How to get to a pixel-perfect destination using Character.Walk()?

Started by LostTrainDude, Wed 07/12/2016 17:25:49

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LostTrainDude

Please do :) Here is the whole thing in a comfy zip format (laugh)

I called it rAGS because it made sense :P Of course nothing is final, as the background is one huge placeholder pasted from the original game.
It may be easy to get confused by which are actual objects and which are just part of the background, but if you look at them closely you find out that actual objects are uncompressed and better defined.

Also, I apologize in advance for the messy, spaghetti, useless or incomprehensible code you may find! Let me know if I you need anything!
"We do not stop playing because we grow old, we grow old because we stop playing."

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