Suggestions - stackable objects, object cursors.

Started by Kennedy, Thu 07/08/2003 18:29:20

Previous topic - Next topic

Kennedy

You may want to have an option to make certain
objects stackable for when the user has selected
"display multiple objects multiple times" so that
they still wouldn't display multiple times. An
example would be if you have collected 1000 coins.

Also you may want to consider the ability to associate a
specific sprite for the cursor of an object for when the
player chooses to use the item in the room rather then
using the standard object picture or the "use inv" cursor.

Pumaman

QuoteYou may want to have an option to make certain
objects stackable for when the user has selected
"display multiple objects multiple times" so that
they still wouldn't display multiple times. An
example would be if you have collected 1000 coins.

Inventory items are still counted if that option is turned off - they just only display once. So if you used two AddInventory commands, you would still need two LoseInventory commands before the item would disappear.

Quote
Also you may want to consider the ability to associate a
specific sprite for the cursor of an object for when the
player chooses to use the item in the room rather then
using the standard object picture or the "use inv" cursor.

Good idea, I'll add it to my list.

MachineElf

I think what Kennedy meant was that while you'd like to have some items appear several times if your character 'owns' more than one, other items, like coins, would be better off using the same inventory space (having a thousand coins in your inventory would be a little unpractical).
How about an option for each inventory to override the global setting, wether it's the default setting or not?
There are 10 kinds of people in the world: Those who understand binary and those who don't.

Pumaman

Ah, I see - yeah, I can see how a per-item option for this setting would be useful. I'll add it to my list.

Kennedy

Quote from: MachineElf (formerly Vargtass) on Fri 08/08/2003 17:01:08
I think what Kennedy meant was that while you'd like to have some items appear several times if your character 'owns' more than one, other items, like coins, would be better off using the same inventory space (having a thousand coins in your inventory would be a little unpractical).
How about an option for each inventory to override the global setting, wether it's the default setting or not?

Yes, that's exactly what I meant.
You wouldn't want to see the coin displayed in inventory thousands of times if you have thousands of them.
Sorry if I wasn't clear on this.

SMF spam blocked by CleanTalk