drawing and scanning images.

Started by duanne_boy, Fri 05/04/2013 16:47:46

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duanne_boy

hi is there a set size to draw to, when drawing on paper.
so when scanning images in you don;t have to resize and scale them to fit
800x600

one more thing ive a wide screen laptop and when i run game in full screen at 800x600 the images get strech to wide screen and dont look right
is there anything i can do?

Khris

How your drawing translates to pixels depends on the resolution you're scanning the image at.
If you scan something @ 200dpi (dots per inch), one inch of paper translates to 200 pixels.

You could draw your backgrounds in a rectangle measuring 8x6 inches, then scan it with a resolution of 100dpi. You will get a 800x600 pixels image.

To show 4:3 properly on widescreen displays, either play them in windowed mode or try the "sideborders on widescreen monitors" option in winsetup.

Andail

#1. No, there's no specific size for drawing stuff, because drawings aren't made up by pixels. It's all in the scanning process. If you draw and scan your graphics, you'll always need to adjust the exact size in an image program afterwards. Of course, you can prepare the image so that you at least draw in the correct ratio (so there's not too much cropping involved) and you can try to gauge roughly how detailed your drawing needs to be for the resolution in question, so you don't end up adding a lot of details for nothing.

#2. If you run the setup which usually accompanies AGS-games you can choose not to stretch the image to wide-screen.

Eric

Regarding the widescreen stretch -- try updating your video card drivers as well. This fixed the problem for me (mine was not an issue on my laptop, but in a connected widescreen monitor) when no AGS-based options would.

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