Author Topic: Billy Goats Gruff (MAGS)  (Read 3451 times)  Share 

Billy Goats Gruff (MAGS)
« on: 07 Aug 2012, 19:13 »


For this July MAGS, I've entered the competition quite late and had six days to make a game from scratch.

I'm proud to say that even though it's a bit rough around the edges, I finally finished a game. Yay!

Big thanks to Ponch for cheering me on last night, when I felt like giving up.  :)

Here's Billy Goat Gruff --> Download page

Re: Billy Goats Gruff (MAGS)
« Reply #1 on: 07 Aug 2012, 19:30 »
Grats on releasing the game Nightfable.
Will download now.
Look like the old Sierra days.....
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

Tabata

  • mouse-fetishist & smiley-maniac
Re: Billy Goats Gruff (MAGS)
« Reply #2 on: 07 Aug 2012, 19:30 »
Congrats for your first one - also making it in six days is near to unbelievable

I will try it for sure  :grin:

Re: Billy Goats Gruff (MAGS)
« Reply #3 on: 07 Aug 2012, 22:24 »
Grats on releasing the game Nightfable.
Thanks Agentbauer! I very much appreciate your feedback!  :-D

Congrats for your first one - also making it in six days is near to unbelievable
Thanks Tabata!

Funny thing is, I got completely stuck with room variable coding that wouldn't work, so I said 'Fuuuu--! Screw this!' and ended up duplicating my backgrounds & characters instead.

Whatever works, right?  (laugh)


Re: Billy Goats Gruff (MAGS)
« Reply #4 on: 07 Aug 2012, 22:57 »
Looks very cute! I'm not sure why, but all I can do is walk around. Right clicking causes a red outlined box to appear in the upper left corner. I suppose a GUI is supposed to pop up? Am I missing something blatantly obvious?

Re: Billy Goats Gruff (MAGS)
« Reply #5 on: 07 Aug 2012, 23:04 »
Sorry, Corby. I forgot to mention that this game uses a verb coin. Let me know how it goes! The little box at the top left is the inventory.

Re: Billy Goats Gruff (MAGS)
« Reply #6 on: 07 Aug 2012, 23:24 »
Ahh, left click and hold for a second. Sometimes I wouldn't get the "Use Item on X" message, but moving the mouse around the the screen a bit fixed that. A short but fun game, congrats!
« Last Edit: 07 Aug 2012, 23:28 by Corby »

Re: Billy Goats Gruff (MAGS)
« Reply #7 on: 08 Aug 2012, 17:08 »
Thanks Corby, it really means a lot!

Re: Billy Goats Gruff (MAGS)
« Reply #8 on: 08 Aug 2012, 17:32 »
Very funny short game. And the goat is sooo sweet :)

Great work.
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

Ponch

  • AGS Baker
  • Gimme candy or I'm TPing your house!
    • Lifetime Achievement Award Winner
    •  
  • Ponch worked on a game that was nominated for an AGS Award!
Re: Billy Goats Gruff (MAGS)
« Reply #9 on: 10 Aug 2012, 06:25 »
Very fun little game. One can only wonder if it would have achieved even greater heights of cuteness if you'd spent the entire month working on it.  ;)

Looking forward to playing more of your games in the future.  :)

adm244

  • "Seems to be defying the laws of gravity!"(c)
Re: Billy Goats Gruff (MAGS)
« Reply #10 on: 26 Aug 2012, 12:19 »
Thanks! It's a nice funny little game! ;)

But have to admit, that game is still need to develop. There are many things need to be fixed:

-Gameplay. I spent some time trying to understand how I can interact with something. There is needed some tips that saying how to player can do something. Maybe some "ReadMe" file in a game folder?
Also, I have found that some interaction are missing such as "Look at Troll" and "Talk to Grass". I understand that noone will talk to grass in a clear mind, but anyway :-)

-Graphics. Graphics is just great, but unfinished. It looks like all efforts has spent to make one background(first) and sprites. And I found a graphical glitch. Is an speech sprite is the same as walk sprite but with a lips animation? It looks bad when character starts speech.


-Inventory. It's sooo hard to understand how to use an inventory item. But I figured out that to use an inventory item the "inventory square" needed to be disappeared. Why not to do it for the player?? It's sooo painfull to click at item and then move a mouse to edge of a screen. Also, there is no ANY interactions with items IN inventory :'(

Re: Billy Goats Gruff (MAGS)
« Reply #11 on: 27 Aug 2012, 14:37 »
It definitely needs more work. Thanks for the feedback, Adm244!  :)