She is riding her motorcycle, speeding quickly through the desert. The bike lets out a roar. The wind is caressing her hair, struggling to free itself at the back end of her helmet. She is wearing red-tinted sunglasses and a black leather jacket. Her face is displaying a subtle smile, reminiscent of the Mona Lisa. Extensive mods and ornaments decorate her bike, "Katmobile" is engraved in script onto a metal detail upon the front. This bike is her baby, that's for sure. Synopsis:
Oh, how she loves being on the road. Yet, when thrashing through the highway veering across the vast desert countryside, this day is strangely bitter sweet for Kathy Rain. "How did it ever come to this?", she thought sullenly. "Returning to my roots after all this time. God, it's not like me. But I owe it to him. To those sad eyes and warm hands. I owe it to that stubborn kid I used to be."
Kathy Rain, a sassy college student with little regard for rules and an extraordinary talent for digging up the truth returns to her hometown after being gone for many years to be dragged into a great mystery, a legacy of her recently deceased grandfather.
Conwell Springs, a small town with a big secret where everybody knows everybody. A businessman without a legacy, a holy man without a parish, a child without a playmate and a man with an unrequited love. Everyone with an itch they just can't scratch. Everyone with but a small piece of the puzzle. Only you can find the truth.
Infiltrate a cult! Play a drinking game with a biker gang! Meet a hobo in denial and a lady who talks to her cup! Spew out one liners, interrogate suspects, analyze evidence and draw conclusions! Zap people with a stun gun! Hang out in a graveyard! Make calls and send faxes! Piss everyone off and get in trouble!
But above all, solve the mystery and change everything
Verb coin interface
Kathy Rain is planned to be the first of a series of detective games starring freelance investigator Kathy Rain.
We're always looking for talented contributors so if you feel you have something unique to add don't hesitate to contact me! Team:Joel "JSH" Staaf Hästö
- Writing, puzzles, game design, coding and project managementShane "ProgZmax" Stevens
- Art direction, character art and animationNauris Krauze
- Background artTove Bergqvist
- Portrait artRudy "YoRudy" Basso
- Additional writing, VO managementDaniel Kobylarz
Story/Puzzles - 70%
Scripting - 40%
Graphics - 30%
SFX/Music - 10%Development Diary:July 17th, 2012
Publicly announced the project.July 31th, 2012
Core team assembled, all positions filled.November 29th, 2012
The project is progressing slowly but steadily. Tove Bergqvist joined the team to help out with the portraits. New art style revealed!February 16th, 2013
Rudy Basso joins the team as co-writer and VO coordinator, Daniel Kobylarz joins the team as the composer. Added a few new screens and updated some old ones with the latest art changes. Started early with some VO auditions for the lead parts.