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Author Topic: AGS 3.4.0.6 (Alpha) - Builder Patch  (Read 35611 times)  Share 

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #420 on: 19 Mar 2016, 20:35 »
Brilliant news! Thanks CW an co.!

Once the merge takes place will games compiled with the latest engine be compatible with the AGS Steam plug-in? I'd like to update Mage's Initiation to it prior to the beta testing stage, but if the Steam plugin won't be compatible right out of the gates, I'll hold off.

Crimson Wizard

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #421 on: 19 Mar 2016, 20:51 »
Once the merge takes place will games compiled with the latest engine be compatible with the AGS Steam plug-in? I'd like to update Mage's Initiation to it prior to the beta testing stage, but if the Steam plugin won't be compatible right out of the gates, I'll hold off.
I know little of AGS Steam compatibility, but frankly speaking I do not see why plugin cannot be compatible with either version, because engine's plugin API was never changed.
« Last Edit: 19 Mar 2016, 20:53 by Crimson Wizard »

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #422 on: 24 Mar 2016, 19:57 »
 Crimson, do you plan to include "changing hotspot and object names at run-time" to the upcoming merged version ?
« Last Edit: 24 Mar 2016, 20:05 by proximity »
Proximity Entertainment

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #423 on: 24 Mar 2016, 21:19 »
Crimson, do you plan to include "changing hotspot and object names at run-time" to the upcoming merged version ?
No... where it comes from?
I do not really plan to add anything else except bug fixes, because this version was developed for too long.
If someone else will have time to work on it, while I am merging the two versions, we may take it, but still I will not like to add some serious changes.

There are already custom properties that you may change at runtime in this version, and that may be used to substitute object names for now.
« Last Edit: 24 Mar 2016, 21:23 by Crimson Wizard »

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #424 on: 24 Mar 2016, 21:44 »
Crimson, do you plan to include "changing hotspot and object names at run-time" to the upcoming merged version ?
No... where it comes from?
I do not really plan to add anything else except bug fixes, because this version was developed for too long.
If someone else will have time to work on it, while I am merging the two versions, we may take it, but still I will not like to add some serious changes.

There are already custom properties that you may change at runtime in this version, and that may be used to substitute object names for now.

No problem. I just wanted to know it before I dive into hotspots' and objects' names work.
Proximity Entertainment

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #425 on: 18 Apr 2016, 22:00 »
It's been a while. Any news ? I'm close to release my game. May be in 2 two weeks. Am I going to have a chance to try the merged version ? :smiley:
Proximity Entertainment

Crimson Wizard

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #426 on: 18 Apr 2016, 22:05 »
It's been a while. Any news ? I'm close to release my game. May be in 2 two weeks. Am I going to have a chance to try the merged version ? :smiley:
I do not know. We've met a problem that delayed us again. Currently I am waiting an answer from another team member.

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #427 on: 19 Apr 2016, 12:37 »
It's been a while. Any news ? I'm close to release my game. May be in 2 two weeks. Am I going to have a chance to try the merged version ? :smiley:
I do not know. We've met a problem that delayed us again. Currently I am waiting an answer from another team member.

Okay then. I'll be waiting for good news. :smiley: Good luck.
« Last Edit: 19 Apr 2016, 12:42 by proximity »
Proximity Entertainment

Crimson Wizard

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #428 on: Yesterday at 02:13 »
Okay, an update. We just had one (probably most difficult) "blocking" issue resolved; I am planning to work hard next days, getting the rest of the merge done.
I will have to make a break for several weeks soon, so I hope I can release a new Beta version on this week.

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #429 on: Yesterday at 10:46 »
What was the issue?
Stuart "Sslaxx" Moore.

Crimson Wizard

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #430 on: Yesterday at 14:37 »
What was the issue?
Merge conflicts in the compiler code.

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #431 on: Today at 00:59 »
Okay, an update. We just had one (probably most difficult) "blocking" issue resolved; I am planning to work hard next days, getting the rest of the merge done.
I will have to make a break for several weeks soon, so I hope I can release a new Beta version on this week.

Whoaa ! That's wonderful news man :smiley: I'm dying to switch from 3.4.0.6 to merged edition. You've really worked hard.

Note : I think I've discovered something. In 3.4.0.6, when you update scripts , old save games (saved before update) aren't affected at all, give no error and work like a charm. Is it known or I've just discovered it ? :smiley:
« Last Edit: Today at 01:01 by proximity »
Proximity Entertainment

Crimson Wizard

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #432 on: Today at 01:20 »
Note : I think I've discovered something. In 3.4.0.6, when you update scripts , old save games (saved before update) aren't affected at all, give no error and work like a charm. Is it known or I've just discovered it ? :smiley:
Not every change breaks savedgames. Only those that alter the number of game objects, including global variables in script (but not local ones!). If you just modify some functions, they will still work. 3.4.0 is not different from previous version in that aspect.

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #433 on: Today at 01:44 »
Note : I think I've discovered something. In 3.4.0.6, when you update scripts , old save games (saved before update) aren't affected at all, give no error and work like a charm. Is it known or I've just discovered it ? :smiley:
Not every change breaks savedgames. Only those that alter the number of game objects, including global variables in script (but not local ones!). If you just modify some functions, they will still work. 3.4.0 is not different from previous version in that aspect.

Of course. I haven't added anything new. Like you said, I've just modified functions. False alarm :)
Proximity Entertainment