particularly since half the creators aren't even active anymore and most likely couldn't care less about RoN now.

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Re: Death clause exemption
« Reply #11 on: 04 Sep 2010, 03:25 »
I... care...
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Alun

Re: Death clause exemption
« Reply #12 on: 04 Sep 2010, 04:35 »
I don't see why we still need the death clause.
It made sense when there were a lot of games being made, but right now anything that deters someone from working in RotN seems like a bad thing.

But would not having the death clause deter others from making a RON game, for fear that a character they were planning to use will end up dead before they finish their game, and invalidate their idea?  I mean, it's all very well to say they can set their game first in the chronology, or whatever, but--

Eh, okay, I guess you're probably right; I'm just a little worried because I had plans for making a RON game myself after I finish at least one other AGS game first, and I don't want to have my plans spoiled because a character that was going to play a central role in my game was killed off.  But, eh, maybe you're right that it's time to reevaluate.

(For the record, the characters I had plans for in my game so far (unless I'm forgetting one) are Davy Jones, Elandra, the Bum (of course -- everyone uses the Bum), Baron Wolfgang, Chef Lucca, Guido, Mr. Namyah, the Sheriff, Esmarilda Cragglerock, and, in his triumphant return after not having been seen since the third game in the series, Moboski.  So as long as none of them get killed off, I'm happy.  ;)  (Actually there are a couple of other existing characters I was also planning to use, but I'm pretty sure nobody's going to kill them off seeing as they're already dead...))
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Re: Death clause exemption
« Reply #13 on: 04 Sep 2010, 16:52 »
I don't want to have my plans spoiled because a character that was going to play a central role in my game was killed off.

My point was
(a) That's pretty unlikely to happen given the current rate of releases
(b) Who cares if a character dies in the game before yours? This is not a serious series.
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Alun

Re: Death clause exemption
« Reply #14 on: 04 Sep 2010, 17:13 »
Yeah, true, especially since I was already planning on (sort of) bringing back two dead characters in my game.  A third one wouldn't hurt.  ;)
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