Cross Stitch Casper [Released July 1st, 2013]

Started by san.daniele, Sat 04/05/2013 19:50:22

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san.daniele

Game was released on Juli 1st, 2013. Announcement thread.

Initial announcement:
Exactly one month ago I imported my first 2 sprites into AGS and made a character walk over the screen. Wow! Having no scripting or programming experience, I'm surprised, amazed, and proud about what I achieved in the last couple of weeks. Dedication helps. What started out as a simple test game, turned into a project I got completely lost in.

Update June 12th, 2013:
look at my post further down this page.

Cross Stitch Casper

Story in one sentence
You're playing little Casper (around 5 years old), who's confronted with a dilemma.



As I'm absolutely incapable to draw a single decent looking line, I tried to cheat using cross stitching as a basis. The story/atmosphere is build around what I consider to be cliché attributes when it comes to cross stitching (if any of you love the fine art of cross stitching, I hope you won't be offended ;) ). So the graphic style actually determined the whole story/setup.

I tried to do something original, not going down the road of the usual topics used in Adventures. Don't expect jokes or any funny turns/twists, it's more of a sad/dismal environment.








Progress

Story/Puzzles: 100%
Graphics: 100%
Sound: 100%
Scripting: 99,9%

Chicky

Looks brilliant san.daniele, a very charming style and totally unique! I look forward to seeing how the story elements blend in, glad to see you're nearing completion :)

selmiak

now that is a neat style. Looking forward to the game!

Tabata

WOW!
What a brilliant idea for a unique style!
... and it looks very good - bravo!

               

Will you do "real" animation using this style, too?

Stupot

What a great idea.  All the best with this :)

san.daniele

Quote from: Tabata on Sat 04/05/2013 23:31:40
Will you do "real" animation using this style, too?

while I'm not sure I get 100% what you mean, you probably address the one big issue I decided to let go.
Object animations stick to the grid of the canvas, but characters walk free. You can see on the screenshots that the characters are standing a few pixel outside of where they should stand in a perfect world. I was planning on making them stick to the grid as well, but that involves more scripting than I am willing (and/or able) to do right now. Especially as the canvas isn't following the same pattern all the time (every few grid units it's off by a pixel).
p.s. you might like to hear that there's a mouse in the game at some point ;)

Thanks for all the compliments, really gives me boost to work hard on finishing the game.

Tabata

Quote from: san.daniele on Sun 05/05/2013 00:18:18
p.s. you might like to hear that there's a mouse in the game at some point ;)
YAY - animated AND mouse included!
Now you can be quite sure - it will be a really cool game!

I'll play it definetely!  :grin:

miguel

Unique is the word. Hope you pull it off and complete it!
Working on a RON game!!!!!

ThreeOhFour

Perfect. Really looking forward to this!

ZapZap

"Loose ends have a way of strangling you"

AprilSkies

WOW! I have no words ... It's a great idea!!!!!

www.apemarina.altervista.org

m0ds

Mesmerizing... very interested to see it and the animations :D Best of luck

dactylopus

This is a clever concept, and it looks great so far!

Looking forward to it!

CaptainD

This is one of the most interesting and original looking games I've seen for a very long time - well done!  I'll have to see if my wife catches the cross-stitching references, she enjoys doing it but personally I find it hard to understand how anyone can enjoy doing something so amazingly fiddly!!  (roll)
 

waheela

This looks totally amazing and original! I'm excited!

Can I ask how you did the art? What's your process?

san.daniele

#15
Quote from: CaptainD on Wed 08/05/2013 10:42:12
[…] personally I find it hard to understand how anyone can enjoy doing something so amazingly fiddly!!  (roll)

you mean like … scripting/programming ;)

Quote from: waheela on Wed 08/05/2013 21:43:43
Can I ask how you did the art? What's your process?

The process isn't actually that big of a deal. I almost don't know what to write about it.
First I draw everything with black pixels onto a 100x50 grid. Then I transfer every pixel onto the canvas using a cross stitch brush. The canvas I did using a simple tutorial I found online.
edit: initially (you know, when the project was supposed to be a tiny and short 2-room game) the plan was to actually cross stitch the whole thing for real and use photographs. well … that's not going to happen! :D

waheela

Cool! The images look neat. Looking forward to seeing the final project! (nod)

Freidenker01

I just can agree with the others. Great artstyle !!!
I'm looking forward to give it a try.

san.daniele

New Screenshots available (in original post).

It's been way too long since the announcement.
When I first announced the game, claiming it could be released in a week or two, I couldn't understand why some answered along the lines of "I hope you manage to finish this."

Well, now I know better. Never assume you're almost finished until you are finished.
Over the last weeks I redid all graphics, as the initial canvas had an uneven grid, which resulted in some graphics not looking how I wanted them to (mostly font-related).
Now everything sticks to the grid, thanks to some input from Selmiak all character animations/movements do as well.

At some point during the process I asked myself if this is how Vaporware comes into existence :)
Now I'm back on track in finalizing the game. There's still tons of small details that need fixing (and tons more will probably come up during beta-testing).
At this point I want to basically finish the game, as this took way too long for what was supposed to be a small first test game. I'm very happy with the overall concept, even though at this point I feel that the puzzles/dialogues lack love/quality. But I guess I have to draw the line somewhere and just ditch all the extra ideas I have for the game (and save the energy/time for the next project).

Problem

Wow, I totally missed this one. What an interesting idea, those screenshots look fantastic. I'm curious what your game will look like in motion.
Quote from: san.daniele
As I'm absolutely incapable to draw a single decent looking line, I tried to cheat using cross stitching as a basis.
You aren't cheating. What you are doing is a lot like 2-color pixel art, but even more awesome. :-D

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