AGS 3.3.4 released
Please, read "Upgrading to AGS 3.3" topic in the manual that comes with this version before upgrading your game project to 3.3.0 - 3.3.4! It contains important information on few potential problems you may encounter.
Released: 14th July 2015
Previous version:
AGS 3.3.3 forum threadChanges since version 3.3.3:Features:
- Removed 10,000 symbols limit in scripts.
- Added Character.Thinking and Character.ThinkingFrame script properties.
- Added Papagayo voice lip sync support.
- Find/Replace dialog now remembers the state of "Case sensitive" checkbox.
- Engine now scans all available files in search of game data, only giving standard names
a priority.
Bug Fixes:
- Fixed Editor crash in case of lip sync data parsing error.
- Fixed Find/Replace dialog skipped the first word in the script being searched through.
- Fixed an order of cycling through fields on Find/Replace dialog.
- Restored letterboxed game's viewport behavior for larger (and scrolling) rooms.
- Fixed Hq2x and Hq3x filter rendering when the display resolution requires side borders.
- Fixed Hq2X and Hq3x filters leaving graphic artifacts on letterbox borders.
- Fixed wrong screen settings could be applied in particular cases when requested gfx filter
could not be found or failed to initialize.
- Gfx filter name supplied in command line is case-insensitive now.
- Do not disable both digital sound and MIDI music if only one of these failed to initialize.
- Fixed MIDI music refuses to start if digital sound is disabled.
- Fixed division by zero in AlMP3 library code, that could cause crash when seeking in MP3
audio clip.
- Removed an advise to contact Chris Jones displayed in case of error.
Compatibility:
- Permissive emulation of pre-AGS 3.1.1 "option-on/off" commands in dialog script, that do
not stop game execution if a wrong option number is supplied.
NOTE: has the MI 9-verb template updated to 1.5 RC2.