Problem with Dialog GUI and Talk View

Started by CarpeNoctem, Thu 01/05/2003 14:37:04

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CarpeNoctem

Hi There! I do have a problem with the position of the dialog GUIs and speech portraits. I don't like the default position of these elements and want to change them.

I have added this to the Global Script (when talking to character):

function character3_a() {
 MoveCharacter(EGO,100,140);
 game.dialog_options_x = 0;
 game.dialog_options_y = 0;
 game.max_dialogoption_width = 300;
 RunDialog(1);
}

It ignores the "dialog_options". (they are always centered) Any idea why?
Also, how can I change the X/Y position of speech portraits? I want to have them closer to the edge of the screen.
Same to dialog GUIs. At the moment, the GUI is too close to the portrait and too close to the edge of the screen (is there something like "max_dialog_width"...?)

Here are some screens to explain what I'm talking about ^^




I hope someone can help me there ^^

Jimi

Just use the "x pos" and "y pos" in the pop up box when making the GUI.  ;)

CarpeNoctem

Quote from: Jimi on Sat 03/05/2003 13:39:54
Just use the "x pos" and "y pos" in the pop up box when making the GUI.  ;)

Sure... if you tell me how to do this with a GUI that is a "text window".

And I still don't know how to change the position of the portrait.
Any help would be appreciated ^^

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