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Author Topic: AGS 3.4.0.6 (Alpha) - Builder Patch  (Read 17052 times)  Share 

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #300 on: 13 Aug 2015, 22:57 »
Thanks Crimson. I guess i will have to wait till next update before going further with idle views.
Proximity Entertainment

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #301 on: 19 Aug 2015, 20:22 »
import void example(int ihaveaproblemwiththisarbituaraylimit=32000);

the limit here is 32000, totally dumb limit, not even a power of 2.

Crimson Wizard

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #302 on: 19 Aug 2015, 20:34 »
import void example(int ihaveaproblemwiththisarbituaraylimit=32000);

the limit here is 32000, totally dumb limit, not even a power of 2.

E: Okay, I searched for 32000 in the compiler code and found there is a limit of 32000 to the function argument default value. Should be 32-bit signed int max value instead.
« Last Edit: 19 Aug 2015, 21:01 by Crimson Wizard »

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #303 on: 26 Aug 2015, 18:33 »
hi guys, we are trying to use wheel to scroll dialogue using customdialoggui(or better the simplified version in nine verbs template cause we had strange behaviour with full version) but the wheel choose answers instead of scroll it.

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #304 on: 26 Aug 2015, 18:38 »
hi guys, we are trying to use wheel to scroll dialogue using customdialoggui(or better the simplified version in nine verbs template cause we had strange behaviour with full version) but the wheel choose answers instead of scroll it.
Is this beavior different in 3.4.0 compared to previous versions (3.2, 3.3)?
Also, I am not sure what is "customdialoggui" and what is the difference between simplified and full version of nine verbs template. Maybe it is better to ask in the related module thread?

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #305 on: 26 Aug 2015, 19:04 »
Yes, it works fine with 3.2, 3.3

Crimson Wizard

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #306 on: 26 Aug 2015, 19:52 »
I think it might be a bug in 9 verb template. For 3.4 version they have these commands executed even for mouse wheel:
Code: Adventure Game Studio
  1. info.Update();  // <--- this redraws dialog options
  2. info.RunActiveOption(); // <--- this runs selected dialog topic
  3.  


I would suggest to do this instead:
Code: Adventure Game Studio
  1. info.Update();
  2. if (button != eMouseWheelNorth && button != eMouseWheelSouth)
  3.     info.RunActiveOption();
  4.  
However, I do not know how this template works now, maybe there are other things that needs correction. It is better talk to template creator about this.
« Last Edit: 26 Aug 2015, 20:04 by Crimson Wizard »

abstauber

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #307 on: 27 Aug 2015, 08:13 »
In dialogscript.asc go to line 708 and do this change.

old
Code: Adventure Game Studio
  1.   info.RunActiveOption();
  2.  
new
Code: Adventure Game Studio
  1.   if (button != eMouseWheelSouth && button != eMouseWheelNorth) info.RunActiveOption();
  2.  

edit: hehe I just realized that it's exactly what CW suggested - anyway you now have the line number ;)
« Last Edit: 27 Aug 2015, 08:17 by abstauber »

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #308 on: 27 Aug 2015, 09:46 »
thanks! Now works fine ;)

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #309 on: 31 Aug 2015, 17:01 »

For the work all of you are doing.

There is a date for the release?

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #310 on: 31 Aug 2015, 19:10 »
:).

Regarding release, after Nick Sonneveld set up an automatic build server, and also started to introduce automatic tests, we are discussing to move to a faster release rate (a finalized public release after every big change). With this in mind, there is a number of minor problems to fix, after which we may start a more official "beta test".

I pretty well know that people will worry about other stuff I promised to add (I made too many promises I could not keep in past years :/). But we will start working on these right when we have free time, which may be in parallel with beta test process.


Lastly, I was not mentioning this until now, but I made an agreement with the management in the company I work to switch to half-time schedule roughly in the end of September, which will give me extra time to work on AGS.
« Last Edit: 31 Aug 2015, 19:15 by Crimson Wizard »

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #311 on: 31 Aug 2015, 21:41 »
:).

Regarding release, after Nick Sonneveld set up an automatic build server, and also started to introduce automatic tests, we are discussing to move to a faster release rate (a finalized public release after every big change). With this in mind, there is a number of minor problems to fix, after which we may start a more official "beta test".

I pretty well know that people will worry about other stuff I promised to add (I made too many promises I could not keep in past years :/). But we will start working on these right when we have free time, which may be in parallel with beta test process.


Lastly, I was not mentioning this until now, but I made an agreement with the management in the company I work to switch to half-time schedule roughly in the end of September, which will give me extra time to work on AGS.

That's good news Crimson. Also i'm curious about something. Weren't you in the makers of Journey Down games or i just remember wrong ? I'm asking that because you should already have made money from it :smiley: Why do you still have to work ? :smiley:

By the way, i'm proceeding my game with the latest version (3.4.0.6 now) of alpha. Resolution : 1920*1080, 32-bit (big) alpha sprites. I will continue to give feedback as i proceed, especially about visual issues.
Proximity Entertainment

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #312 on: 31 Aug 2015, 22:29 »
That's good news Crimson. Also i'm curious about something. Weren't you in the makers of Journey Down games or i just remember wrong ?
No, not at all, I was beta testing the low-resolution version back when it was made with AGS, that's probably why I am mentioned in the credits.

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Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #313 on: 01 Sep 2015, 08:11 »
That's good news for us, CW! Hope you enjoy the new work-work balance. :P

Proximity, if you think a commercial game release means guaranteed instant retirement, you have another think coming. (laugh)

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #314 on: 01 Sep 2015, 21:23 »
Good news ;-D

I`m very interested in this ide (engine) to develop my(s) game(s). Even over Adventure Creator (Unity) or Visionaire Studio (after the release or the new version of AGS this engines have no reason for being)

(Sorry for my english "es un poco pobre" XD)

Re: AGS 3.4.0.6 (Alpha) - Builder Patch
« Reply #315 on: Yesterday at 22:24 »
Sorry if i'm some heavy.
Will be a Linux version (.dev)?