Author Topic: Journey Home  (Read 947 times)

Journey Home
« on: 09 Sep 2017, 02:54 »


A sharp clap of thunder jolts you awake and you find yourself cold and alone in a dark forest clearing. You scrabble through your mind for some sense of who you are, of what you're doing here, but the memories lie hopelessly out of reach in the darkest recesses of your subconscious. The only thing that offers you any comfort is a distant light, a shining beacon that you instinctively recognise as a place of safety. And so you begin your journey home…
 
Neat Fire Games proudly presents Journey Home!

Journey Home takes strong inspiration from Playdead’s Limbo and LucasArts The Curse of Monkey Island. You use a classic point-and-click interface to navigate a (mostly) mute young boy through a series of challenging (and often deadly) puzzles, making your way towards your goal, “home”. The tone of the game also reflects these two titles. It’s dark and mysterious, but it's not lacking a sense of humour.

You’ll face numerous deadly creatures and environmental hazards on your trek, utilising whatever you can lay your little hands on as you make your way towards the distant light. And you might just find that there’s more to this strange pilgrimage than meets the eye…

Neat Fire Games is currently a one man team (Hi, I’m Jim by the way :wink:), but I have a couple of excellent programmers on standby should I need any help with the scripting work. I might be looking to take on additional help with future games, but for the moment I am really enjoying learning every facet of the production process for myself. I’m creating the game using the default AGS interface.

I initially intended to do a small 5 room game to get used to the game making process, but the project quickly grew to twice its original size. It’s currently been in production for just over a year. This game is the fulfilment of a long held ambition of mine, a true project of passion.
 
Screenshots:






Current status (as of Sept 9th):
• Background Art 95%
• Puzzles 95%
• Animation 95%
• Sound 25%
• Scripting 5%
 
Features:
• 9 rooms (linear progression, aiming for around 30 mins gameplay)
• Alternate endings (depending on number of deaths and optional puzzle strand)
• Hidden puzzles and secrets
• Deep and detailed 3rd person text based commentary on objects/hotspots etc.
• Over 120 custom animations and sound effects
• Crisp 1080 x 1920 resolution
• Freeware (to get as many people as possible playing)
 
Release date: Aiming for late 2017/early 2018
 
Visit the (so new it’s still warm) Neat Fire Games Facebook page; www.facebook.com/neatfiregames
 
Thanks for reading!
« Last Edit: 13 Sep 2017, 08:48 by LimboJimbo84 »

ClickClickClick

  • Don't listen to me.
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: Journey Home
« Reply #1 on: 09 Sep 2017, 03:14 »
-          Crisp 1080 x 1920 resolution
Any idea what happens if you try to play it on a lower resolution screen?

Stupot

    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with voice acting
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Re: Journey Home
« Reply #2 on: 09 Sep 2017, 04:49 »
It looks and sounds great. I'll be keeping an eye on this one.

My only concern is these screenshots are super dark. I know it's supposed to be night but I have to squint even with my screen on full brightness.

ClickClickClick

  • Don't listen to me.
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: Journey Home
« Reply #3 on: 09 Sep 2017, 05:21 »
My only concern is these screenshots are super dark. I know it's supposed to be night but I have to squint even with my screen on full brightness.
I can see everything just fine.

Re: Journey Home
« Reply #4 on: 09 Sep 2017, 18:14 »
ClickClickClick: Good question, I haven't had the opportunity to test it out on lower resolution screens yet. Hopefully everything will scale down nicely and I won't run into any issues. I will look into it at some point very soon. Thanks for bringing it to my attention.

Stupot: Thanks for the reply, I was wondering when this might come up :smiley: yes you're right, its very dark, mainly by design. But there's clearly a line between atmospheric effect and the brightness being outright frustrating, which it sounds like I may have crossed on your set-up. I will be looking into right after I have finished creating the soundscape for the game. It might need brightening up a tad, rest assured I will be testing this thoroughly very soon.

CaptainD

    • I can help with play testing
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
  • CaptainD worked on a game that was nominated for an AGS Award!CaptainD worked on a game that won an AGS Award!
Re: Journey Home
« Reply #5 on: 09 Sep 2017, 21:38 »
I have to say that although it's dark, all the details are extremely clear.  The spider in its web freaks me out a little somehow - not just the fact that it's a massive spider, but the combination of shapes and colours does weird things to my eyes!

I hope it translates well to lower resolutions as the graphics look really nice and it looks an interesting game.  Hope development goes well!

Re: Journey Home
« Reply #6 on: 09 Sep 2017, 22:57 »
I have no issues with the darkness, everything looks clear enough on my screen. As for the resolution, then AGS usually scales it down rather well. I don't think it will affect the graphics too much, some animations might look a bit disorted, but it probably won't be that bad. The text and GUIs, on the other hand, may suffer from this. If you don't use a suitable font, then it's possible that the texts will become difficult to read or even completely illegible.

Good luck with the scripting, it looks like it's going to be an enjoyable little adventure.

Re: Journey Home
« Reply #7 on: 10 Sep 2017, 15:59 »
Thanks for the feedback CaptainD and Hobo, much appreciated!

I've been working on a few promo images for the game today, I'll be releasing more of these in the coming weeks. First up...
   
« Last Edit: 13 Sep 2017, 08:49 by LimboJimbo84 »

Re: Journey Home
« Reply #8 on: 12 Sep 2017, 23:39 »
Another creature you'll meet on your Journey Home...
« Last Edit: 13 Sep 2017, 08:49 by LimboJimbo84 »

Re: Journey Home
« Reply #9 on: 19 Oct 2017, 21:43 »
Project status update 19th October:
• Sound design is now 95% complete, now moving into final testing and tweaks before beginning the coding work
• Project is still on track for a late 2017 release

Another danger lurking deep in the forest...


And here's the main character walk animation...
« Last Edit: 19 Oct 2017, 22:59 by LimboJimbo84 »

Re: Journey Home
« Reply #10 on: 31 Oct 2017, 08:50 »
Project status update 31st October (Happy Halloween everyone!!!):
• Final tweaks and testing have been completed. I've decided to boost the brightness significantly in Photoshop having completed testing the game on multiple monitors and brightness settings. This should ensure that the game is comfortably playable for everyone whilst still keeping the mysterious/night-time feel I'm going for. Thank you all for your input on this so far! Thankfully the batch editing process in Photoshop will help me to brighten everything up with minimal time spent.
• I've started to wire everything up and bring it all to life. Happy with my progress so far but it's a steep learning curve! Watch this space, further updates coming soon.