Author Topic: MODULE: Indy-style travel maps + mini-game  (Read 2006 times)

Monsieur OUXX

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MODULE: Indy-style travel maps + mini-game
« on: 20 Sep 2013, 12:26 »
Hi everyone!

Still as part of our development effort for Indiana Jones and the Seven Cities of Gold, we're releasing this module based on Scavenger's prototype.
We had to change a few things to make it more flexible and to work around the alpha channel bugs in GUI backgrounds (which should be fixed in AGS 3.3+, hopefully).

WHAT DOES IT DO
Remember in the Indiana Jones movies? Every time he travels, there's a close-up on a (scrolling) map, and a red line showing where he's travelling. Optionally, his vehicle is shown on top of the scene, with transparency.
This module does exactly that! Try out the demo to check for yourself.





HOW DOES IT WORK?
Read the manual included with the module.
In a nutshell: create a room (with the map as the background), add one object and 2 dedicated gui's (to fit the module's inner architecture) and call the few functions to initialize stuff (see the manual).

Then, just queue up some waypoints and the red line will travel there. In the room , manually draw some regions, and when the red line goes over that region, then the corresponding vehicle overlay is shown (e.g. a plane when Indy travels over the sea).
Off you go.

DOWNLOAD
Version 1.0 Here : https://www.dropbox.com/s/4v72d2o6hnl2zd5/Map_noDynamicSprites%201.0.zip
« Last Edit: 09 Feb 2014, 12:37 by Monsieur OUXX »
 

Joseph DiPerla

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Re: MODULE: Indy-style travel maps + mini-game
« Reply #1 on: 21 Sep 2013, 02:49 »
Very nice! Thanks for this one.
Joseph DiPerla--- http://www.adventurestockpile.com
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