More than a decade ago now I once dreamt of doing a Monkey Island fangame. So I was on holiday the other week, and put pen to paper and designed a game in 2 days that essentially would fulfill the basic requirements: the story I wanted and humour. I've codenamed the game "Manky Island" (yes named after one of the kremlings in the original DKC).
Without giving too much away about the plot, at this stage, it's a standard 3-act story (beginning, middle, end) can be adapted to a 4-part game, and doesn't require the use of any IP thus avoiding legal issues entirely (no MI character names and no MI islands, etc). This fact actually adds to the humour of the game.
Act1: 1 level, puzzels written, requires a total of 6 rooms and at least 10 characters. Story complete. This is intended to be the shortest level.
Act2: 2 levels (or could be combined into one longer level), puzzles designed but not written. Story complete.
Act3: 1-2 levels, not yet written. Story designed but not written.
I'll talk a bit about act2 - act2 involves getting to "manky island" (1st part), which contains the pirate hub, and then joining a pirate crew (2nd part). The problem is that you can't just join a crew with no expertise, and so you have to go around the island and complete training in order to gain a skill that one of the crews may be interested in. Becoming a qualified rower, becoming a qualified banjo player, that kind of thing. True-to-life, the pirate hub is where all the pirates hang out when they aren't at sea and thus the main attractions will be a hotel or two and some pubs! The idea is that you will collect items as you complete training, and you have to complete puzzles to complete the training, and once you've been trained in just about everything a crew might need - navigation, fishing, kidnapping, extortion, etc etc, there are no more pirates left on the island as they've all gone out to sea, that is except for one last crew and thus you join it the only way that any decent wannabe pirate would - via stowaway. There are a lot of ways to have fun with this concept.
If I were to decide to develop this project, would anyone be interested to take part? I'm by no means recruiting at this stage, just explaining my idea, a bit, and wondering if there's interest?