Author Topic: Jorry [Demo available]  (Read 2309 times)

Jorry [Demo available]
« on: 21 Dec 2017, 21:50 »


DEMO AVAILABLE ON ITCH
AND GAMEJOLT
AGS DATABASE


Demo review from AlphaBetaGamer
Demo review from Peach's Castle
Demo review from Softpedia

Jorry is a horror point & click inspired by the games of the 90's, including an action and survival gameplay.
Fully playable with the mouse, it requires dexterity for the combats and the logic for the riddles.
This game contains violent scenes in 16bit, it is intended for an adult audience...

Synopsis :
Claire regains consciousness tied up and trapped in an unknown room.
She does not remember anything, she feels like everything fell apart.
How to escape from this nightmare and who is this mysterious little girl who seems to know her?

Story: Arlann and Yann Conesa
Code and music: Arlann
Art and art direction: Yann Conesa

Resolution 320x200 16bit
Real time battles.
Retro particle effects.
Original music and sound effects
Contains zombies  :)










The game is scheduled for summer 2018.
« Last Edit: 07 Jan 2018, 09:18 by Arlann »

xBRANEx

    • I can help with story design
    •  
Re: Jorry
« Reply #1 on: 21 Dec 2017, 22:23 »
This one looks absolutely amazing!


Stupot

    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: Jorry
« Reply #2 on: 21 Dec 2017, 22:33 »
Damn, this looks awesome! Hurry up, Summer!

Grundislav

  • AGS Baker
  • Mittens Lord
  • Brogan
    • Lifetime Achievement Award Winner
    •  
    • Grundislav worked on a game that was nominated for an AGS Award!
      Grundislav worked on a game that won an AGS Award!
Re: Jorry
« Reply #3 on: 22 Dec 2017, 00:10 »
Really cool animation!
A Golden Wake
Visit my Games Page           Read my Development Blog

CyberUncleCat

  • Just old'n'lazy
Re: Jorry
« Reply #4 on: 22 Dec 2017, 03:12 »
Wait what how. Amazing presentation. Cant wait for a demo.

Re: Jorry
« Reply #5 on: 22 Dec 2017, 20:45 »
awesome project, resident evil meets countdown, really looking forward for the release

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: Jorry
« Reply #6 on: 23 Dec 2017, 09:18 »
This is scary! I like it! :-D ;-D

Re: Jorry
« Reply #7 on: 24 Dec 2017, 04:53 »
Looks great, can’t wait to play!!

Re: Jorry
« Reply #8 on: 25 Dec 2017, 22:36 »
Oooo this is looking good.

Re: Jorry [Demo available]
« Reply #9 on: 28 Dec 2017, 09:39 »
Thank you all for your comments.

The first post is edited with the demo link.
I hope you will appreciate it.
All comments remarks feedbacks are welcome and will be useful for further development.

Happy end of the year !

CyberUncleCat

  • Just old'n'lazy
Re: Jorry [Demo available]
« Reply #10 on: 28 Dec 2017, 12:53 »
After demo i can only say that if you guys dont mess up somewhere i think this has high chance to be one of the best indies in 2018.

This is basically Resident Evil AGS version. And that is REALLY cool.

Ibispi

    • I can help with making music
    •  
    • I can help with play testing
    •  
    • Ibispi worked on a game that was nominated for an AGS Award!
Re: Jorry [Demo available]
« Reply #11 on: 28 Dec 2017, 15:11 »
Heya,
nice game so far. I love the atmosphere and the gameplay.

I've encountered a bug, while trying to free myself from a monster. I think I triggered it by moving the cursor below the game window or too low on the screen.
The screenshot link: https://i.imgur.com/MAl7OyD.png

Re: Jorry [Demo available]
« Reply #12 on: 28 Dec 2017, 16:55 »
@ CyberUncleCat
Thank you for your message, the road is still long but we will do our best!

@Ibispi
Sorry for this bug, I have re-uploaded a fixed version that is compatible with save state.

Ibispi

    • I can help with making music
    •  
    • I can help with play testing
    •  
    • Ibispi worked on a game that was nominated for an AGS Award!
Re: Jorry [Demo available]
« Reply #13 on: 28 Dec 2017, 18:51 »
That was fast, thanks Arlann

Re: Jorry [Demo available]
« Reply #14 on: 28 Dec 2017, 23:44 »
I am having trouble figuring out how to restore a saved game? Does anyone know?

Re: Jorry [Demo available]
« Reply #15 on: 29 Dec 2017, 00:04 »
If you are trying to load an old save during the game, you must leave the game without saving and load your save tape again.
I will work to improve this interface. :)

Re: Jorry [Demo available]
« Reply #16 on: 29 Dec 2017, 15:53 »
I finished the demo.

I absolutely LOVE this game. Honestly, is there anything more satisfying than headshotting a zombie?

- Graphics, music, animation all score an A+
- Game system is awesome. Without giving away too much, it's a GREAT combination of story, point and click adventure, well-executed arcade with some horror with huge potential.
- The puzzles, while not original, are good. My only concern is that the backgrounds are VERY busy so looking for items to interact with to solve the puzzles required a lot of hunting with the mouse. As well, the items only become available when they are needed or relevant. Which means that you have to start doing the mouse hunting all over again at every stage. Perhaps the graphics could make them stand out a bit more? Just a thought.

Someone compared it to Resident Evil. My own thoughts are more inline with Silent Hill.

I am looking forward to an awesome release. Good luck!

« Last Edit: 29 Dec 2017, 16:05 by Shadow1000 »

CyberUncleCat

  • Just old'n'lazy
Re: Jorry [Demo available]
« Reply #17 on: 29 Dec 2017, 18:08 »
Well yes, i said its RE AGS, but trude - it also give away SH vibes.

And yes, i agree that pixelhunting is a bad thing.

I like the idea with items becoming avalaible to pick up when they are needed and to be honest im suprised developers are not using this design more often. In the game i'm working on now i'm also implementing this design choice. Its all about logic. There will be backtracking because of it, yes, but it rewards sharp player that pay attention to details. But, again yes, it works bad with pixelhunting all over again.

Re: Jorry [Demo available]
« Reply #18 on: 30 Dec 2017, 13:05 »
Thank you for your comments they are very encouraging for the rest of the project.
- The puzzles, while not original, are good. My only concern is that the backgrounds are VERY busy so looking for items to interact with to solve the puzzles required a lot of hunting with the mouse. As well, the items only become available when they are needed or relevant. Which means that you have to start doing the mouse hunting all over again at every stage. Perhaps the graphics could make them stand out a bit more? Just a thought.
Many players confirm your opinion, we will rework the interactions and indices to improve the exploration part and avoid pixelhunting...

Even though the puzzles seem to block a lot of players, we are happy to have positive feedback on the gameplay and the atmosphere.
We'll try to find a better balance between the action and reflection part to allow different types of players to have fun.

I add this very nice article on the first post.

And it's cool to see the demo played on youtube!



selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: Jorry [Demo available]
« Reply #19 on: 14 Feb 2018, 11:55 »
finally I came around to play it too :)



seems I chose the easy solution for the math/clock puzzle on the recorded playthrough, easy peasy! ;)