Author Topic: Last & Furious (MAGS Nov 2017 entry)  (Read 1168 times)

Crimson Wizard

  • AGS Project Tracker Admins
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
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    • Lifetime Achievement Award Winner
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Re: Last & Furious (MAGS Nov 2017 entry)
« Reply #20 on: 03 Jan 2018, 14:34 »
Having said that, MAG virgin Crimson

0.o

I did 2 MAGS games before :):
2009 September, called "The Deed": http://www.mags-competition.info/?page=games&start=241
2009 October, called "One of a kind": http://www.mags-competition.info/?page=games&start=237

Creamy

    • I can help with animation
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    • I can help with characters
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    • I can help with story design
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    • I can help with translating
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Re: Last & Furious (MAGS Nov 2017 entry)
« Reply #21 on: 03 Jan 2018, 22:28 »
Quote
What's not so funny, is creamy's ridiculousely fast run... I am not even near that lap times.. 47 secs for one lap is a rarity (roll)

??? ??? ???

Add spoiler tag for Hidden:
 

Re: Last & Furious (MAGS Nov 2017 entry)
« Reply #22 on: 03 Jan 2018, 22:38 »
Absolutely incredible AGS wizardry! Looks like a game I would have spent hours playing on the Amiga :)
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Crimson Wizard

  • AGS Project Tracker Admins
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    •  
    • Lifetime Achievement Award Winner
    •  
Re: Last & Furious (MAGS Nov 2017 entry)
« Reply #23 on: 05 Jan 2018, 19:48 »
I still do not know if I am going to work on "better" version of the game, so decided to publish the game's sources.
It is not in repository anywhere (at least not yet), so simple download link for now:
https://www.dropbox.com/s/xsd49x9i6f7svsg/Last%27n%27Furious-Source.zip?dl=0

Source (script and art) is licensed under Creative Commons: By Attribution 4.0, which basically means you can do anything with the source (even make your own commercial games with it) so long as you credit original authors (me for the code, and Jim Reed for the art).

Game music is not covered by this license, each track has its own author and license, as noted in Music/licenses.txt.

You will also find Readme.txt, with brief instructions on how to build the game and edit game's data.


I believe that the script is in a pretty good shape. But due time constraints some parts were written hastily, have various hacks; the code style is also not always consistent.
Comments were added only during development, when time and mood permitted.
Some of the script modules are not used by the game anymore, namely VehicleSimple is the first variant of car physics, and RotatedView is a module that is used to dynamically create rotated versions of a sprite and assign them to the given view (silly idea when I wanted car to have only 8 or 16 visual directions).
Timer module featured in this source is an early version of this module, and may contain bugs, but I forgot to update it.
« Last Edit: 05 Jan 2018, 19:58 by Crimson Wizard »