Have Display non-blocking workaround..

Started by Slasher, Fri 24/01/2014 13:14:56

Previous topic - Next topic

Slasher

Hi,

I am trying to have Display (text gui) non blocking. What would be a good workaround?

If you can help that would be good.

Thanks

Andail

Display is always blocking, but you can use a normal gui and put whatever text you want on it, and you can show it whereever and whenever you want. You could also have an invisible character say all your messages, and use the saybackground command,
What do you need help with more specifically?

Slasher

Hi Andail,

The main reason for my asking is because normal Display stops (blocks)the SimpleRain I have. I could use a gui disguised as the Display but then I would need to do a Click to clear it and Saybackgound would not look like the Display.

Although this I suppose is acceptable it would be nice to have no block.

cheers



Ghost

Quote from: slasher on Sat 25/01/2014 04:12:35
I could use a gui disguised as the Display but then I would need to do a Click to clear it

Display required a click too, so you may win on the deal. You don't need to have an actual close button on the GUI.

Slasher

Hi,

QuoteDisplay required a click too
Not if you use:
Code: ags
game.skip_display = 0;


I suppose I could use a gui (non pause game with a label) with a click outside the gui to close it as an alternative.

Food for thought ;)

Cheers


SMF spam blocked by CleanTalk