Sorry, perhaps this is a stupid question.
I want to give the player one point for looking at a statue.
However, he keeps getting a point every time he looks at it.
Is there any way (besides defining a global variable for every single "GiveScore" interaction) to avoid this?
Well if you use the interaction editor, there is this event "Game - Add score on first execution", for text scripts you really do need to script the checkings tho.
Ok, thanks.