Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Dan2552 on Mon 12/04/2004 21:04:04

Title: A thought for AGS?
Post by: Dan2552 on Mon 12/04/2004 21:04:04
i was thinking maybe having a "room drawing thing" where you can import tiles and just draw it with them? this would be a fantastic feature for AGS.

unless someone can tell me of any software which can do this and just save it as a picture for ags to import?


ps. i didn't know where to post this so i put it here
Title: Re:A thought for AGS?
Post by: Pumaman on Mon 12/04/2004 21:40:14
I'm not planning on adding any image-drawing facilities to AGS - the simple reason being, there are plenty of programs out there which can do it already. I'm sure there's an application that can do what you're after.
Title: Re:A thought for AGS?
Post by: Ben on Mon 12/04/2004 21:54:09
Is this what you're looking for?

http://tilestudio.sourceforge.net/
Title: Re:A thought for AGS?
Post by: Dan2552 on Tue 13/04/2004 14:51:12
Quote from: Ben on Mon 12/04/2004 21:54:09
Is this what you're looking for?

http://tilestudio.sourceforge.net/

i tried that yesterday. couldnt get it to work


edit:

im using an isometric thing now, i just take a screenshot and crop it and then import to ags.  ;D
Title: Re:A thought for AGS?
Post by: Radiant on Tue 13/04/2004 16:24:52
Actually you could import all tiles in the sprite manager, then use RawDrawImage to put them on a black screen according to the layout specified in an array. A bit impractical but possible. I'm confident it's possible to write Pacman or Boulderdash in AGS if necessary.
Title: Re:A thought for AGS?
Post by: Ben on Tue 13/04/2004 22:10:17
Yeah, it's difinitely possible to build tiled backgrounds in AGS (as Moose Wars proved). But if you're going to spend all that time coding, you might as well just write your own game engine..
Title: Re:A thought for AGS?
Post by: Radiant on Wed 14/04/2004 15:43:57
Been there, done that :)