3D Shooter in AGS through Raycasting [includes YOUTUBE video-preview]

Started by DoorKnobHandle, Sat 03/01/2009 01:18:12

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DoorKnobHandle

News on this (good news) are imminent (hope that's the right spelling). Working very hard every chance I get between University and other projects.

Guyserman82

Just to bring this back to the forefront. What's the statis on this? Finished? On hold?

DoorKnobHandle

Nice to see more interest in this. Status is still:

QuoteNews on this (good news) are imminent (hope that's the right spelling). Working very hard every chance I get between University and other projects.

It's getting very close though, I really want to release as soon as possible so keep your eyes peeled!

Guyserman82

just a question: recently a game was released that used TCP/IP PLUGIN by a-v-o (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=41451.0). You siad that this is going to be a deathmatch game. Any chance of using this?

Dualnames

Quote from: Guyserman82 on Wed 18/08/2010 00:18:30
just a question: recently a game was released that used TCP/IP PLUGIN by a-v-o (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=41451.0). You siad that this is going to be a deathmatch game. Any chance of using this?

I'd be more than happy to help DKH use this (if he needs help, which I doubt but anyhow), but I totally think the game would be unplayable using this plugin.

The processing is very big even for simple actions (movement tracing). Unless of course it was all about the host (hamachi), but I've played UT via it, and the lag was less than the one we all got with this test game. The plugin can be used very nicely and with not much pestering lag, on turn-based games, or games of equal speed.

Text is processed very fast (at least it seems as though), but not the same thing happens with coordinates. I will be conducting some more tests though to see if there's a workaround or something amiss.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Calin Leafshade

I would imagine this project is shelved simply because the author released *real* 3d in the form of a plugin

DoorKnobHandle

Hey guys, sorry for the delay.

First of all, it's absolutely possible to combine any of my plugins with the TCP/IP stuff as my 3d plugins simply change the graphics part of AGS so to speak, nothing else.

I haven't tested the multiplayer stuff myself so I can't say anything else about it.

I also don't know if I'll be able to fix up and release this plugin as, as Calin said, my priority is and was the "real" 3d plugin - ie. Razerblade 3d.

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